Question regarding 18 inf Russian stack


  • It does not take three bucks from japan….since they take it right back
    And Russia does not get three more bucks because Korea is Convoy Raided on Russias collect income phase


  • @oztea:

    It does not take three bucks from japan….since they take it right back
    And Russia does not get three more bucks because Korea is Convoy Raided on Russias collect income phase

    The strategic value alone is worth 3 infantry IMO


  • @Weezer:

    I like to attack Korea because its 3 less bucks for Japan and it buys the other Russian territories time because the Japanese player has to use up his precious land units to attack, Im assuming I have two infantry left in Korea, and an IC in Manchuria would divert forces from southern china (burma road) and India which is what I am really trying to accomplish with those 18 infantry.

    Also usually Japan will not have many land units available to defend Amur when he attacks J1 so it should be fairly easy to counter attack Amur R2 and stall the Japanese even more!

    @Weezer: Attacking Korea with Russia works well OOB but not so well in the Alpha setup when Korea has two more infantry and Manchuria has two more infantry also. I still think it’s an overall waste of an three infantry. Sending more wouldn’t help either because two or even 18 infantry would just get slaughter. Korea’s a horrible dead zone for Russia except to just irritate Japan (and if that’s the allies plan then that might useful).

    @Oztea: I think your suggestions have merit as I’ve strongly considered sending the airplanes but I think Germany has to have tried SeaLion to be able to give up some of the offensive power. There is some merit of sending the airpower R1 and trying to get it back to Russia by R4-R5, but there is simply just too much distance. Also I think tactical retreats and avoiding deadzones will allow Russia to survive in the east for a significant period of time.


  • What I have found is if Germany does not do Sea Lion, you have to move them back to Moscow.  If Germany is attacking at full power vs. the U.S.S.R. (with Support from Italy) the U.S.S.R. is doomed.  You should move them R1 directly to Moscow and keep them trucking.  Hell if Japan sends a couple of ground forces your way that might be what tips the balance in Asia for the rest of the Allies.

    SEND them to Moscow.  You’ll need them there.


  • Dooming moscow is not a gamebreaker in this edition
    It opens the possibility of getting france back in the game, if the Allies can push past normandy

    At 17 if it controls all but FIC, it is a power that is near Russia’s IPC stockpile when it fell.


  • I like to try and save as many of the 18 as possible while pulling back to Europe as necessary. I try to keep their destination flexible…if Germany is kicking a** they will head to Moscow, otherwise they can stay in Buryatia/Yakut if Japan is not threatening the stack. The stack can also safely reach Kansu in western China by R5.

    Generally, I agree with the OP’s initial strategy. Most important thing is to realize that any units moved to Sakha on R1 will die on J2 if the Japanese player is paying attention.

    As far as dealing with Japanese in Siberia…my strategy is the same as in Anniversary: slowly build mobile forces (tanks, planes) with Russia in the early turns for use in counterattacking Germany. Preserve these units at (almost) all costs. When the Allies arrive in Europe, their first objective is to blunt Barbarossa, allowing the Russians to go nearly all-out against the Japanese with their mobile forces + eastern infantry.


  • @oztea:

    Dooming moscow is not a gamebreaker in this edition
    It opens the possibility of getting france back in the game, if the Allies can push past normandy

    At 17 if it controls all but FIC, it is a power that is near Russia’s IPC stockpile when it fell.

    Basically losing Moscow is dooming the allies in this edition.  If Moscow falls, Germany (or maybe Italy) gets all of the Russian income and there are no allies which can take back the Russian Capital.  For the Axis to win they must take Moscow unless they are planing to invade U.S.A. for victory cities.

    Once the Axis have consolidated and linked up it’s good night for the Allies.  It’s been that way in every edition.  It is that way now.  Germany just has to neuter the U.K. fleet in the Atlantic.  I think that a sub in the Balitic wil also help them fight the U.K. economically.

    The lesson here is to not lose Moscow because if you do, Germany’s Attention is now 100% on U.K.!  Game over.


  • Ozeta, is this what your “redeploy the railroad plan” looks like:
    R1:Move 1 inf from Buryatia-Yakut, while stacking 17 inf in Buryatia. Move 1 or 2 inf Moscow-Samara
    R2: infs Samara-Novosibirsk
    infs Moscow-Samara
    inf Yakut-Yenisey
    inf Bury-Yakut
    R3:
    infs Moscow-Samara
    infs Samara-Novosib
    infs Novosib-Tim

    Then, it looks like this:

    TransSiberian Railway.AAM


  • Of course, i assume forces in Bury counter any small Jap force in the North with a few inf? Should Russia send mechs, tanks, or planes to the East?

    After R3, R4 and R5 will add 2 inf to Buryatia and each subsequent turn will add 2 inf.

    I have to ask, why move 2 inf west from Bury if they’re just going to return?


  • @oztea:

    Dooming moscow is not a gamebreaker in this edition
    It opens the possibility of getting france back in the game, if the Allies can push past normandy

    At 17 if it controls all but FIC, it is a power that is near Russia’s IPC stockpile when it fell.

    This is interesting, trade Russia for France (at some point). The axis strengthen would be way out of range unless most of it was lost in the battle for Moscow (make them pay). The US swoops in to destroy Italy and you now have 3 allies all in western Europe (knocking at Germany’s front door), instead of two coming from the west, and Russia in the east. If Italy does fall the 3 allied powers will have back to back turns (ooch).

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