@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L25 BM4 Surfer (Allies+17) vs Avner (Axis)
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@Avner Scramble to SZ6. It’s a loser, but it also could change the game if you won…
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no scramble
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Korea Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 23 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67 Germans regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Korea Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 23 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from India to Szechwan 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from 92 Sea Zone to Egypt 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Algeria to Morocco Place Units - British 1 factory_minor placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,2,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : 0.00 Germans regular : -0.50 -
TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Korea Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 23 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from India to Szechwan 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from 92 Sea Zone to Egypt 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Algeria to Morocco Place Units - British 1 factory_minor placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,2,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : 0.00 Germans regular : -0.50 -
@Avner Edit NCM move for India -> Burma.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Crete Battle in Cyprus Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the French lost in Algeria Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 armour moved from Southern France to Southern Italy 1 artillery and 2 infantry moved from Southern France to France 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from British Somaliland to Ethiopia 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Libya to Tunisia Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -0.50 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to Nigeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 aaGun and 4 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 aaGun, 3 artilleries and 13 infantry moved from Poland to Baltic States 7 armour and 9 mech_infantrys moved from Germany to Baltic States 7 infantry moved from Finland to Karelia 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Holland Belgium to Germany 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 fighter moved from 114 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania 1 tactical_bomber moved from 114 Sea Zone to Romania 1 tactical_bomber moved from 114 Sea Zone to Romania 1 artillery moved from Holland Belgium to France Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry placed in France 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 aaGun, 1 armour, 1 fighter, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 artillery and 10 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 5 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Belarus 1 artillery and 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 15 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 artillery moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Shan State to Burma 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 5 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/11 hits, 5.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yunnan, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Manchuria 1 fighter moved from Kwangtung to Manchuria 1 tactical_bomber moved from Kwangtung to Manchuria 1 fighter moved from Kwangtung to Manchuria 1 fighter moved from Kwangtung to Manchuria 1 tactical_bomber moved from Kwangtung to Manchuria 1 tactical_bomber moved from Kwangtung to Manchuria 1 fighter moved from Manchuria to Japan 1 fighter moved from Kwangtung to Manchuria 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 artillery moved from Anhwe to Hunan 1 bomber moved from Yunnan to Manchuria 1 bomber moved from Yunnan to Manchuria 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 1 fighter and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Shan State to Kwangsi 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow Place Units - Japanese 3 artilleries placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,1,5,1,2,6,3,6,6,4,6,5 Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -5.00 UK_Pacific regular : -1.00 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Avner Scramble and Kami options for you.
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@surfer said in L25 BM4 Surfer (Allies+17) vs Avner (Axis):
@Avner Scramble and Kami options for you.
no Kami no scramble
thx
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 3 infantry moved from Szechwan to Kweichow 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 10 infantry in Yunnan, round 3 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 9 infantry in Yunnan, round 4 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 19 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to Korea 1 bomber moved from Western United States to Korea 1 carrier moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 3 infantry moved from Szechwan to Kweichow 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 10 infantry in Yunnan, round 3 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 9 infantry in Yunnan, round 4 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 3 fighters moved from Gibraltar to Algeria 1 bomber moved from Gibraltar to Algeria 1 artillery and 2 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Szechwan to Burma Combat - British Battle in 99 Sea Zone British attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Algeria British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 cruisers in Algeria, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Algeria 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Algeria to Gibraltar 1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 aaGun moved from Morocco to Algeria 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -1.00 Italians regular : -0.83 Japanese regular : 0.00 Neutral_Axis regular : -1.67 British regular : -3.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Libya 1 armour moved from Romania to Bessarabia 1 artillery moved from Bulgaria to Romania 1 armour moved from Southern Italy to Yugoslavia Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans 1 aaGun, 3 armour and 4 infantry moved from Bessarabia to Ukraine 1 aaGun, 2 artilleries, 6 infantry and 2 tactical_bombers moved from Romania to Eastern Poland 7 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine 1 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 3 artilleries and 13 infantry moved from Baltic States to Eastern Poland 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Yugoslavia to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 1 transport placed in 112 Sea Zone 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 2 infantry EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 8 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 artillery and 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 5 infantry Germans roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/13 hits, 3.33 expected hits Germans roll dice for 1 aaGun, 3 armour and 5 infantry in Ukraine, round 2 : 2/8 hits, 3.17 expected hits 2 infantry owned by the Russians lost in Ukraine 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/11 hits, 3.00 expected hits Germans roll dice for 3 armour and 3 infantry in Ukraine, round 3 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 1/8 hits, 2.50 expected hits Germans roll dice for 3 armour and 2 infantry in Ukraine, round 4 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 3/7 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 infantry in Ukraine, round 5 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 6 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 8 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 3 armour and 5 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 4 aaGuns, 1 armour, 5 artilleries and 36 infantry moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 2 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Novosibirsk 2 infantry moved from Volgograd to Tambov Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -0.17 Russians regular : -3.83





