just posted an edit, plz use latest. thanks
Surfer L+17 vs aagamerz13 x BM4
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Well, I was going to say this would be a boring game since my guys didn’t seem to want to fight. But hey the ANZAC inf fought a clean fight so maybe the dice gods will start returning favors??
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@surfer this is still a competitive game. I’ve lost quite a few games where I felt I ahead. One big roll can change things in a hurry
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 armour and 3 mech_infantrys moved from France to Yugoslavia 1 armour moved from France to Yugoslavia 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from Holland Belgium to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone 4 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Northern Italy to Alexandria 2 fighters and 2 tactical_bombers moved from Western Germany to Greece Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 scramble uk sea z?
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@aagamerz13 Nah. My goose was cooked when the subs hit 2x
Re: competitive game. Oh, I’m not giving up, but seems like its been a helluva beating for the Allies.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 armour and 3 mech_infantrys moved from France to Yugoslavia 1 armour moved from France to Yugoslavia 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from Holland Belgium to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone 4 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Northern Italy to Alexandria 2 fighters and 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 3/8 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 3 : 4/6 hits, 2.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Germans attack with 3 armour, 3 infantry and 3 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/9 hits, 2.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Germans, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Romania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Greece to Romania 1 armour and 1 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Southern France to Greater Southern Germany 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Normandy Bordeaux to Romania 2 bombers moved from 109 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from France to Normandy Bordeaux Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 armour and 9 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : 0.67 Germans regular : 1.67 British regular : 0.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 artillery and 6 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 aaGun, 1 artillery and 13 infantry moved from Belarus to Bryansk 1 fighter moved from Novgorod to Ukraine 1 aaGun and 8 infantry moved from Novgorod to Archangel 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Buryatia 4 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 6 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Central Mongolia 1 fighter moved from Jehol to Central Mongolia 1 fighter moved from Manchuria to Central Mongolia 2 bombers moved from Kwangsi to Central Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 6 tactical_bombers moved from Kwangsi to Yunnan 6 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Central Mongolia Japanese attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Central Mongolia, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 6 fighters, 4 infantry and 6 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 6 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 10/16 hits, 7.67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 bombers moved from Central Mongolia to Jehol 1 fighter moved from Central Mongolia to Jehol 1 artillery moved from Manchuria to Amur 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Jehol 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 2 fighters moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 cruiser moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 36 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83 Russians regular : 1.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 10 Sea Zone 2 carriers and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 10 Sea Zone 2 carriers and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Iraq, round 2 : 3/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Malta to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 5 infantry moved from Shan State to Burma Place Units - British 1 factory_minor placed in Persia 2 infantry and 1 mech_infantry placed in Union of South Africa 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.33 Neutral_Axis regular : 2.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 armour moved from Slovakia Hungary to Belarus 1 submarine moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from Albania to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 1/7 hits, 2.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 1/6 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Yugoslavia, round 4 : 3/4 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 3 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Eastern Poland 1 bomber and 1 fighter moved from Yugoslavia to Southern Italy 2 aaGuns and 1 infantry moved from Southern France to Normandy Bordeaux 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to Northern Italy 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Italian Somaliland Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -1.33 Neutral_Allies regular : 2.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Algeria to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Yugoslavia Germans take Yugoslavia from Neutral_Allies 1 infantry moved from Romania to Bessarabia 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 fighters and 3 tactical_bombers moved from Romania to Archangel 2 bombers moved from Western Germany to Archangel Combat - Germans Battle in 119 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 3 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 8 infantry Russians roll AA dice in Archangel : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 5/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun and 8 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Archangel, round 3 : 7/11 hits, 6.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 8 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Belarus 3 aaGuns, 5 artilleries and 19 infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Romania to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Greater Southern Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Greece to 97 Sea Zone 1 fighter moved from Alexandria to Egypt 1 fighter moved from Western Germany to Egypt 1 fighter and 2 tactical_bombers moved from Western Germany to Belarus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 3 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.00 Russians AA : -0.50 -
@surfer germany trying for blitz krieg to moscow, fingers crossed, :hand_with_index_and_middle_fingers_crossed:
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Yugoslavia Germans take Yugoslavia from Neutral_Allies 1 infantry moved from Romania to Bessarabia 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 fighters and 3 tactical_bombers moved from Romania to Archangel 2 bombers moved from Western Germany to Archangel Combat - Germans Battle in 119 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 3 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 8 infantry Russians roll AA dice in Archangel : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 5/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun and 8 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Archangel, round 3 : 7/11 hits, 6.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 8 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Belarus 3 aaGuns, 5 artilleries and 19 infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Romania to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Greater Southern Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Greece to 97 Sea Zone 1 fighter moved from Alexandria to Egypt 1 fighter moved from Western Germany to Egypt 1 fighter and 2 tactical_bombers moved from Western Germany to Belarus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 3 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.00 Russians AA : -0.50 -
@aagamerz13 Ugh…what did I do!? This just got more … interesting.
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@surfer Just that your ukraine units can’t move to moscow this round
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 19 infantry moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 2 artilleries and 15 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Rostov 4 infantry moved from Yenisey to Timguska 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan 2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Russia to Rostov Place Units - Russians 1 artillery and 9 infantry placed in Russia Russians undo move 1. 10 infantry placed in Russia 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :





