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    Starlight Sniper

    @Starlight Sniper

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    Best posts made by Starlight Sniper

    • RE: My Proposed German Battle Plan

      I was never asked to be a judge when A&A Europe was deemed to be broken.

      The Top 4 things I like about this version of A&A are:
      !> 12 IPC Initial Purchase Option
      2> Defensible European Shorelines
      3> Importance of Leningrad
      4> Fast game-play

      If Leningrad is held . . . .   
      T1 - 2 Allied Fighters in Russia
      T2 - 5 Allied Fighters in Russia
      T3 - 10 Allied Fighters in Russia
      T4 - 15 Allied Fighters in Russia
      This is a best case scenario of course.

      Cheers,
      Starlight Sniper

      posted in Axis & Allies Europe
      Starlight Sniper
      Starlight Sniper

    Latest posts made by Starlight Sniper

    • RE: Stalingrad done in D-Day Style

      Thanks for the ideas so far. When completed, I’ll be posting it in the custom game section of the website.

      -  For re-enforcements the Russians come in Via the Volga on one side. The Germans via the countryside on the other side of  the map. I was considering upping the number of units to 10, all depending on the final unit counts.

      -  The map does contain actual realistic parts of the city. But for ease-of-game aspects, some of it will be fictitious. I’m a fan of keeping as much historical accuracy in the game as possible. Trying to educate as well as entertain.

      Cheers,
      Starlight Sniper

      posted in Other Axis & Allies Variants
      Starlight Sniper
      Starlight Sniper
    • Stalingrad done in D-Day Style

      I’m currently in the works making a home-made  D-Day style game (10 turns, 8 units max, fortune/order/tactics, etc etc.)

      Seeking suggestions from those knowledgeable folks who play D-Day (like myslef). I’ve already come up with a few pages of ideas and have a work in progress, but you never know who is going to have the best idea until you ask. It’s not a game I’m making for profit, just something for the boys and I to play on the weekends.

      Thanks for your assistance,

      Starlight Sniper

      posted in Other Axis & Allies Variants
      Starlight Sniper
      Starlight Sniper
    • RE: Italy move 1 help 2nd Edition

      Here’s a move not too many people see coming.  As the axis we’re going for London, but it can be hard to do for Germany on her own. So . . . .      save Normandy for the Italians, allowing a Minor I.C. to be purchased !!! 
      This opens up a second front against London.
      Try and get your navy out of the Med and up to the English Chanel.
      Easy Blitz for a tank from your original factory to your new one eh ?,
      Maybe Germany can strike the French Med fleet ??
      Imagine Italy in control of London, all the extra cash, the prestige !!

      Cheers,
      Starlight Sniper

      posted in Axis & Allies Europe 1940
      Starlight Sniper
      Starlight Sniper
    • RE: Allied focus on St. Lo … . . . ...

      It’s often that St. Lo gets left till the end, and I find the “works” are indeed heavily gummed up by that point. That’s why I proposed the KSF (Kill St. Lo First) Strategy.

      I’m also surprised that you send a “small” force to Cherbourg.  I’ve done the same and ended up not having the force needed to take it (with the 1 round of combat deal).  With a full zone (Eight Units) plus a few extra units, it’s a tough crawl. I like to gamble on my landings at least once and land upwards of Utah Beach. I’ve posted previously posted about avoiding Omaha by gambling on the “Allies Land” card.

      To Cherbourg:  I like to engage my bombers for at least 3 rounds, and make sure the “Onshore Bombardment” hits when the time is right in the Peninsula. It’s easy enough to take (IMHO) if you eliminate 65% of the defenders before you get there.  Keep Axis Re-Enforcements in mind as Germany can send tonnes of units Upwards to Cherbourg up until Turn 5 before they become redundant. When attacking that “Must Have” city of Cherbourg, employ my “Great Wall of Planes”  (see D-Day Post) to stem the tide of Axis Forces.

      . . .    .  .  .   . . .

      Cheers,
      Starlight Sniper

      posted in Axis & Allies: D-Day
      Starlight Sniper
      Starlight Sniper
    • RE: Kill Britain First (KBF) - Japanese Bombers?

