1914 TGC (CP) vs. Yamato (Entente), RR, no bid





  • @The_Good_Captain

    Forgot to send, just sent it.


  • @SuperbattleshipYamato

    Game History

    Round: 12
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            4 units repaired.
            10 artilleries, 2 fighters, 20 infantry and 4 tanks moved from Piedmont to Marseilles
            4 infantry moved from Tuscany to Piedmont
            4 infantry moved from Venice to Piedmont
            2 infantry moved from Trieste to Venice
            8 infantry moved from Trieste to Serbia
            2 artilleries and 8 infantry moved from Vienna to Trieste
    
        Combat - AustroHungarians
            Battle in Marseilles
                AustroHungarians attack with 10 artilleries, 2 fighters, 20 infantry and 4 tanks
                French defend with 1 port; Americans defend with 16 infantry
                    AustroHungarians roll dice for 10 artilleries, 2 fighters, 20 infantry and 4 tanks in Marseilles, round 2 : 17/36 hits, 17.00 expected hits
                    French roll dice for 16 infantry in Marseilles, round 2 : 11/16 hits, 8.00 expected hits
                Units damaged: 4 tanks owned by the AustroHungarians
                    7 infantry owned by the AustroHungarians and 16 infantry owned by the Americans lost in Marseilles
                AustroHungarians win, taking Marseilles from French with 10 artilleries, 2 fighters, 13 infantry and 4 tanks remaining. Battle score for attacker is 27
                Casualties for AustroHungarians: 7 infantry
                Casualties for Americans: 16 infantry
    
        Combat Move - AustroHungarians
            Turning on Edit Mode
            EDIT: Removing units owned by French from SZ 16: 1 mines
            EDIT: Adding units owned by AustroHungarians to SZ 16: 1 mines
            EDIT: Turning off Edit Mode
    
        Place Units - AustroHungarians
            1 artillery and 11 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    French regular : 3.00
    AustroHungarians regular : 0.00
    

  • @SuperbattleshipYamato

    Game History

    Round: 12
    
        Puchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            2 infantry moved from Ukraine to Romania
            2 infantry moved from Poland to Ukraine
            2 infantry moved from Prussia to Poland
            2 infantry moved from Berlin to Prussia
            2 infantry moved from Berlin to Kiel
            2 infantry moved from Kiel to Ruhr
            1 infantry moved from Ruhr to Belgium
                  Germans take Belgium from French
            1 infantry moved from Ruhr to Belgium
            13 infantry moved from Munich to Switzerland
            10 artilleries, 3 fighters, 69 infantry and 1 tank moved from Switzerland to Burgundy
            5 artilleries, 7 infantry and 1 tank moved from Piedmont to Burgundy
            2 artilleries, 11 infantry and 1 tank moved from Hanover to Munich
            11 infantry and 2 tanks moved from Berlin to Hanover
            1 fighter moved from Romania to Ukraine
    
        Combat - Germans
            Battle in Burgundy
                Germans attack with 15 artilleries, 3 fighters, 76 infantry and 2 tanks
                French defend with 4 infantry
                    Germans roll dice for 15 artilleries, 3 fighters, 76 infantry and 2 tanks in Burgundy, round 2 : 38/96 hits, 39.50 expected hits
                    French roll dice for 4 infantry in Burgundy, round 2 : 3/4 hits, 2.00 expected hits
                Units damaged: 2 tanks owned by the Germans
                    1 infantry owned by the Germans and 4 infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 15 artilleries, 3 fighters, 75 infantry and 2 tanks remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for French: 4 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            20 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Germans regular : -1.50
    

    G12.tsvg


  • @The_Good_Captain

    You talked about how you shouldn’t withdraw from Moscow and avoid the Revolution, if, among other things, the Russian army is too small.

    How small is too small? How about 13 infantry, 15 artillery, and 1 fighter in Moscow, and no units anywhere else?


  • @The_Good_Captain

    The only battle:

    0e952155-b1fc-4519-a02d-9b9265a9394e-Screenshot 2023-08-20 at 10.35.10 AM.png


  • @SuperbattleshipYamato all infantry



  • @The_Good_Captain

    Game History

    Round: 12
    
        Puchase Units - French
            French buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            11 artilleries and 112 infantry moved from Lorraine to Burgundy
            1 artillery and 5 infantry moved from Picardy to Burgundy
            1 artillery and 9 infantry moved from Paris to Burgundy
            1 fighter moved from Lorraine to Paris
            1 infantry moved from Smyrna to Constantinople
    
        Combat - French
            Battle in Burgundy
                French attack with 13 artilleries and 126 infantry
                Germans defend with 15 artilleries, 3 fighters, 75 infantry and 2 tanks
                    French roll dice for 13 artilleries and 126 infantry in Burgundy, round 2 : 52/139 hits, 50.67 expected hits
                    Germans roll dice for 15 artilleries, 3 fighters, 75 infantry and 2 tanks in Burgundy, round 2 : 57/95 hits, 48.83 expected hits
                    52 infantry owned by the Germans and 57 infantry owned by the French lost in Burgundy
                Germans and French reach a stalemate
                . Battle score for attacker is -15
                Casualties for French: 57 infantry
                Casualties for Germans: 52 infantry
    
        Combat Move - French
    
        Place Units - French
            1 artillery and 9 infantry placed in Paris
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Germans regular : 8.17
    

