All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Gibraltar to Western United States
7 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 submarine and 5 transports moved from 11 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 artilleries and 19 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Was a bit too quick with my US turn. Forgot to attack your carrier with 7 subs.
7 US submarines
[dice 7d6<=2]
German carrier
[dice 1d6<=2]
7d6<=2: 5, 6, 6, 3, 4, 3, 2; Hits: 1
1d6<=2: 5; Hits: 0
7 US submarines
[dice 7d6<=2]
German carrier
[dice 1d6<=2]
7d6<=2: 6, 4, 6, 4, 5, 3, 6; Hits: 0
1d6<=2: 2; Hits: 1
6 US submarines
[dice 6d6<=2]
German carrier
[dice 1d6<=2]
6d6<=2: 5, 5, 4, 6, 3, 6; Hits: 0
1d6<=2: 4; Hits: 0
6 US submarines
[dice 6d6<=2]
German carrier
[dice 1d6<=2]
6d6<=2: 5, 3, 1, 6, 5, 6; Hits: 1
1d6<=2: 6; Hits: 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Gibraltar to Western United States
7 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 submarine and 5 transports moved from 11 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 artilleries and 19 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 submarines
EDIT: Adding units owned by Americans to 109 Sea Zone: 6 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from United Kingdom to Southern Italy
1 fighter moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tobruk
2 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to New South Wales
1 aaGun, 1 artillery and 7 infantry moved from South Australia to New South Wales
1 destroyer moved from 28 Sea Zone to 30 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Central America to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Rostov
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from United Kingdom to 114 Sea Zone
2 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/12 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
2 bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from Rostov to Ukraine
2 tactical_bombers moved from United Kingdom to Poland
3 armour moved from Western Germany to Poland
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Germany
3 artilleries moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
4 armour and 2 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,4,2,4,5,2,5,3,1,3
Germans collect 46 PUs (8 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.50
Rules question, do the Axis win if they control enough VCs at the end of a round or after a full round of play? E.g. if Japan captures Sydney this turn, do they win at the end of the French turn or at the end of J8?
I thought it was the latter but I was testing some stuff in local mode and it gave a message saying the Axis achieved victory at the end of the French turn.
@Panther Maybe you know the answer? Thanks.
@VictoryFirst I believe its at the end of a round of play that this is calculated, that would be at the end of the french turn.
Thanks, I think you are right and I am wrong because TripleA also does it this way. In that case things will change a bit. I need to take a 70% to capture India this turn as the Russians. I thought I had an extra turn. That would allow me to get much better odds.
In case I don’t succeed, the game will likely be yours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from West India to India
1 fighter and 2 tactical_bombers moved from Eastern Persia to India
1 bomber moved from Russia to India
2 fighters moved from Belarus to Rostov
2 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
Battle in India
Russians attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in India
3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 2/5 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 3 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians lost in India
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in India
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 4 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in India
Russians win, taking India from Japanese, taking West India from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from India to West India
1 bomber moved from India to West India
18 infantry moved from Shensi to Kweichow
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Eastern Persia to West India
5 armour moved from Kazakhstan to Eastern Persia
2 fighters moved from Rostov to Russia
3 infantry moved from Novgorod to Karelia
1 infantry moved from Karelia to Finland
1 armour moved from Norway to Finland
3 armour moved from Novgorod to Karelia
3 armour moved from Belarus to Karelia
1 infantry moved from Belarus to Archangel
1 fighter moved from Baltic States to Karelia
1 bomber moved from Baltic States to Russia
4 aaGuns, 2 artilleries and 34 infantry moved from Bryansk to Russia
3 armour moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
7 armour, 1 bomber and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00
Germans regular : 0,67
Russians regular : -2,17
Wow, good dice in India. This game will continue!