L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)

  • 2025

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Western United States
            7 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 11 Sea Zone to Hawaiian Islands
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 submarine and 5 transports moved from 11 Sea Zone to 26 Sea Zone
            3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            7 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            3 artilleries and 19 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            2 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    Was a bit too quick with my US turn. Forgot to attack your carrier with 7 subs.

    a36b9838-fbf0-4a7e-bb12-c69a881993e6-image.png

  • 2025

    7 US submarines

    [dice 7d6<=2]

    German carrier

    [dice 1d6<=2]


  • 7d6<=2: 5, 6, 6, 3, 4, 3, 2; Hits: 1
    1d6<=2: 5; Hits: 0

  • 2025

    7 US submarines

    [dice 7d6<=2]

    German carrier

    [dice 1d6<=2]


  • 7d6<=2: 6, 4, 6, 4, 5, 3, 6; Hits: 0
    1d6<=2: 2; Hits: 1

  • 2025

    6 US submarines

    [dice 6d6<=2]

    German carrier

    [dice 1d6<=2]


  • 6d6<=2: 5, 5, 4, 6, 3, 6; Hits: 0
    1d6<=2: 4; Hits: 0

  • 2025

    6 US submarines

    [dice 6d6<=2]

    German carrier

    [dice 1d6<=2]


  • 6d6<=2: 5, 3, 1, 6, 5, 6; Hits: 1
    1d6<=2: 6; Hits: 0

  • 2025

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Western United States
            7 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from 11 Sea Zone to Hawaiian Islands
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 submarine and 5 transports moved from 11 Sea Zone to 26 Sea Zone
            3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            7 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            3 artilleries and 19 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            2 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 110 Sea Zone: 7 submarines
            EDIT: Adding units owned by Americans to 109 Sea Zone: 6 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    @Jacob16

    Added the tactical from the carrier to London
    UK6.tsvg


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Libya to Algeria
            1 armour moved from Libya to Algeria
            1 fighter moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Algeria
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from United Kingdom to Southern Italy
            1 fighter moved from Algeria to Tunisia
            1 infantry moved from Libya to Tunisia
            1 infantry moved from Libya to Tunisia
            2 artilleries moved from Libya to Tobruk
            2 infantry moved from Libya to Tobruk
            1 fighter moved from United Kingdom to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 infantry moved from Yugoslavia to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.83
    

    Savegame

  • 2025

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New Zealand to New South Wales
            1 aaGun, 1 artillery and 7 infantry moved from South Australia to New South Wales
            1 destroyer moved from 28 Sea Zone to 30 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 fighter moved from Central America to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Eastern Poland
            1 fighter moved from Germany to Eastern Poland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 bomber moved from Western Germany to Rostov
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from United Kingdom to 114 Sea Zone
            2 infantry moved from Ukraine to Rostov
            8 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/12 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
            1 aaGun moved from Ukraine to Western Ukraine
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 fighter moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 bombers moved from 114 Sea Zone to Western Germany
            1 bomber moved from Rostov to Ukraine
            2 tactical_bombers moved from United Kingdom to Poland
            3 armour moved from Western Germany to Poland
            2 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from Western Germany to Germany
            3 artilleries moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            4 armour and 2 mech_infantrys placed in Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,4,2,4,5,2,5,3,1,3
            Germans collect 46 PUs (8 lost to blockades); end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.50
    

    Savegame

  • 2025

    Rules question, do the Axis win if they control enough VCs at the end of a round or after a full round of play? E.g. if Japan captures Sydney this turn, do they win at the end of the French turn or at the end of J8?

    I thought it was the latter but I was testing some stuff in local mode and it gave a message saying the Axis achieved victory at the end of the French turn.

    @Panther Maybe you know the answer? Thanks.


  • @VictoryFirst I believe its at the end of a round of play that this is calculated, that would be at the end of the french turn.

  • 2025

    Thanks, I think you are right and I am wrong because TripleA also does it this way. In that case things will change a bit. I need to take a 70% to capture India this turn as the Russians. I thought I had an extra turn. That would allow me to get much better odds.

    In case I don’t succeed, the game will likely be yours.

  • 2025

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour moved from West India to India
            1 fighter and 2 tactical_bombers moved from Eastern Persia to India
            1 bomber moved from Russia to India
            2 fighters moved from Belarus to Rostov
            2 infantry moved from Bryansk to Rostov
            1 bomber and 1 fighter moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Turning off Edit Mode
            Battle in India
                Russians attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 2/7 hits, 2,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in India
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
                    Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 2/5 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 3 : 1/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians lost in India
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in India
                    Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in India
                Russians win, taking India from Japanese, taking West India from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Russians attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from India to West India
            1 bomber moved from India to West India
            18 infantry moved from Shensi to Kweichow
            1 armour moved from Turkmenistan to Eastern Persia
            1 armour moved from Eastern Persia to West India
            5 armour moved from Kazakhstan to Eastern Persia
            2 fighters moved from Rostov to Russia
            3 infantry moved from Novgorod to Karelia
            1 infantry moved from Karelia to Finland
            1 armour moved from Norway to Finland
            3 armour moved from Novgorod to Karelia
            3 armour moved from Belarus to Karelia
            1 infantry moved from Belarus to Archangel
            1 fighter moved from Baltic States to Karelia
            1 bomber moved from Baltic States to Russia
            4 aaGuns, 2 artilleries and 34 infantry moved from Bryansk to Russia
            3 armour moved from Volgograd to Kazakhstan
            3 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            7 armour, 1 bomber and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,00
    Germans regular : 0,67
    Russians regular : -2,17
    

    Savegame

  • 2025

    Wow, good dice in India. This game will continue!

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