@lnxduk:
yeah, let’s do that, the trouble with making islands worth more is… well i don’t know.
Maybe the difference should not be as drastic. Maybe land should be 2 and island’s 3? The only reason I suggested this is to promote more naval activity and reason for players to go after each other’s islands. However, all items being the same is fine with me.
@lnxduk:
don’t know about the extra for holding areas since uk and neutrals is impossible, usa is hard, germany, possibly…
Exactly, that is why it would be considered a bonus. This would also encourage other players from just letting players dominate over one particular area. Anyone that could dominate an area (just like risk) get a bonus for doing so. I agree that the UK and neutrals would be tough to get. That is why the bonus would be so high. Maybe it would be a better idea to make the bonuses even higher?
But this idea can go by the wayside as well. Just more of a suggestion.
@lnxduk:
let’s do a game on the forums, we would need a game master i guess since the starting stuff is blind. 6 players, 8 players whatever works.
See my suggestion below for a GM. I think a 4 to 6 player max would be the preferable. Any more than 6 just gets too big. It looks like it is hard enough trying to get a tournament going with one on one games on this site. I am not sure if we could find 8 players. For our first game, we may have to shoot for 4 players.
I have an idea regarding starting capitals – starting capitals can only be selected from the existing neutral territories (i.e. Mongolia, Saudi Arabia, Venezuela, etc.). Any nuetrals not selected for a capital would remain empty and be treated as they are now in the original A&A rules.
The turn order would be determined prior to the game start and players would pick their capitals in turn. This would avoid the need for an initial GM. Of course, if you prefer the surprise capital thing, then this suggestion is no good. After the capital are picked, each player would purchase units with their starting cash and place them on their capital. And then finally, each player would then start their respective turns (i.e. purchase, WD, combat move, combat, etc.).
@lnxduk:
instead of having neutral countries, after each capital is picked, the players go in their turn order to select the remaining country and place 1 infantry there. (of course all the stuff would have to be the same value in that case)
I guess we could do this, but I am not a big fan. This changes the dramatics of the game idea of starting out with a small empire and expanding strategically. The idea of starting out small is what caught my eye. The game may start out slower, but I think it would be more fun.
@lnxduk:
and, the people i played with want to play europe next time with neutral subs on the convoys. I want to try it on the pacific board too… actually this is probably the only way we will be playing on the board from now on
For the play by forum games, we should stick to A&A. It will keep the player base larger, especially for the first game or so. At least this would allow more interest.
Is anyone else interested in playing this variant?