@WILD:
I think I would like a game that tracked some of the logistics/supplies. You can’t build mech inf/aircraft, unless you have rubber. Can’t move your navy/tanks unless you have fuel etc… Certain tt would offer such supplies, that each power would fight for, and you have to transport them to your factories (would require a supply ship).
I would also like more terrain like mountains/swamps slowing/stopping movement, and weather/seasons to have an impact to slow or stop movement. Allow for a Russian winter, or random hurricanes at sea etc…
I think is is beyond the scope of A&A, and would make it much more unnecessarily complicated. If you want something like that you should try the computer game Hearts of Iron III, which is probably one of the most in depth WWII strategy games out there. You can literally play as any nation that existed at that time period and the start date can go all the way back to about 1936 if I’m not mistaken. Lots of micromanagement.
@Panzer4life:
Well, if there is one thing i like to see, is a possible US atom bomb. Basically, if Japan has lost control of all the pacific island, and the us has an airbase on Iwo Jima and Okinawa, it can build an atomic bomb for 45 IPC. The roll a dice to see whether the bomb hits anything (a 4 or lower) and if it does, roll ten dice and destroy a unit for every dice that is a 3 or lower. If the bomber is shot down, the bomb doesn’t activate and is assumed the bomb has been destroyed on impact.
I really don’t think an A bomb is necessary, in games I play if Japan is reduced to having control only of the island, it’s obvious that the allies will win and continuing further is simply unnecessary, as even without an a-bomb piece the US will eventually overpower the Japanese infantry stacks eventually. Game is all but over by then, and you can assume or pretend if you want that the US wins by dropping the bomb.