L22 BM Avner (Axis) Giallo (Allies+17)

  • '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            1 artillery moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
            2 artilleries and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 artillery moved from Bessarabia to Western Ukraine
            2 infantry moved from Romania to Bessarabia
            1 fighter moved from Gibraltar to Southern Italy
            1 bomber moved from Alexandria to Tunisia
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 2 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 2 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    ANZAC regular : -0,67
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            6 infantry moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Crete
            Battle in 125 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win, taking Crete from Neutral_Allies, taking 125 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Novgorod
                Germans attack with 1 bomber and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 2 : 3/7 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 20 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Bessarabia to Western Ukraine
            3 infantry moved from Romania to Bessarabia
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Southern Italy to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            1 bomber moved from 125 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 submarine moved from 83 Sea Zone to 70 Sea Zone
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            3 infantry placed in France
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,33
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            10 artilleries moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            3 infantry moved from Rostov to Bryansk
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Timguska to Kansu
            1 aaGun and 1 infantry moved from Timguska to Kansu
            1 aaGun and 9 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour and 9 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : -0,83
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 transport moved from 5 Sea Zone to 4 Sea Zone
            1 artillery moved from Soviet Far East to 4 Sea Zone
            1 artillery and 1 transport moved from 4 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 46 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Dutch New Guinea
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            4 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 transports moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Siberia to Sakha
            1 infantry moved from 5 Sea Zone to Siberia
            1 armour moved from 5 Sea Zone to Siberia
            2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
            1 bomber moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter and 2 tactical_bombers moved from Burma to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,67
    Japanese regular : -0,33
    UK_Pacific regular : -0,33
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            8 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 2 artilleries, 8 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry; Italians defend with 1 harbour and 5 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/13 hits, 6,00 expected hits
                    Italians roll dice for 7 infantry in Gibraltar, round 2 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 5 infantry
    
        Non Combat Move - Americans
            8 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            3 destroyers placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Italians regular : -0,33
    Germans AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 1 infantry moved from Kansu to Shensi
            8 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Suiyuyan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Japanese regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            8 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 2 artilleries, 8 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry; Italians defend with 1 harbour and 5 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/13 hits, 6,00 expected hits
                    Italians roll dice for 7 infantry in Gibraltar, round 2 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 5 infantry
    
        Non Combat Move - Americans
            8 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            3 destroyers placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 1 infantry moved from Kansu to Shensi
            8 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Suiyuyan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            2 infantry moved from Egypt to Alexandria
            2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
            1 bomber moved from Egypt to Tunisia
            6 artilleries and 19 infantry moved from India to Burma
    
        Combat - British
            Battle in Alexandria
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/6 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 6 artilleries and 19 infantry
                Japanese defend with 1 infantry
                    British roll dice for 6 artilleries and 19 infantry in Burma, round 2 : 4/25 hits, 6,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tunisia
                British attack with 1 bomber
                Italians defend with 1 bomber
                    British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber in Tunisia, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Italians lost in Tunisia
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 bomber moved from Tunisia to Gibraltar
            5 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
            1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Syria to Iraq
            1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 battleship, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            3 aaGuns moved from India to Burma
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            1 destroyer placed in 109 Sea Zone
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,5,4,6,5,5,6,1
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Americans regular : 0,83
    Japanese regular : 0,67
    Italians regular : -1,33
    Germans AA : -0,17
    British regular : -3,17
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            2 armour and 1 artillery moved from Western Ukraine to Ukraine
            2 infantry moved from Bessarabia to Ukraine
    
        Combat - Italians
            Battle in Cyprus
            Battle in Syria
            Battle in Ukraine
                Italians attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Cyprus from British, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 2 artilleries
                British defend with 2 infantry
                    Italians roll dice for 2 artilleries in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the British lost in Alexandria
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 2 artilleries
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Northern Italy to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 aaGun moved from Northern Italy to Southern Italy
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Russians regular : -0,33
    British regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 58 PUs; 
            Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Western Ukraine to Russia
            3 fighters moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    scramble? intercept?

  • '21 '20 '19 '18 '17 '16

    @avner said in L22 BM Avner (Axis) Giallo (Allies+17):

    scramble? intercept?

    no ty

  • '22

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 58 PUs; 
            Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Western Ukraine to Russia
            3 fighters moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to Ukraine
            1 fighter moved from 98 Sea Zone to Ukraine
            1 bomber moved from 98 Sea Zone to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Cyprus
            3 aaGuns, 11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 bomber and 3 fighters moved from Russia to Ukraine
            3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 fighter placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    British regular : 0,67
    Russians AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 92 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 92 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            8 armour and 2 mech_infantrys moved from Bryansk to Samara
            1 armour and 8 mech_infantrys moved from Russia to Samara
            1 aaGun and 9 infantry moved from Novosibirsk to Samara
            4 aaGuns, 19 artilleries and 38 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Germans regular : -0,67
    Russians regular : 0,33
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from 31 Sea Zone to Wake Island
            1 armour moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Yunnan to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
            1 bomber moved from Yunnan to Hopei
            1 bomber moved from Yunnan to Hopei
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Wake Island
            Battle in Hopei
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Hunan
            1 bomber moved from Hopei to Hunan
            1 bomber moved from Hopei to Hunan
            1 tactical_bomber moved from Hopei to Hunan
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 carrier moved from 45 Sea Zone to 42 Sea Zone
            1 carrier moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            2 armour and 3 mech_infantrys moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to French Indo China
            1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from 45 Sea Zone to 31 Sea Zone
            1 fighter moved from 45 Sea Zone to 31 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 battleships, 1 destroyer and 3 transports moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Sakha to Buryatia
            1 infantry moved from Siberia to Amur
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 fighter moved from Philippines to Japan
            1 fighter moved from Philippines to Japan
            1 tactical_bomber moved from Philippines to Japan
            1 mech_infantry moved from Kweichow to Anhwe
    
        Place Units - Japanese
            2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 6 carriers, 3 cruisers and 2 submarines moved from 91 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
            8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Germans
                  Americans take Tunisia from Italians
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 92 Sea Zone to British Guiana
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            2 infantry moved from Brazil to French Guiana
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 artilleries and 3 transports moved from 91 Sea Zone to 88 Sea Zone
            2 artilleries moved from 88 Sea Zone to French Guiana
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 64 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 aaGuns moved from Central United States to Western United States
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            3 fighters and 4 infantry placed in Western United States
            1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            8 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,00
    

    Savegame

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