      @Argothair:

      It’s a fair point – more transports would be better. Germany starts with 2, and I’m calling for Germany to buy 2 more on turn 2. The main problem is that once you move the German navy into position to unload troops into London, any new transports you build will be undefended and vulnerable to Anglo-American air strikes. To build new transports, you probably have to skip a whole turn of dumping troops into London. My idea is to keep a steady stream of German infantry going into London from turn 3 onward so that they don’t have a chance to accumulate such a big stack – that way, starting around turn 5, you can start bringing in your air force, and maybe even get a  safe(ish) second round of dice rolls before you have to retreat.

      If the Axis attack on Africa goes as planned, UK will be down to about 19 IPC by turn 4, and taking about 15 IPC per turn in Japanese bombing damage – so if you’re dropping four fully loaded transports a turn into London, you should eventually be able to overwhelm their defenses.

      Still, I’m all ears if you have an idea for how to safely build more German transports – maybe if you see a decisive opportunity, you can skip your infantry buy altogether on round 5 or 6 and spend your economy on transports #5 and #6 and carrier #3.

      Idea :  Your (Germany) Med Fleet should be in position to Aid in defending those Transports by G3 when they’re all up in the English Chanel and off the Belgian Coast.

      1/2 the total fleet to denend the Sea Lion Transports, the other half to defend the “fresh of the warf” Transports.

      Also, By J3 you should be able to land Japanese Zeros in Karelia for the aided defense (Any number of ways to get there by J3). If you have a Zero left on you East Indies Japanese Carrier then he can make it to land on a German Carrier by J2 (if you are extremely super extra lucky to have your East Indies Fleet by J1)

      A Turn 1 Japanese Navy purchase out of Tokyo can assist in taking Egypt T3 and London on T6

      Cheers again,
      Starlight Sniper

      posted in Axis & Allies 1942 2nd Edition
      Starlight Sniper
      Starlight Sniper
    • RE: Kill Britain First (KBF) - Japanese Bombers?

      Very thorough posting. I like the idea of getting Japanese Bombers into action against London, how rare that is !

      I think it will be difficult to keep American Air out of London, even though it takes 1 extra turn to get there in this edition of A&A.

      I’ve seen Japan try and threaten the U.S.A. West Coast Zones  before to little effect. It seems that 1 turn of US buys is enough to prevent several turns of Japanese invasions. Just food for thought.

      I’ve successfully taken out London a few times but it’s tough. When the other Allies sniff out what’s going on, even Russia will send Fighters to aid in U.K. defense. It’s like a David Copperfield show, trying to make your enemy look to the East while you’re attacking to the West. Great post by the way, really enjoyed reading it.

      Cheers,
      Starlight Sniper

      posted in Axis & Allies 1942 2nd Edition
      Starlight Sniper
      Starlight Sniper
    • RE: My Proposed German Battle Plan

      T4 - T9

      Germany - Continued to dominate Mediterranean, Pushing a stack of 12Inf, 2Art, Tank and Fighter to within 1 zone on Stalingrad.
      Leningrad was held and used a launching point into Russia. Carrier assisted German navy continued to transport 6men/turn up to the icebound Leningrad. Bombing of Russia continued right up until the end, often bombing the undefended give/take factory of Volgagrad (Stalingrad). Even though Vichy, E. France and Paris were in allied hands and Russia was playing a back and forth game with territories, Germany was still collecting 50$/Turn. Things were looking bleak though, with allied armies contiuing to mass in Normandy and Italy under danger of a sneak attack from US forces. Time was running out! Stacking units 30+ deep in Berlin and 15+ in Italy, most of Eastern Europe was empty and vulnerable to Russian and MidEast British Armies.

      Russia - Backing into Moscow and letting Germany stay in Leningrad was a gamble, but it paid off. The attacker had an impossible time leaving the city, because when he did I would be able to produce 8 guys there, and have all my allies land their fighters there. He had to keep the front line in my backyard. I prevented him from moving to the central zone by keeping it so he couldn’t land his Luftwaffe there. Without the fighter protection, I had enough firepower to knock him out !! Time was my ally.

      United Kingdom - Germany seemed content to keep it’s navy docked outside Leningrad so I was able to use a US T1 Carrier and my fighters to set up shipping lanes into the Bay of Biscay. Landing first in Paris, Vichy and E. France I was able to get about 6$, and by T8 was poised to fight for E. Europe with my Mid-East Forces. I only landed 1 fighter in Russia and that was on T1, other than that Russia received no air support because there was nowhere to land. Scandinavia, Vyborg, Leningrad, Poland and the Baltic States were all under Axis control and most had some 88 Flack Guns. I finally flew 3 fighter from Vichy, over Flack in Italy, and on to Rumania.

