• TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            6 destroyers moved from 17 Sea Zone to 18 Sea Zone
            1 cruiser moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 10 Sea Zone to 18 Sea Zone
            2 carriers moved from 17 Sea Zone to 18 Sea Zone
            1 armour moved from Rio De Oro to 17 Sea Zone
            1 infantry moved from Rio De Oro to 17 Sea Zone
            1 armour moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            1 artillery moved from Rio De Oro to 17 Sea Zone
            2 armour, 4 artilleries, 1 infantry and 6 transports moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
            2 armour moved from 18 Sea Zone to Brazil
            1 infantry moved from 18 Sea Zone to Brazil
            4 artilleries moved from 18 Sea Zone to Brazil
            1 destroyer moved from 54 Sea Zone to 19 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            6 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 8 infantry and 5 transports moved from 10 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
            8 infantry moved from 18 Sea Zone to Brazil
            1 artillery moved from 18 Sea Zone to Brazil
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Venezuela
            1 infantry moved from 20 Sea Zone to Venezuela
            3 infantry moved from Eastern Canada to Eastern United States
            1 aaGun moved from Western Canada to Western United States
            2 artilleries moved from Western United States to Western Canada
            7 infantry moved from Western Canada to Western United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Sinkiang
            1 bomber moved from Archangel to India
            7 infantry moved from Russia to Archangel
            4 infantry moved from Caucasus to Persia
            1 bomber moved from Archangel to Persia
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 bomber moved from Archangel to Yakut S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
            9 infantry moved from Russia to Novosibirsk
            1 bomber moved from Archangel to Sinkiang
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in India causes 2 damage total. 
            Battle in Sinkiang
                Russians attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Russians roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang
                Russians win, taking Sinkiang from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for British: 1 armour
            Battle in Persia
                Russians attack with 1 bomber and 4 infantry
                British defend with 2 armour
                    Russians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1.33 expected hits
                    British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the British lost in Persia
                Russians win, taking Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for British: 2 armour
            Battle in Yakut S.S.R.
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from India to Kazakh S.S.R.
            1 bomber moved from Sinkiang to Archangel
            1 bomber moved from Yakut S.S.R. to Archangel
            1 aaGun moved from Russia to Archangel
            1 bomber moved from Persia to Archangel
            1 destroyer moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Russians
            4 armour, 1 artillery and 7 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British AA : -0.17
    Russians regular : 0.83
    British regular : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  Germans take Saudi Arabia from British
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Turkey to Trans-Jordan
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
            1 infantry moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from West Russia to Belorussia
            9 armour, 14 artilleries and 25 infantry moved from Karelia S.S.R. to Belorussia
            1 aaGun, 1 artillery and 9 infantry moved from Eastern Europe to Belorussia
            1 infantry moved from Balkans to Eastern Europe
            2 infantry moved from Balkans to Ukraine S.S.R.
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 carrier, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone
            2 artilleries and 8 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 11x factory; Remaining resources: 55 PUs; 1 techTokens; 
            British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Afghanistan to Kazakh S.S.R.
            1 bomber moved from India to Kazakh S.S.R.
            1 infantry moved from India to Persia
            1 armour moved from India to Persia
            1 armour moved from India to Persia
            1 armour moved from China to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            3 bombers moved from India to Kazakh S.S.R.
            1 bomber moved from India to Persia
            2 infantry moved from India to Persia
            2 armour moved from India to Persia
            1 armour moved from India to Persia
    
        Combat - British
            Battle in Persia
                British attack with 5 armour, 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    British roll dice for 5 armour, 1 bomber and 3 infantry in Persia, round 2 : 1/9 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the British lost in Persia
                    British roll dice for 5 armour, 1 bomber and 1 infantry in Persia, round 3 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 armour and 4 bombers
                Russians defend with 1 bomber and 1 infantry
                    British roll dice for 1 armour and 4 bombers in Kazakh S.S.R., round 2 : 4/5 hits, 3.17 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 1 bomber and 1 infantry
    
        Non Combat Move - British
            2 armour moved from China to India
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Kenya
            3 fighters moved from 27 Sea Zone to Belgian Congo
            1 tactical_bomber moved from 27 Sea Zone to Belgian Congo
            2 carriers, 5 destroyers and 5 submarines moved from 27 Sea Zone to 28 Sea Zone
            4 infantry moved from India to Persia
            1 aaGun moved from Afghanistan to Persia
            1 armour moved from Afghanistan to Persia
            1 armour moved from India to Persia
            1 armour moved from India to Persia
            3 infantry moved from India to Persia
            2 bombers moved from Kazakh S.S.R. to India
            1 bomber moved from Persia to India
            2 bombers moved from Kazakh S.S.R. to Belgian Congo
    
