I think I’m one of the few players here who loves the normal research and development rules for the 1940 game as they are now, but in order to make the game even crazier, let’s make it easier to gain new technologies, therefore adding more dynamic to the game. These are the changes:
Research and development rolls cost 4 IPCs.
Each roll makes a breakthroughs at both a 5 and a 6.
Players can choose which breakthrough they want to get.
This means that there will be a lot of breakthrough in every game, which will make it really crazy and hopefully fun.
What do you think? I’m looking forward to your comments!