• @Make_It_Round:

    Take Korea with the US. 
    Build a Major IC there.
    Blockade Japan, retake some mainland.
    India crush will stop.

    Take Korea with the US                        -  US1 at best, likely US3
    Build a Major IC there.                          -  US2
    Blockade Japan, retake some mainland.    -  US3
    India crush will stop.                            -  India Crush already happened


  • Maybe you don’t get it.

    India crush doesn’t matter anymore if you’re economically strangling the Japanese home islands and have a US major IC on the mainland…


  • @Make_It_Round:

    Take Korea with the US.
    Build a Major IC there.
    Blockade Japan, retake some mainland.
    India crush will stop.

    How can the US take Korea when it can be defended with ships built in SZ6 and planes based on Japan? Wouldn’t Japan see it coming and keep/build some planes to scramble and ships to defend?


  • The whole point is guys, if the USA is doing this attack, Japan is pulling forces back.  They wont be spreading like a plague on the mainland and wont be gobbling up the DEI.  The whole point is to continually attack in and around the main island of Japan herself as stated before.  If I am playing Japan and I see this, the threat to my capital is far more important than trying to knock out another capital.  Honestly, the USA can put immediate pressure on Japan really fast.  If you argue that defending ships and planes would thwart or deter or slow the USA advance then you are right.  But also think, what are those units NOT doing, killing India.  It isn’t hard to see.


  • The question behind this thread, ‘how do stop Japan from crushing India’, is easy to answer:

    Japan will crush India if it wants to, regardless of what the Allies do to try to prevent it, either with a J1, J2 or J3 attack.

    The question that should have been asked is: how can the Allies take advantage of Japan going after India to win the game?

    If you’re just responding to a Japanese thrust against India then you have already lost the game. If you are playing to force the Japanese player to react to your moves and assume that India is lost, regardless if that’s what happens later, then you’re balancing the odds of winning the game.

    Everyone assumes that China will be crushed by Japan (at least no one seems to be discussing how stop Japan from doing it). Better to do the same with the UK.


  • Long time reader, first time poster.

    Looking at the map here and what if with the US you stack the starting navy and subsequent tt and other navy buys with a naval base in the Aleutians?  Seems to me that from there you can hit both sz6 and 19 with suicide transports and disposable destroyers and subs?  That both poses a threat to the home islands and to the territories bordering sz19.  Carrier based planes in sz8 can hit korea is there are units there as well as japan itself if the landing force is good enough.  I havent seen anyone discuss this route yet. Thought id bring it up and see if i missed anything.

  • Customizer

    I also wonder if assuming that India is lost and play with a differetn focus is doable.  Not sure though.  I thought that getting the UK planes out of India to Wau and help harass JP money there?

    Or flying them with the Chinese to lock down a Chinese stack?


  • @jim010:

    I also wonder if assuming that India is lost and play with a differetn focus is doable.  Not sure though.  I thought that getting the UK planes out of India to Wau and help harass JP money there?

    Or flying them with the Chinese to lock down a Chinese stack?

    Or send the planes to Java or Sumatra to stall Japan’s advance and create openings for the US/ANZAC to attack the Japanese fleet.

  • Customizer

    Tried putting them in Java or Cel - along with AN planes.  Got smashed.  Got to be a better place to send them.


  • If Japan really went all out for India, you can quite possibly move the US transport in Hawaii straight to New Zealand, then Java - or even Oz then anywhere. Be prepared to land unprotected fighters on the DEI, and sacrifice ships and planes generally to slow the Japanese down. If it’s a full-on India crush, buying yourself a turn or two is enough to get US or ANZAC troops dropping into the DEI on suicide transports. Be aggressive with your airforce to keep clearing Japanese screening fleets.

    India will still fall, but if the DEI are contested by that point then the income balance is still in the Allies favour, just.

  • Customizer

    Offering up the planes in DEI has gotten them slaughtered for me, and makes it even easier for my opponent to take India since he needs less planes.  India still fell J3 and I don’t know what could be done differnt.  Jav can be taken by JP turn 1 from Car, so using that as the place to land is out.


  • A typical J1 attack looks like this.

    Japan take Phillipines with 2 loaded trannies from Japan, and Celebes with the Caroline tranny. As fleet protection Japan use a carrier, a cruiser and a destroyer. The rest of the fleet are elsewhere.

