Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsD-Day: TGC (Allies) vs Kwas (German)
-
both bombers at the G34 AA gun: [dice 2d6]
-
2d6: 2, 2
-
-
fighter strafe movement:
3 inf from rennes into st. lo
[dice 3d6]
all units from G31 to caen
tanks
[dice 3d6]
arty
[dice 1d6]
4 inf, 3 art to G38
(triple A will handle it)
-
3d6: 1, 6, 1
3d6: 3, 1, 1
1d6: 4 -
-
A3 reinforcements:
USA: [dice 2d6]
UK: [dice 2d6] -
2d6: 1, 3
2d6: 3, 5 -
-
G3 reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 6, 4
2d6: 4, 6 -
2 arty, 2 inf in G34
5 inf, 1 arty in G36
G34
arty
[dice 2d6]arty
[dice 2d6]inf
[dice 2d6]inf
[dice 2d6]G36
inf
[dice 1d6]inf
[dice 1d6]inf
[dice 1d6]inf
[dice 1d6]inf
[dice 1d6]arty
[dice 1d6] -
2d6: 2, 4
2d6: 1, 1
2d6: 5, 2
2d6: 4, 4
1d6: 6
1d6: 4
1d6: 6
1d6: 2
1d6: 6
1d6: 3 -
-
-
AA guns:
G34 [dice 1d6]
G34 [dice 1d6]
Caen [dice 2d6] -
1d6: 4
1d6: 3
2d6: 1, 5 -
bombers at AA guns in G36: [dice 2d6]
-
2d6: 6, 6
-
AA guns shoot at bombers: [dice 2d6]





