@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
@mikawagunichi
Work just got real busy this week. Will try to get to this game some time over the weekend.
Sorry about the delay
@mainah No problem.
@mikawagunichi
Well - I got caught up on 3 games tonight.
But yours - well - somehow I am really frustrated and really impressed how you tied up the pac so fast, both feelings at the same time. Japan never got going, and seems unlikely to ever in this game. This map, and the new scrambling options, is shown in all its beauty and ugliness right now.
But I must make the most of it to give Germany a chance. Need some time to ponder, if you don’t mind.
@mainah I think you’re playing pretty well and have a good chance to win, but no problem take more time if you need it.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Shan State to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
2 fighters moved from 132 Sea Zone to Paulau
2 fighters and 2 tactical_bombers moved from French Indo China to Paulau
Combat - Japanese
Battle in Paulau
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 2 battleships in Paulau, round 2 : 1/2 hits, 1.33 expected hits
ANZAC roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Paulau
Japanese win, taking Paulau from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Honan from Japanese to Chinese
EDIT: Adding units owned by Chinese to Honan: 1 infantry
EDIT: Turning off Edit Mode
4 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 infantry moved from Shan State to Malaya
1 aaGun, 1 armour and 1 artillery moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 132 Sea Zone to 36 Sea Zone
3 infantry moved from Shantung to Anhwe
2 infantry moved from Shansi to Jehol
3 infantry moved from Southern Manchuria to Jehol
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kiangsi
Place Units - Japanese
2 infantry placed in Japan
2 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
@mikawagunichi
Thank you for the patience and the compliment. Funny how the perspective of a game can be so different depending on the player. Maybe you are more confident on my position than I due to your familiarity of the board. I am comparing whats going on here to BM4, knowing that its not BM4, so not really sure where it all sits. Italy is doing very well, but the eastern front seems stalled. Japan is pinned for the moment, the adjustments to China are huge, and I haven’t got a clue how to check it yet.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
6 infantry moved from Central United States to 104 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 2 destroyers, 6 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 fighter, 9 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 34 Sea Zone to 22 Sea Zone
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to Kiangsu
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Celebes
Battle in Morocco
Americans attack with 1 fighter, 9 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter, 9 infantry and 1 mech_infantry in Morocco, round 2 : 2/11 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsu to Tsinghai
1 destroyer moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
Place Units - Americans
3 transports placed in 104 Sea Zone
3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Honan to Shansi
1 artillery moved from Inner Mongolia to Shansi
1 fighter and 2 infantry moved from Szechwan to Hunan
2 artilleries and 14 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 aaGun and 3 infantry moved from Eastern India to Western India
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 marine placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : -0.17
Japanese regular : -2.00
Italians regular : -0.33
Japanese AA : -0.17
@mainah Skipped all scrambles due to overwhelming odds but lmk if you want to do anything and I can re-roll. 22, Morocco, Yunnan.
