@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Combat Move - Russians
Trigger RemoveTriesteMine: Setting switch to true for conditionAttachmentTriesteSwitch attached to AustroHungarians
Trigger RemoveTriesteMine: has removed 1 mines owned by AustroHungarians in SZ 18
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Discovered another bug. Mines are removed when someone takes over the territory, and are added again when it becomes contested, which is according to the rules. However they are removed again when it is an Entente player’s turn and added when it is a CP player’s turn. So the mine that was correctly added on the AH turn has now been removed on the R turn… Since it only happens after the Combat Phase, it will only affect the British and American players. I make sure to fix it.
@VictoryFirst Game History
Round: 4
Purchase Units - Germans
Note to players Germans: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 1 artillery, 9 infantry and 3 tanks; Remaining resources: 1 PUs;
Combat Move - Germans
British roll mine dice in SZ 8 : 0/1 hits, 0.17 expected hits
2 infantry moved from Belarus to Moscow
1 infantry moved from Livonia to Karelia
Germans take Karelia from Russians
3 artilleries and 13 infantry moved from Livonia to Moscow
3 artilleries and 1 fighter moved from Ukraine to Moscow
1 infantry moved from Ukraine to Tatarstan
Germans take Tatarstan from Russians
1 infantry moved from Ukraine to Sevastopol
Germans take Sevastopol from Russians
2 artilleries and 6 infantry moved from Poland to Ukraine
6 infantry moved from Silesia to Galicia
7 infantry moved from Berlin to Silesia
2 artilleries, 1 fighter and 4 infantry moved from Ruhr to Belgium
7 infantry moved from Kiel to Ruhr
7 infantry moved from Berlin to Kiel
1 infantry moved from Union of South Africa to Angola
Germans take Angola from British
1 submarine moved from SZ 2 to SZ 8
Combat - Germans
Germans creates battle in territory Kamerun
Germans has abandoned SZ 18 to French
Battle in SZ 8
Germans attack with 1 submarine
British defend with 1 cruiser, 1 mines and 2 transports
Germans roll dice for 1 submarine in SZ 8, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 2 transports in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in SZ 8
British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Moscow
Germans attack with 6 artilleries, 1 fighter and 15 infantry
Russians defend with 5 artilleries, 1 factory and 15 infantry
Germans roll dice for 6 artilleries, 1 fighter and 15 infantry in Moscow, round 2 : 13/22 hits, 10.33 expected hits
Russians roll dice for 5 artilleries and 15 infantry in Moscow, round 2 : 8/20 hits, 10.00 expected hits
8 infantry owned by the Germans lost in Moscow
13 infantry owned by the Russians lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is 15
Casualties for Germans: 8 infantry
Casualties for Russians: 13 infantry
Combat Move - Germans
Trigger RemoveSevastopolMine: Setting switch to true for conditionAttachmentSevastopolSwitch attached to Russians
Trigger AddTriesteMine: Setting switch to false for conditionAttachmentTriesteSwitch attached to AustroHungarians
Trigger RemoveKareliaMine: Setting switch to true for conditionAttachmentKareliaSwitch attached to Russians
Trigger RemoveSevastopolMine: has removed 1 mines owned by Russians in SZ 21
Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 12
Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 6
Trigger AddTriesteMine: AustroHungarians has 1 mines placed in SZ 18
Place Units - Germans
1 artillery, 9 infantry and 3 tanks placed in Berlin
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 2.33
British mine : -0.17
British regular : 0.50

Amphibiously assualting Mesopotamia with four infantry, your three artillery have a first strike at 3.
[dice 3d6]
3d6: 3, 1, 3
Combat Hit Differential Summary :
Italians regular : 2.33
AustroHungarians regular : -2.00
@VictoryFirst I went ahead and just bought a Russian artillery with the 4 IPCs remaining. Go ahead and move the BB if you want. I’ll see if I can salvage Ah from this Italian wreckage… kudos to you for making me look really bad on that front.
1d6: 3
Thanks, that’s what I would have done. I don’t think moving the Russian BB will have any value though.
Hehe well the Russians fell lightning fast so I guess that evens things out a bit :)
Combat Hit Differential Summary :
Germans regular : -1.00
Ottomans regular : 0.50
British regular : 0.33