L21 Colt vs Trulpen(L+19) BM3


  • Des to z76.


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    i somewhat wanted to change final casualty in india right after combat phase but i correctly did that amphibious assault battle first so i cant. I’m not sure its that much better anyway because it’s only good if i roll upcoming defense well, which i can never bank on.

    Hmm, not sure I understand. Was it about taking air as casualty instead of land?

  • '20

    right, but im glad i didnt after seeing your 3/4 hits

  • '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 fighters moved from Alexandria to Iraq
            1 armour moved from Eastern Poland to Belarus
            1 bomber moved from Greece to Belarus
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
                British defend with 1 artillery and 1 marine
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 marine
            Battle in Belarus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Romania
            2 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Iraq to Syria
            2 infantry moved from 98 Sea Zone to Syria
            1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Egypt
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,4
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Burma to India
            1 infantry moved from Anglo Egyptian Sudan to Kenya
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Burma to India
            1 infantry moved from Anglo Egyptian Sudan to Kenya
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I’m travelling tomorrow and will be gone for two weeks. Not sure I’ll be able to make moves while away, but I’ll try.

  • '20

    Enjoy the trip and don’t worry about playing. I don’t mind

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 0/8 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 3 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 1 infantry moved from Baltic States to Belarus
            3 aaGuns, 2 armour, 11 artilleries, 17 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 armour and 4 mech_infantrys moved from Poland to Belarus
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Bulgaria to Romania
            1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Egypt to Romania
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            2 bombers moved from Western Ukraine to Slovakia Hungary
            1 submarine moved from 105 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 aaGuns, 1 artillery and 21 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Timguska to Urals
            5 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Russia
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to Shan State
            2 bombers moved from Kwangsi to Shan State
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to West India
            1 fighter moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to West India
            2 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 2 fighters and 3 tactical_bombers
                British defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in West India, round 2 : 4/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in West India, round 2 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in West India
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 fighter and 1 tactical_bomber
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 3 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hopei to Anhwe
            2 fighters and 2 tactical_bombers moved from West India to 39 Sea Zone
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            2 fighters moved from Japan to 36 Sea Zone
            2 fighters moved from 16 Sea Zone to Japan
            1 tactical_bomber moved from Manchuria to 36 Sea Zone
            6 transports moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 armour placed in French Indo China
            1 artillery and 2 infantry placed in Manchuria
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 armour
            EDIT: Adding units owned by Japanese to Manchuria: 1 armour
            EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.83
    UK_Pacific regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from 33 Sea Zone to Iwo Jima
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Guam
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Iwo Jima, round 2 : 5/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Guam from Japanese, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 fighter moved from Tunisia to 92 Sea Zone
            1 carrier and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
            2 carriers moved from 33 Sea Zone to 17 Sea Zone
            1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 fighters moved from Iwo Jima to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Midway
            1 armour moved from French Equatorial Africa to Ethiopia
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 4.
            1 carrier placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    Neutral_Axis regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 artilleries and 4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from 33 Sea Zone to Iwo Jima
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Guam
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Iwo Jima, round 2 : 5/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Guam from Japanese, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 fighter moved from Tunisia to 92 Sea Zone
            1 carrier and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
            2 carriers moved from 33 Sea Zone to 17 Sea Zone
            1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 fighters moved from Iwo Jima to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Midway
            1 armour moved from French Equatorial Africa to Ethiopia
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 4.
            1 carrier placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 artilleries and 4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
            Battle in Iraq
                British attack with 1 bomber and 3 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 0/4 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 3 infantry in Iraq, round 3 : 2/4 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                British win, taking Trans-Jordan from Italians, taking Iraq from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Persia
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from French Equatorial Africa to Ethiopia
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 armour, 1 artillery and 1 infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from Gibraltar to 81 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,1,5
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,2,4,4,4,1,6
            UK_Pacific collect 2 PUs (7 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : 1,33
    Italians regular : 0,67
    Japanese regular : 0,67
    Neutral_Axis regular : 0,33
    British regular : -0,33
    

    Savegame

  • '20

    I didn’t miss that you posted but it’s a complicated position so I’m thinking about it bit-by-bit. Will do tomorrow or next day


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    I didn’t miss that you posted but it’s a complicated position so I’m thinking about it bit-by-bit. Will do tomorrow or next day

    No worries. Take your time.

  • '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Syria to Trans-Jordan
            1 artillery and 3 infantry moved from Syria to Iraq
            1 fighter moved from Syria to Iraq
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from France to Northern Italy
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
            1 bomber moved from Romania to Southern Italy
            1 aaGun moved from Romania to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to Queensland
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Belgian Congo to Kenya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to Queensland
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Belgian Congo to Kenya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Romania to Smolensk
            1 artillery and 2 infantry moved from Belarus to Smolensk
            1 fighter moved from Southern Italy to 94 Sea Zone
            2 bombers moved from Slovakia Hungary to Western Ukraine
    
        Combat - Germans
            Battle in 94 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Western Ukraine
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Western Germany
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Finland to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            4 armour and 3 mech_infantrys moved from Archangel to Belarus
            1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
            3 infantry moved from Romania to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            6 infantry moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
            1 fighter moved from 94 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            7 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 2.50
    

    Savegame

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