    A typical J1 purchase will be an Airbase in Kwangsi, because Japan land a lot of planes there, and next turn the fighters/Tacs can reach India and bombers reach the seazone in case UK buy surface ships to use as blockers.

    To purchase an UK Airbase on Ceylon is lame, since the J Airbase in Kwangsi will cover the seazone.
    But if UK purchase 2 subs T1, then UK can threaten the Japanese fleet nearby DEI with 2 subs, 4 ftrs and 1 Tac. The Jap fleet is bound for the bottom.


  • @Razor:

    A typical J1 attack looks like this.

    Japan take Phillipines with 2 loaded trannies from Japan, and Celebes with the Caroline tranny. As fleet protection Japan use a carrier, a cruiser and a destroyer. The rest of the fleet are elsewhere.

    A typical J1 purchase will be an Airbase in Kwangsi, because Japan land a lot of planes there, and next turn the fighters/Tacs can reach India and bombers reach the seazone in case UK buy surface ships to use as blockers.

    To purchase an UK Airbase on Ceylon is lame, since the J Airbase in Kwangsi will cover the seazone.
    But if UK purchase 2 subs T1, then UK can threaten the Japanese fleet nearby DEI with 2 subs, 4 ftrs and 1 Tac. The Jap fleet is bound for the bottom.

    A typical move and purchase? That’s the least common possible moves and purchases. U.K. fleets? Kwangsi airbase? Moving only like 2 ships towards India? Try typical being 3 transports for Japan, moving most of fleet towards India, and India purchasing infantry.


  • Dear mr Fire Knight.

    If Japan move all ships and all planes towards India, and buy 3 trannies J1, then it is a possibility that USA will place a Naval Base on Midway or Wake, and cut Japan down before India is cut down.
    Get it ?


  • A naval base in Wake or Midway brings very little to the table. Even if you build it on turn two and move your fleet there the India crush happens on turn three and Japan can easily build nothing but navy to defend their home sea zone.


  • Are we playing the same game ?

    Do we play by the same rulebook ?

    My game box says Axis & Allies Pacific 40, please check your box  to see if it is the same box.


  • Play a forum game and we can confirm the rules, the game edition and the India crush all in one fell swoop.


  • @Gwlachmai:

    Play a forum game and we can confirm the rules, the game edition and the India crush all in one fell swoop.

    I will love to that, when the technology allow us to play fast in real time, like other on-line games.
    So I guess we’ll have to wait then ?


  • All I’m reading is….“nope, I don’t want to see all my bad ideas debunked.” I don’t blame you though, I didn’t want to believe in the India crush either, in fact you’ll note at the beginning of the thread I didn’t believe it either, then my gaming group caught on to it. So I thought maybe if I played forum games there would be some other strats to defeat it…nope. India just dies before the allies can get any kind of parity in land/sea forces and a decent player drives that advantage home every time.


  • @Gwlachmai:

    A naval base in Wake or Midway brings very little to the table. Even if you build it on turn two and move your fleet there the India crush happens on turn three and Japan can easily build nothing but navy to defend their home sea zone.

    @Razor:

    Are we playing the same game ?

    Do we play by the same rulebook ?

    My game box says Axis & Allies Pacific 40, please check your box  to see if it is the same box.

    Hey razor, perhaps you could elaborate on this strategy:

    • Which turn do you build the naval base, and in which island?

    • How much of what do you figure you’ll have there?

    • How much money do you expect Japan to have for defense?

    Certainly pressure on japan by USA is worthwhile to explore as a response to the J3 India crush, but I think we’ll need specifics if we’re to be sure it will work, and to explore defensive measures for Japan which may still allow them to crush India early.  Maybe Japan can spar three destroyers (two can be built J2) to block the invasion till they have India’s money to spend?

    @Vareel:

    I disagree, if India falls J3 or J4 the allies have yet to get into position in sufficient force to overcome Japan’s starting naval advantage, and they have not yet had enough time with economic superiority to have a unit advantage in general.  And if India has fallen, with a major IC that close to the DEI, the DEI is lost to the allies as well.

    The trick is that Japan still needs to capture Sydney or Honolulu to win, and those cities are closer to the Allies than they are to Japan (especially with Japanese forces diverted to India).  By the time Japan reaches these cities, the Allies may have had a chance to catch up.

    I haven’t played enough A&A: Pacific 1940 yet (who has?), and may well never before switching to mostly A&A: Global 1940, but I think the issue is still open at this point.

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