      United States - The U.S. footed every dollar of the Mid-East oil bill for the entire game. The T1 Carrier and a extra destroyer was enough to (With UK Navy help) stave off any attacks by the German Navy. Landings in France and Vichy meshed well with landings and movements of British Troops. Several mass Fighter purchases helped ensure British Troops in Europe were protected after moving. US and UK bombed the Schnitzel out of Germany, turn after turn until T7 when, heh heh, in one turn German Flack Towers shot down ALL allied bombers. Decimating Morale and giving the German economy a boost. At one point 1 US Inf. and Art. owed all of German North Africa. Germany was stalled.

      END GAME -

      • Germany was well defended but not in a position (Now or in the Future) to advance any further. Allied income was almost 2:1 and Russia was twice as strong as the force in Leningrad. The German Navy was next on the chopping block, cutting off all help to Leningrad (which can only produce 1 German unit per turn). US/UK were putting 70$ / turn into France and nothing was going to stop it.
      • Germany Surrenders T9

      Cheers,
      Starlight Sniper

      posted in Axis & Allies Europe
      Starlight Sniper
      Starlight Sniper
    • RE: My Proposed German Battle Plan

      "G"Germany 12$ - Transport in Baltic Sea, Gun in Finland.
      “A” Allied 12$ -2Inf London 2Inf Leningrad

      T1 - Germany, attacked and took Leningrad, North Sea, Celtic Sea, English Chanel,  S.O. Girbralter, Sicillian Sea, Malta, Baltic States, Bessariabia. Battle for Leningrad Begins.
      T1 - Allies, Initial re-capture of Leningrad. Station UK fighter in Leningrad, US airforce in London. US Navy massing in E. U.S.

      T2 -T4  <> Germany re-takes and re-looses Leningrad, Major loss of troops on both sides.  “AA” sends up Tonnes of flack and receives 5 Axis Aircraft in return. Europa Prime is left un-garrisoned and ripe for invasion, but all Axis troops are needed for the Eastern Front.

      T4 - Start of T4 -
      Germany has held Leningrad for the first time due to a “Positional Russian Retreat” into “Russia”. Germany has 3 tanks and can back it up with 11 more men for '2 and for the first time the remaining Luftwaffe can land in Leingrad for the defense. Desperate times await the German Army in T4.

      Allied  forces (UK/US) have landed in France with good chance O’Holdin it. Shuck set up, Morocco taken, 12+ Defending in Iran.
      Russia plays the next important hand deciding whether to liberate Leningrad at extreme loss (Up to 75% Total Troops but tough to re-take for 'G)    '‘OR’     assume the traditional defensive position. . . . .
      “G” has invested a Tonne of resources into capturing Leningrad so it seems unlikely they will give it up at this point (T4). Only time (and the next post) will determine who emerges victorious.

      Cheers,
      Starlight Sniper

      posted in Axis & Allies Europe
      Starlight Sniper
      Starlight Sniper
    • RE: Iceland USA fighter transit

      I like  the notion of using SZ11 as a launching platform. I usually just build them on the land, not realizing the potential value of having a carrier stationed offshore. I was just checking out the map and found out another play with the SZ11 launch.
      If you’re going to help out in India,  build your carrier/fighters in SZ11 (Turn 1). Fly the fighters to French Equitorial Africa (Turn2). From there it’s off to Calcutta for a Turn 3 assist.

      Basically, with your idea of the Carrier assisted launch you can decide where to have your USA Fighters for Turn 3 (Moscow or India). This will be one that will get used right away.

      Cheers,
      Starlight Sniper

      posted in Axis & Allies 1942 2nd Edition
      Starlight Sniper
      Starlight Sniper
    • RE: My Proposed German Battle Plan

      I was never asked to be a judge when A&A Europe was deemed to be broken.

      The Top 4 things I like about this version of A&A are:
      !> 12 IPC Initial Purchase Option
      2> Defensible European Shorelines
      3> Importance of Leningrad
      4> Fast game-play

      If Leningrad is held . . . .   
      T1 - 2 Allied Fighters in Russia
      T2 - 5 Allied Fighters in Russia
      T3 - 10 Allied Fighters in Russia
      T4 - 15 Allied Fighters in Russia
      This is a best case scenario of course.

      Cheers,
      Starlight Sniper

      posted in Axis & Allies Europe
      Starlight Sniper
      Starlight Sniper