4d6<=2: 3, 1, 1, 4; Hits: 2
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western United States to British Columbia 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to British Columbia 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 submarines moved from 7 Sea Zone to 1 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Combat - Americans Battle in Alaska Battle in British Columbia Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 5/7 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in British Columbia, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia Americans win, taking Alaska from Japanese, taking British Columbia from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from British Columbia to 10 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -1,33 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 3 infantry moved from Anhwe to Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western United States to British Columbia 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to British Columbia 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 submarines moved from 7 Sea Zone to 1 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Combat - Americans Battle in Alaska Battle in British Columbia Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 5/7 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in British Columbia, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia Americans win, taking Alaska from Japanese, taking British Columbia from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from British Columbia to 10 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 3 infantry moved from Anhwe to Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from India to Iraq 4 fighters moved from Egypt to Iraq 1 fighter moved from India to Iraq 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Shensi to Suiyuyan 1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Morocco to Algeria Combat - British Battle in Java Battle in Iraq British attack with 4 armour, 4 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber Germans defend with 16 armour and 4 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 4 armour, 4 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 10/21 hits, 8,33 expected hits Germans roll dice for 16 armour and 4 mech_infantrys in Iraq, round 2 : 9/20 hits, 9,33 expected hits 9 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 2 artilleries owned by the British and 7 infantry owned by the British lost in Iraq British roll dice for 4 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Iraq, round 3 : 5/12 hits, 5,83 expected hits Germans roll dice for 7 armour in Iraq, round 3 : 4/7 hits, 3,50 expected hits 5 armour owned by the Germans, 2 artilleries owned by the British and 2 armour owned by the British lost in Iraq British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Iraq, round 4 : 5/8 hits, 4,17 expected hits Germans roll dice for 2 armour in Iraq, round 4 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Iraq British win, taking Java from Japanese, taking Iraq from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for British: 2 armour, 4 artilleries and 7 infantry Casualties for Germans: 16 armour and 4 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 armour, 2 artilleries and 7 infantry moved from India to West India 4 fighters moved from Iraq to Egypt Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 artilleries placed in Egypt British undo move 3. 1 armour, 1 artillery and 1 fighter placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -1,33 Germans regular : -1,00 British regular : 3,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Iraq 2 armour moved from Northwest Persia to Iraq Combat - Italians Battle in Iraq Italians attack with 2 armour and 2 fighters British defend with 2 armour Italians roll dice for 2 armour and 2 fighters in Iraq, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Iraq 2 fighters owned by the Italians retreated British win with 2 armour remaining. Battle score for attacker is -12 Casualties for Italians: 2 armour Non Combat Move - Italians 2 fighters moved from Iraq to Northwest Persia Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,2,1 Italians collect 12 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 1.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in Celebes Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in Celebes Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,33
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I am not at home since Friday, so mayby I cannot move since Friday.
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
I am not at home since Friday, so mayby I cannot move since Friday.
No problem.
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 mech_infantrys moved from Persia to Iraq 5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom
Combat Hit Differential Summary :
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@elche Intercept over England?
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No intercept please.
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 mech_infantrys moved from Persia to Iraq 5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Germans attack with 5 armour and 8 mech_infantrys British defend with 2 armour Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Iraq Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 armour Battle in Eastern Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 80 Sea Zone Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Germans regular : -10.00 British regular : -0.50
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@elche Casualties?
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des, ac 2 hits, 2 cruiser, tac, battleship 1 hit.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 mech_infantrys moved from Persia to Iraq 5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Germans attack with 5 armour and 8 mech_infantrys British defend with 2 armour Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Iraq Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 armour Battle in Eastern Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 80 Sea Zone Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 80 Sea Zone Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 6/10 hits, 6.33 expected hits British roll dice for 1 battleship, 1 fighter and 3 transports in 80 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 3 transports owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 80 Sea Zone Germans win with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Cleaning up after air battles Non Combat Move - Germans 2 aaGuns moved from Kazakhstan to Turkmenistan 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 3 mech_infantrys moved from Rostov to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 armour moved from Russia to Kazakhstan 3 armour moved from Ukraine to Caucasus 3 armour moved from Volgograd to Northwest Persia 6 bombers, 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia 1 aaGun moved from Northwest Persia to Persia Place Units - Germans 2 submarines placed in 112 Sea Zone 3 armour placed in Ukraine 3 armour placed in Volgograd 1 fighter and 1 tactical_bomber placed in Novgorod 3 mech_infantrys placed in Russia 3 artilleries placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,1,4 Germans collect 66 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Germans regular : -10.33 British regular : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 4 infantry moved from Amur to Buryatia 1 fighter moved from Japan to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 fighter and 4 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia to Sakha 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Buryatia 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,5 Japanese collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kwangsi 1 artillery and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kwangsi 1 artillery and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to Tobruk 1 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 5 fighters moved from Egypt to Iraq 2 artilleries moved from West India to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 1 submarine moved from 44 Sea Zone to 20 Sea Zone UK_Pacific take 35 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery and 2 infantry moved from Suiyuyan to Tsagaan Olom 1 artillery and 2 infantry moved from Hunan to Anhwe 1 armour moved from India to Yunnan 1 artillery moved from Malaya to Shan State 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq Combat - British Battle in Eastern Persia British attack with 2 armour, 2 artilleries and 4 infantry Germans defend with 2 armour and 2 mech_infantrys British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Persia, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Iraq British attack with 2 armour, 2 artilleries, 5 fighters and 2 infantry Germans defend with 5 armour and 5 mech_infantrys British roll dice for 2 armour, 2 artilleries, 5 fighters and 2 infantry in Iraq, round 2 : 5/11 hits, 4,83 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 2 : 3/10 hits, 4,17 expected hits 5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq British roll dice for 2 armour, 1 artillery and 5 fighters in Iraq, round 3 : 3/8 hits, 3,83 expected hits Germans roll dice for 5 armour in Iraq, round 3 : 2/5 hits, 2,50 expected hits 3 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Iraq British roll dice for 1 armour and 5 fighters in Iraq, round 4 : 2/6 hits, 3,00 expected hits Germans roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Iraq British win with 5 fighters remaining. Battle score for attacker is 24 Casualties for British: 2 armour, 2 artilleries and 2 infantry Casualties for Germans: 5 armour and 5 mech_infantrys Non Combat Move - British 3 infantry moved from India to West India 1 artillery moved from India to West India 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from 39 Sea Zone to India 4 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to West India 2 infantry moved from Scotland to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 3 artilleries and 7 infantry
Combat Hit Differential Summary :
Germans regular : -2,33 British regular : -1,83