@fasthard said in L26 BM4 fasthard(X) vs discalced(L+20):
@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
If only it always worked as intended ;-)
Just want to let you know that this weekend I’ll be out of town with family and probably not be able to play Friday - Sunday.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Chahar to Hopei
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 8 infantry, 1 mech_infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
5 tactical_bombers moved from Japan to Iwo Jima
5 fighters moved from Japan to Iwo Jima
1 infantry moved from Hunan to Anhwe
1 bomber moved from Philippines to Celebes
1 bomber moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Java
Americans win with 2 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Iwo Jima
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Iwo Jima, round 2 : 5/12 hits, 6.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 44 Sea Zone to Shan State
1 bomber moved from Celebes to French Indo China
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 11 carriers, 1 cruiser, 7 destroyers, 1 marine and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from Iwo Jima to 6 Sea Zone
5 tactical_bombers moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Yunnan
12 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 marine moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
6 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -0.33
ANZAC regular : 0.00
UK_Pacific regular : 0.67
@Ghostglider Well, that gamble completely backfired. You should give your US inf a raise, they fight well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 7 artilleries, 1 destroyer, 3 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from Hopei to Kweichow
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Brazil to Chile
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
Combat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 5 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 5 infantry in Chile, round 2 : 1/7 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery, 1 bomber and 4 infantry in Chile, round 3 : 1/6 hits, 1.83 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Kweichow
Americans attack with 2 fighters and 3 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Kweichow
2 infantry owned by the Japanese lost in Kweichow
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 91 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Chile to Brazil
2 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 44 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to Caroline Islands
1 battleship, 15 carriers, 2 cruisers, 5 destroyers, 5 fighters, 13 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Caroline Islands
1 fighter and 3 tactical_bombers moved from Kweichow to Hopei
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 aaGun moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from Normandy Bordeaux to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Normandy Bordeaux to Spain
2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
3 artilleries placed in Spain
3 artilleries placed in Normandy Bordeaux
10 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
12 infantry moved from Hopei to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 18 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to West India
1 infantry moved from Yenisey to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 bomber moved from Caucasus to West India
Combat - British
Battle in West India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in West India, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from West India to Caucasus
5 infantry moved from Turkey to Greece
1 armour and 11 mech_infantrys moved from Caucasus to Greece
7 infantry moved from Turkey to Caucasus
3 infantry moved from Syria to Turkey
3 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Turkey
3 infantry moved from Persia to Northwest Persia
2 transports moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
2 armour and 2 infantry moved from Angola to Belgian Congo
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Greece
1 fighter moved from United Kingdom to Gibraltar
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
9 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 1.00
Germans regular : 0.33
Neutral_True regular : 0.00
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 21 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 3 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bulgaria to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,4,5,3,1,1,3,1,3,4,6,6,4
Italians collect 7 PUs (10 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 17 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to Marianas
1 carrier, 1 cruiser and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Philippines
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Turkey to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.83
sz35: 1 ANZ FTR on 1 US carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from France to Southern France
1 tactical_bomber moved from Norway to Holland Belgium
1 infantry moved from Kazakhstan to Tsinghai
2 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
1 bomber moved from Rostov to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Tsinghai
Germans attack with 3 armour, 1 bomber, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 armour, 1 bomber, 1 infantry and 5 mech_infantrys in Tsinghai, round 2 : 4/10 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Tsinghai to Yunnan
2 fighters and 1 tactical_bomber moved from Southern France to France
10 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
3 infantry moved from Finland to Norway
3 mech_infantrys moved from Norway to Vyborg
2 infantry moved from Vyborg to Finland
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
3 armour, 5 artilleries, 1 fighter, 36 infantry, 22 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 fighter and 9 infantry placed in Western Germany
2 infantry placed in Germany
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,6,2,2
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
UK_Pacific regular : -0.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour and 13 infantry moved from Hopei to Kweichow
Turn Complete - Russians
Combat Hit Differential Summary :