  • @The_Good_Captain

    Game History

    Round: 12
    
        Puchase Units - British
            British buy 2 artilleries, 13 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 units repaired.
            9 artilleries, 9 infantry and 5 tanks moved from Constantinople to Bulgaria
                  British take Bulgaria from Ottomans
            4 infantry moved from Mesopotamia to SZ 20
            3 artilleries and 5 infantry moved from Ankara to Constantinople
            4 infantry and 2 transports moved from SZ 20 to SZ 21
            4 infantry moved from SZ 21 to Bulgaria
            1 transport moved from SZ 16 to SZ 20
            2 infantry moved from Mesopotamia to SZ 20
            2 infantry moved from SZ 20 to Constantinople
            1 battleship moved from SZ 16 to SZ 20
            3 artilleries and 13 infantry moved from Lorraine to Burgundy
            3 artilleries, 15 infantry and 1 tank moved from Persia to Sevastopol
            2 artilleries, 11 infantry and 1 tank moved from India to Persia
            3 artilleries, 3 infantry and 1 tank moved from Mesopotamia to Sevastopol
    
        Combat - British
            Battle in Burgundy
                British attack with 3 artilleries and 13 infantry; French loiter and taunt
                Germans defend with 15 artilleries, 3 fighters, 23 infantry and 2 tanks
                    British roll dice for 3 artilleries and 13 infantry in Burgundy, round 2 : 7/16 hits, 6.33 expected hits
                    Germans roll dice for 15 artilleries, 3 fighters, 23 infantry and 2 tanks in Burgundy, round 2 : 23/43 hits, 22.83 expected hits
                    7 infantry owned by the Germans, 3 artilleries owned by the British and 13 infantry owned by the British lost in Burgundy
                Germans win with 15 artilleries, 3 fighters, 16 infantry and 2 tanks remaining. Battle score for attacker is -30
                Casualties for British: 3 artilleries and 13 infantry
                Casualties for Germans: 7 infantry
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Burgundy: 7 infantry
            EDIT: Adding units owned by British to Burgundy: 3 artilleries and 13 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - British
            2 artilleries, 13 infantry and 1 tank placed in India
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : 0.67
    

  • @The_Good_Captain

    Game History

    Round: 12
    
        Turn Complete - Ottomans
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 12
    
        Puchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            10 artilleries and 13 infantry moved from Rome to Tuscany
                  Italians take Tuscany from AustroHungarians
            1 infantry moved from Constantinople to Bulgaria
            1 battleship, 1 cruiser and 1 transport moved from SZ 17 to SZ 19
            1 battleship, 1 cruiser and 1 transport moved from SZ 19 to SZ 17
    
        Combat - Italians
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 12
    
        Puchase Units - Americans
            Americans buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Spain to Bordeaux
            1 battleship moved from SZ 7 to SZ 14
            3 transports moved from SZ 14 to SZ 2
            10 infantry moved from United States of America to SZ 1
            10 infantry and 5 transports moved from SZ 1 to SZ 14
            3 transports moved from SZ 2 to SZ 1
            10 infantry moved from SZ 14 to Spain
    
        Combat Move - Americans
    
        Place Units - Americans
            8 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    That dice in Burgundy… :angry:

    US Turn 12 Complete 1914 Game 5.tsvg

    Please answer my question:

    You talked about how you shouldn’t withdraw from Moscow and avoid the Revolution, if, among other things, the Russian army is too small.

    How small is too small? How about 13 infantry, 15 artillery, and 1 fighter in Moscow, and no units anywhere else? Thank you!


  • @SuperbattleshipYamato said in 1914 TGC (CP) vs. Yamato (Entente), RR, no bid:

    @The_Good_Captain

    That dice in Burgundy… :angry:

    US Turn 12 Complete 1914 Game 5.tsvg

    Please answer my question:

    You talked about how you shouldn’t withdraw from Moscow and avoid the Revolution, if, among other things, the Russian army is too small.

    How small is too small? How about 13 infantry, 15 artillery, and 1 fighter in Moscow, and no units anywhere else? Thank you!

    I’m having trouble understanding the question. Did I say this in the video? I’ll take a stab at the subject - the Russian player should try to bleed the CP player for as much troops and gear as possible. If they don’t fight, they leave themselves open to death by “bear hug”.

    Otherwise, if the CP have fought with the Russians in one or more large, set piece battles, it is most likely in the CP interest to capture all the territories of Russia except Sevastopol and Kazakhstan.

    The most useful aspect of the Revolution rule is that it keeps the Russian player near their capital (if they charge off towards the Ottomans or Austria they will be “disappeared” quite quickly by a savvy CP player via the Revolution) and it forces them to defend their capital inefficiently.


  • @The_Good_Captain

    From direct messages:

    "I’m going to go out on a limb and say - I think you are trying to recreate the example of the Russian army evacuating the capital as is demonstrated in the Russian Revolution youtube video. If you are/were trying to recreate that, here is why I feel very strongly that this move is not good in the game we are currently playing.

    1. the move demonstrated in the video has the CP trying to bear hug the capital - that is not happening in our case as the CP have not hugged the capital - there is no bear hug

    2. in the video, the Russian army is in extremely good shape. for that move to hit max effect, youd want a large russian army on the map - the current russian army is not large as it has fought many, many battles. there is very little to save at this point in the game"

    You put other reasons that I have already found to be true.

    My question is mainly whether 13 infantry, 15 artillery, and 1 fighter in Moscow count as “very little” or too little to justify escaping to Karelia.


  • @SuperbattleshipYamato

    Assuming all the other three points you listed were true.


  • @SuperbattleshipYamato I can see I am speaking to a specific game we played. I don’t remember the game. If you can find the game and repost here, I can better understand the context.

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