        Place Units - British
            10 infantry placed in India
            1 artillery and 7 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : 0.83
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwantung to China
                  Japanese take China from British
            6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone
            6 artilleries and 3 infantry moved from 38 Sea Zone to Australia
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia
            5 artilleries and 4 infantry moved from Kwantung to China
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits
                    Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
                Japanese loses 0 PUs for violating Australias neutrality.
                Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone
            2 armour moved from Buryatia S.S.R. to China
            14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria
            2 bombers moved from Kwantung to Manchuria
            5 transports moved from 59 Sea Zone to 61 Sea Zone
            5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
            5 infantry moved from 59 Sea Zone to Kwantung
            5 artilleries moved from 59 Sea Zone to Kwantung
    
        Place Units - Japanese
            4 artilleries, 2 bombers and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.67
    Japanese rolls : 0.00
    Neutral regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Russians defend with 1 destroyer
                    Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Russians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 transport moved from 20 Sea Zone to 10 Sea Zone
            1 artillery moved from Venezuela to Brazil
            3 infantry moved from Western United States to Mexico
            2 artilleries moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            11 transports moved from 18 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.67
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Sinkiang to Himalaya
                  Russians take Himalaya from British
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 bomber moved from Archangel to India
            4 artilleries and 26 infantry moved from Archangel to Russia
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from West Russia to Archangel
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            4 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
            8 infantry moved from Novosibirsk to Russia
            13 armour moved from Archangel to Novosibirsk
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in India causes 4 damage total. 
            Battle in Kazakh S.S.R.
                Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 armour
                    Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 3/9 hits, 4.33 expected hits
                    British roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from India to Sinkiang
            1 aaGun moved from Archangel to Russia
            1 aaGun moved from Archangel to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 tactical_bomber moved from Kazakh S.S.R. to Russia
            1 fighter moved from Kazakh S.S.R. to Archangel
            2 fighters and 2 tactical_bombers moved from Kazakh S.S.R. to Novosibirsk
    
        Place Units - Russians
            11 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -1.33
    British regular : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Mechanized Infantry
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Trans-Jordan to Turkey
            1 infantry moved from Saudi Arabia to Trans-Jordan
            1 destroyer moved from 15 Sea Zone to 14 Sea Zone
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
            2 infantry moved from Southern Europe to Balkans
            1 infantry moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from Eastern Europe to Belorussia
    
        Place Units - Germans
            1 carrier and 2 tactical_bombers placed in 14 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Southern Europe
    
        Activate Technology - Germans
            Germans activating Mechanized Infantry
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens; 
            British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from India to Himalaya
            1 infantry moved from India to Himalaya
            1 armour moved from Persia to Caucasus
                  British take Caucasus from Russians
            1 armour moved from Caucasus to Persia
            1 infantry moved from Persia to Kazakh S.S.R.
            1 infantry moved from Persia to Turkey
            1 infantry moved from Persia to Trans-Jordan
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Persia to Kazakh S.S.R.
            1 tactical_bomber moved from Belgian Congo to Trans-Jordan
            1 fighter moved from Belgian Congo to Trans-Jordan
            2 fighters moved from Belgian Congo to Turkey
            3 bombers moved from India to Kazakh S.S.R.
            1 bomber moved from Belgian Congo to Himalaya
            1 bomber moved from Belgian Congo to Himalaya
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Himalaya
                British attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Himalaya
                British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Turkey
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkey
                British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Himalaya to India
            3 bombers moved from Kazakh S.S.R. to India
            1 fighter moved from Trans-Jordan to India
            1 tactical_bomber moved from Trans-Jordan to India
            2 fighters moved from Turkey to Persia
            1 infantry moved from Kenya to Belgian Congo
            1 artillery and 7 infantry moved from Union of South Africa to Kenya
            5 submarines moved from 28 Sea Zone to 33 Sea Zone
            8 infantry moved from India to Persia
            4 armour moved from Persia to India
    
