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The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

  • 2026 25

    @The_Good_Captain

    We are gonna be playing North Africa using a module that DoManMacgee and I have created. It will be released to the public after this game if it turns out to be a success.

  • 2026 25

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Start Turn - Germans
            Trigger Remove2Italian1-supplyinTripoli: has removed 1 1-supply owned by Italians in Tripoli
            Trigger Remove3Italian1-supplyinTripoli: has removed 1 1-supply owned by Italians in Tripoli
            Trigger Remove1Italian5-supplyinEl Agheila: has removed 1 5-supply owned by Italians in El Agheila
            Trigger Remove1Italian1-supplyinTripoli: has removed 1 1-supply owned by Italians in Tripoli
            Trigger Add1German5-supplyinEl Agheila: Germans has 1 5-supply placed in El Agheila
            Trigger Add2German1-supplyinTripoli: Germans has 1 1-supply placed in Tripoli
            Trigger Add1German1-supplyinTripoli: Germans has 1 1-supply placed in Tripoli
            Trigger Add3German1-supplyinTripoli: Germans has 1 1-supply placed in Tripoli
            Germans collect 0 PUs; end with 0 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
    
        Advance Convoys - Germans
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
    

    Combat Hit Differential Summary :

    Savegame


  • @VictoryFirst G1 CM.tsvg UK fight or withdraw?

    0f774865-1032-4096-951d-d4b08f4b046f-image.png


  • @VictoryFirst

    G1 CM edit.tsvg i went ahead and threw in the fighter as well


  • @The_Good_Captain UK will fight here.


  • @VictoryFirst

    German tanks (flanking) [dice 2d8]
    German AC (flanking) [dice 1d8]

    Arty/Mech [dice 2d10]
    ATG (targets tank) [dice 1d10]
    Fighter [dice 1d10]
    Bomber [dice 1d10]


  • 2d8: 4, 2
    1d8: 4
    2d10: 6, 7
    1d10: 3
    1d10: 9
    1d10: 10


  • @VictoryFirst

    UK inf/arty [dice 2d10]
    UK armor [dice 1d10]


  • 2d10: 1, 8
    1d10: 4


  • 2026 25

    Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?

  • 2026 25

    Also, I reread the rules and the flanking bonus means “reroll 8s, 9s and 10s”. So that is equivalent to rolling a d7, not a d8 like you did. Fortunately you did not roll any 8s but maybe good to know for the future 😁

  • 2026 25

    One more comment - you actually also have the option of rolling a battle in edit mode. You ignored the attack and then edited in the correct result afterwards, which is completely fine and even suggested in the game notes, but there is actually another method that you might also like.

    1. Make all your combat moves and click “done”
    2. Then it will ask if you want to fight in the battles. Don’t press anything yet
    3. Enter edit mode
    4. Now click yes
    5. The game will roll for the units, while edit mode is enabled. Now, the special thing is that you can select any number of casualties you want, regardless of what was rolled. So you can basically ignore the roll.
    6. Now you got the forum and roll a round of combat yourself.
    7. Then go back to the game and kill all the units that are 1) killed or 2) retreat from combat
    8. Then repeat step 6-8 until the combat is over

    The advantage of this is that any trucks and supply in the territory will get captured automatically, so no need to have to edit those. Also, it would require less rolling on the forum as you can simply look at the units that rolled and count up the number of hits. Only in special cases, like rerolls, you have to go the forum and roll for those units. Nevertheless, even this method will require some editing as you have to edit spend supply and units that retreated that you had to kill instead. Still, it can be a powerful way if you know what you are doing.

  • 2026 25

    EDIT step 6 is actually not necessary, my bad. In the paragraph below I said you can simply look at the rolls that TripleA made and that will be good enough for most cases. Just not in special cases like rerolls, only then you have to roll on the forum and for the units that have that ability only.

  • 2026 25

    EDIT 2 actually you have to enter edit mode BEFORE you click done in the combat movement phase. Otherwise you won’t be able to enter edit mode if you have only one battle. If there are multiple battles, it is no big deal.

  • 2026 25

    So to illustrate what I mean, I rerolled the battle in local but with edit mode enabled.

    64a90799-f1a9-4c9b-94ec-22ed3b541505-image.png

    I am now able to choose any number of British casualties I want. I look at the rolls and check if they are correct. I can see that the scout car got a hit, the mech and one of the tanks (the first roll corresponds with the unit on top, and then the rolls are paired 1-1 from left to right and top to bottom).

    If the mech or the two tanks rolled 8, 9, or 10, I would have to reroll those units on the forum. If the third die in the ‘3’ column scored a hit, I know that was the AT gun and would need to apply a tank as casualty.

    Since there are three hits, I simply kill all British units.

    7394ac8c-b311-4077-a9fa-531010c1de24-image.png

    In the return fire, one hit is scored. No special things are going on here, so I can simply choose a German casualty as normal.

    045e2d89-c1ea-405e-bced-271a0b6c907e-image.png

    This is the end result, now I need to edit spent supply from El Agheila and Mersa Brega. If it was a more complex battle, I might also need to edit:

    1. Units that exceed the stacking limit
    2. Defenders that retreated

  • @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

    Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?

    The Germans captured a British Truck. It’s still a British truck and exists as a British truck with a German control marker under it.

    Page 19. “Captured Allied trucks simply change ownership (place a control marker under them).”

    Am I missing something?


  • @VictoryFirst I’ll try out the edit mode next time!

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