@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
3 armour moved from Sikang to Kansu
1 mech_infantry moved from Timguska to Kansu
2 mech_infantrys moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Finland to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
3 armour and 3 mech_infantrys moved from Smolensk to Bryansk
3 artilleries moved from France to Western Germany
3 infantry moved from Holland Belgium to France
2 fighters moved from Germany to Western Germany
1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
Combat - Germans
Battle in Kansu
Germans attack with 3 armour and 1 mech_infantry
Chinese defend with 3 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kansu
Germans roll dice for 3 armour and 1 mech_infantry in Kansu, round 3 : 4/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Volgograd
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 1.67 expected hits
British roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/5 hits, 1.67 expected hits
British roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 mech_infantry moved from Russia to Bryansk
1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
5 fighters placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Germans regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Combat Move - Russians
4 fighters, 2 infantry and 1 tactical_bomber moved from Rostov to Ukraine
2 armour, 5 artilleries, 47 infantry and 1 mech_infantry moved from Rostov to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry in Tambov, round 2 : 19/55 hits, 11.50 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Rostov to Tambov
4 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -1.00
Russians regular : 8.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Suiyuyan to Chahar
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Yunnan
3 mech_infantrys moved from Malaya to Shan State
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 carrier and 1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
1 submarine placed in 36 Sea Zone
Japanese undo move 3.
Japanese undo move 3.
1 mech_infantry placed in French Indo China
2 submarines placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
Russians regular : 0.67
Will try and get to this tonight.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
8 fighters moved from 22 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Combat Hit Differential Summary :
Kami on my DD in SZ20?
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from 22 Sea Zone to Kiangsu
@simon33 said in cwglee51 axis vs simon allie +40 G40 OOB:
Kami on my DD in SZ20?
Slight update to Kiangsu attack. Same Q.
@simon33
3 kami pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from 22 Sea Zone to Kiangsu
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1,6
1 destroyer owned by the Americans lost in 20 Sea Zone
Battle in Kiangsu
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/8 hits, 3.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Kiangsu
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 6 fighters and 1 mech_infantry in Kiangsu, round 3 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsu
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
2 submarines owned by the Japanese submerged
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
6 submarines moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 17 Sea Zone
5 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 19 Sea Zone
1 cruiser moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 aaGun moved from Eastern United States to Central United States
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Korea
1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 bomber and 1 fighter moved from Rostov to Samara
1 mech_infantry moved from Caucasus to Samara
3 artilleries and 7 infantry moved from Rostov to Volgograd
3 artilleries and 2 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Samara
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Samara
1 mech_infantry owned by the Germans lost in Samara
1 bomber owned by the British retreated
Germans winAmericans winAmericans win with 3 fighters and 1 tactical_bomber remaining with 3 fighters and 1 tactical_bomber remaining with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 6 artilleries and 9 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 6 artilleries and 9 infantry in Volgograd, round 2 : 4/15 hits, 4.50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Burma
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Samara to Tambov
4 artilleries and 10 infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 6 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Tambov to Caucasus
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
Place Units - British
3 artilleries placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : 0.33
Germans regular : 1.67
British regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Russia to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,2,5,5,6,6,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
Kami in SZ20?
@simon33 None
@simon33 None
@simon33 None
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Volgograd
2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
2 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.83
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 3 fighters and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
24 mech_infantrys moved from Bryansk to Tambov
3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
7 armour moved from Bryansk to Tambov
33 infantry moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Tambov
6 bombers moved from Western Germany to Tambov
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
Combat - Germans
Battle in Tambov
Germans attack with 7 armour, 5 artilleries, 6 bombers, 2 fighters, 33 infantry, 27 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry
Russians roll AA dice in Tambov : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Tambov
Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 33 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 24/80 hits, 21.33 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry in Tambov, round 2 : 20/55 hits, 18.67 expected hits
20 infantry owned by the Germans lost in Tambov
22 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Tambov
Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 13 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 22/60 hits, 18.00 expected hits
Russians roll dice for 2 armour, 5 artilleries, 25 infantry and 1 mech_infantry in Tambov, round 3 : 14/33 hits, 11.33 expected hits
13 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
22 infantry owned by the Russians lost in Tambov
Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 26 mech_infantrys and 2 tactical_bombers in Tambov, round 4 : 17/46 hits, 15.67 expected hits
Russians roll dice for 2 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 4 : 2/11 hits, 4.00 expected hits
2 mech_infantrys owned by the Germans lost in Tambov
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 7 armour, 5 artilleries, 6 bombers, 24 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 2 fighters, 33 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry
Non Combat Move - Germans
2 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Russia
6 bombers moved from Tambov to Russia
2 tactical_bombers moved from Tambov to Yugoslavia
1 aaGun moved from Bryansk to Tambov
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,3,2,4,5,6,1,1,1
Germans collect 65 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 73 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 8.00
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour and 4 mech_infantrys
Germans roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3.17 expected hits
Italians roll dice for 1 aaGun, 2 armour and 4 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 2 armour and 4 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
2 aaGuns and 18 infantry moved from Korea to Manchuria
1 mech_infantry moved from Northwest Persia to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.83
Germans AA : -0.50
Russians regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
4 fighters and 4 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Chahar to Jehol
2 bombers moved from French Indo China to Kiangsu
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 35 Sea Zone
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from Yunnan to French Indo China
2 bombers moved from Kiangsu to French Indo China
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
6 carriers moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
5 destroyers moved from 36 Sea Zone to 35 Sea Zone
5 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
4 tactical_bombers moved from Burma to French Indo China
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,2,5,3,1,5,5,2,2,3,3,5,3,4,1,3,1,1,5,5,6,2,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,3,2,6,4,1,5,1,4,2
Japanese collect 40 PUs (15 lost to blockades); end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : -0.67
UK_Pacific regular : 0.67