@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsTOB (CP) vs. SBY (Entente) 1914 TGC Balance
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Game History
Round: 22 Combat Move - British 2 battleships moved from SZ 8 to SZ 15 Turn Complete - British -
UK Turn 22 Complete 1914 Game 22.tsvg
You forgot to roll for the defending British artillery when the Germans launched the amphibious assault:
[dice 1d6]
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1d6: 1
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@dicebot Game History
Round: 22 Puchase Units - Ottomans Ottomans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Germans from London: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from SZ 20 to SZ 19 2 infantry moved from Smyrna to SZ 19 2 infantry and 1 transport moved from SZ 19 to SZ 28 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Ottomans take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to British East Africa Ottomans take British East Africa from British 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Ottomans Ottomans creates battle in territory SZ 20 Battle in SZ 20 Ottomans attack with 1 battleship and 1 mines Russians defend with 1 cruiser Ottomans roll dice for 1 battleship in SZ 20, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 cruiser in SZ 20, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in SZ 20 Ottomans win with 1 battleship remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Combat Move - Ottomans Place Units - Ottomans 1 artillery and 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Ottomans regular : 0.33OT 22.tsvg
Oops… good catch. I edited out a German inf. Wouldn’t have impacted the outcome otherwise, though. -
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Game History
Round: 22 Puchase Units - Americans Americans buy 2 battleships and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship moved from SZ 1 to SZ 14 3 battleships moved from SZ 14 to SZ 15 Combat - Americans Americans creates battle in territory Brest Battle in Brest French loiter and taunt; Americans attack with 7 infantry Germans defend with 3 infantry Americans roll dice for 7 infantry in Brest, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 3 infantry in Brest, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Americans lost in Brest 1 infantry owned by the Germans lost in Brest Germans and Americans reach a stalemate . Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Combat Move - Americans Place Units - Americans 1 infantry placed in United States of America 2 battleships placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Germans regular : 0.50 -
US Turn 22 Complete 1914 Game 22.tsvg
That and keeping Paris are some consolation for losing India, London, and Africa (also you winning with 1 capital more than neccessary).
Good game. You totally savaged me for 10+ rounds.
Wanna play again? Same deal, The Good Captain’s balance, I’m Allies.
Also I’m using the new pre-release 2.7. I’m not sure whether 2.6 engines can open files by it.
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@SuperbattleshipYamato Good game. Let’s play. We won’t know unless we try!