I think the biggest difference between PTV and the other versions is that the expanded map makes is nearly impossible to go for quick kills of major capitols. Therefore you have to focus on building income and playing the long game.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from Northwest Persia to Southern Caucasus
Italians take Southern Caucasus from Russians
1 armour moved from Southern Persia to Baluchistan
Italians take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Southern Persia
1 armour moved from Southern Persia to Northeast Persia
Italians take Northeast Persia from Neutral_Allies
1 armour moved from Northeast Persia to Southern Persia
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery moved from Southern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Gibraltar
1 infantry moved from Algeria to Tunisia
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 3 infantry moved from 94 Sea Zone to Gibraltar
1 armour moved from Northern Italy to Southern France
1 aaGun moved from Bulgaria to Greece
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Egypt
3 infantry placed in Southern Persia
1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Guam
Battle in Java
Non Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 64 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Guam
Battle in Java
Non Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 64 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@mainah Got an error posting, hence the double post but apparently it worked.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
5 armour, 5 artilleries, 11 infantry and 6 mech_infantrys moved from Ukraine to Rostov
3 fighters and 2 tactical_bombers moved from Northwest Persia to Rostov
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novgorod
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
Combat - Germans
Battle in Rostov
Germans attack with 6 armour, 5 artilleries, 3 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 6 armour, 5 artilleries, 3 fighters, 11 infantry, 6 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 15/33 hits, 12.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 5 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
3 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 infantry moved from Romania to 102 Sea Zone
1 infantry moved from 102 Sea Zone to Ukraine
1 infantry moved from Romania to Yugoslavia
4 aaGuns and 11 infantry moved from Northern Belarus to Novgorod
1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Leningrad to Novgorod
2 fighters moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 submarine moved from 115 Sea Zone to 122 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 artillery moved from France to Holland Belgium
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
3 infantry placed in France
1 fighter, 1 infantry and 2 tactical_bombers placed in Western Germany
2 infantry placed in Romania
1 factory_minor placed in Ukraine
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Southern Caucasus
Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Caucasus, round 2 : 6/11 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Caucasus
Russians win, taking Southern Caucasus from Italians with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Northern Caucasus to Russia
2 infantry moved from Stalingrad to Northern Caucasus
1 armour, 6 infantry and 2 mech_infantrys moved from Stalingrad to Samara
2 aaGuns and 9 infantry moved from Urals to Samara
2 infantry moved from Timguska to Urals
4 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 2.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
2 fighters moved from Japan to 22 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 artilleries moved from Davao to 36 Sea Zone
2 infantry moved from Paulau to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 59 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Java
5 artilleries and 10 infantry moved from Kiangsi to Hunan
7 infantry moved from Anhwe to Shansi
5 infantry moved from Jehol to Shansi
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@mikawagunichi
Scramble SZ 35?
@mainah No thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
2 fighters moved from Japan to 22 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 artilleries moved from Davao to 36 Sea Zone
2 infantry moved from Paulau to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 59 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Java
5 artilleries and 10 infantry moved from Kiangsi to Hunan
7 infantry moved from Anhwe to Shansi
5 infantry moved from Jehol to Shansi
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 3/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shansi
Japanese attack with 12 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 12 infantry in Shansi, round 2 : 1/12 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese roll dice for 12 infantry in Shansi, round 3 : 0/12 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Japanese roll dice for 11 infantry in Shansi, round 4 : 1/11 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 5 artilleries and 10 infantry
Chinese defend with 2 infantry
Japanese roll dice for 5 artilleries and 10 infantry in Hunan, round 2 : 6/15 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsi
2 fighters moved from 22 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Celebes to 36 Sea Zone
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Davao
1 fighter moved from 36 Sea Zone to Davao
1 tactical_bomber moved from 36 Sea Zone to Davao
1 bomber moved from 59 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter placed in Japan
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.50
Japanese regular : -4.17
UK_Pacific regular : 0.67
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
9 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Eastern United States to 9 Sea Zone
1 destroyer moved from 23 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from 9 Sea Zone to Alaska
1 armour, 1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry and 3 transports moved from 34 Sea Zone to 55 Sea Zone
6 fighters moved from 35 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from Eastern United States to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 11 Sea Zone
1 harbour placed in Morocco
3 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 17 infantry moved from Yunnan to Szechwan
2 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
3 artilleries and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tsinghai: 1 bomber
EDIT: Adding units owned by Americans to Eastern India: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - British
1 marine moved from Eastern India to 40 Sea Zone
1 cruiser and 1 marine moved from 40 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 infantry moved from Western India to Baluchistan
UK_Pacific take Baluchistan from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
3 fighters moved from 93 Sea Zone to 107 Sea Zone
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to 107 Sea Zone
Combat - British
Battle in Sumatra
Battle in 107 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
British win, taking Sumatra from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Tunisia
1 infantry owned by the Italians lost in Tunisia
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from 107 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
2 transports moved from 93 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from French Guiana to 90 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Western India to Eastern India
Place Units - British
2 armour placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,1
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 infantry and 1 marine placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 0.33
Japanese regular : 1.50
Germans regular : -0.33
British regular : -0.33
@mainah Assumed no scramble in 35