        Place Units - British
            12 infantry placed in India
            8 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : -0.67
    Russians regular : 0.33
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from French Indochina to China
            5 artilleries and 5 infantry moved from Kwantung to China
            6 artilleries moved from Australia to 38 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone
            6 artilleries moved from 37 Sea Zone to East Indies
                  Japanese take East Indies from Chinese
            2 bombers moved from Japan to Manchuria
            5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone
            4 infantry moved from Japan to 61 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
            3 artilleries moved from 61 Sea Zone to Manchuria
            7 infantry moved from 61 Sea Zone to Manchuria
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 18 Sea Zone
            2 fighters moved from 10 Sea Zone to 18 Sea Zone
            1 cruiser moved from 10 Sea Zone to 18 Sea Zone
            2 destroyers moved from 10 Sea Zone to 18 Sea Zone
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to Brazil
            8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone
            8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone
            7 infantry moved from 18 Sea Zone to Brazil
            8 artilleries moved from 18 Sea Zone to Brazil
            2 artilleries moved from Eastern Canada to Eastern United States
            1 infantry moved from Venezuela to Brazil
            3 infantry moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            3 infantry moved from Mexico to Western United States
            5 transports moved from 10 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from West Russia to Russia
            1 bomber moved from Sinkiang to India
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from British
            4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
            13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in India causes 1 damage total. 
            Rocket attack in India does 4 damage to factory owned by British
                Rockets in Russia roll: 4
            Battle in Kazakh S.S.R.
                Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits
                    British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from India to Archangel
            3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel
    
        Place Units - Russians
            7 armour and 1 artillery placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -3.50
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to 14 Sea Zone
            3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
            2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R.
            2 infantry moved from Balkans to Ukraine S.S.R.
            4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone
            4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R.
            4 armour moved from Belorussia to Ukraine S.S.R.
            6 artilleries moved from Belorussia to Ukraine S.S.R.
            15 infantry moved from Belorussia to Ukraine S.S.R.
            1 aaGun moved from Belorussia to Ukraine S.S.R.
    
        Place Units - Germans
            6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens; 
            British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  British take Saudi Arabia from Germans
            1 infantry moved from Turkey to Caucasus
            1 armour moved from India to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 infantry moved from Himalaya to Sinkiang
                  British take Sinkiang from Russians
            1 infantry moved from Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            1 tactical_bomber moved from India to Caucasus
            1 fighter moved from India to Caucasus
            5 bombers moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Afghanistan
            1 aaGun moved from Persia to India
            8 infantry moved from Persia to India
            4 armour moved from Persia to India
            5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India
            1 artillery and 7 infantry moved from Kenya to Belgian Congo
            8 infantry moved from Union of South Africa to Kenya
            5 submarines moved from 33 Sea Zone to 28 Sea Zone
    
        Place Units - British
            12 artilleries placed in India
            3 infantry placed in Union of South Africa
            1 fighter placed in 28 Sea Zone
    
        Turn Complete - British
            British collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : 0.67
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Japanese
                Japanese roll 2,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            6 artilleries moved from East Indies to 37 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone
            1 infantry moved from Borneo to 48 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone
            6 artilleries moved from 49 Sea Zone to Philipine Islands
            1 infantry moved from 49 Sea Zone to Philipine Islands
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from French Indochina to China
            4 bombers moved from Manchuria to China
            17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R.
            5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Brazil
            2 artilleries moved from 18 Sea Zone to Brazil
            3 destroyers moved from 10 Sea Zone to 18 Sea Zone
            3 infantry moved from Eastern Canada to Eastern United States
            3 infantry moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            2 artilleries moved from Western United States to Western Canada
    
        Place Units - Americans
            1 factory placed in Brazil
            2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Russia to Kazakh S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            6 armour moved from Archangel to Kazakh S.S.R.
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from West Russia to Archangel
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 fighter moved from Archangel to Persia
            1 tactical_bomber moved from Archangel to Persia
            1 infantry moved from Kazakh S.S.R. to Persia
            1 infantry moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 fighter moved from Archangel to Caucasus
            1 tactical_bomber moved from Archangel to Caucasus
            1 fighter moved from Archangel to Sinkiang
            1 tactical_bomber moved from Archangel to Sinkiang
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 infantry
                British defend with 1 infantry
                    Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians retreated to Kazakh S.S.R.
            Battle in Persia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sinkiang
                Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R.
            1 tactical_bomber moved from Persia to Kazakh S.S.R.
            1 fighter moved from Persia to Kazakh S.S.R.
            1 fighter moved from Sinkiang to Kazakh S.S.R.
            1 tactical_bomber moved from Sinkiang to Kazakh S.S.R.
            2 aaGuns moved from Russia to Kazakh S.S.R.
    
        Place Units - Russians
            6 halftracks placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Ukraine S.S.R. to Turkey
                  Germans take Caucasus from British
                  Germans take Turkey from British
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Ukraine S.S.R.
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to 16 Sea Zone
            1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone
            4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone
            4 armour and 4 infantry moved from 14 Sea Zone to Libya
            1 armour moved from Southern Europe to Ukraine S.S.R.
            3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R.
            1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
            1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
    
        Place Units - Germans
            2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone
            3 artilleries and 2 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Italian East Africa
            2 infantry moved from India to Persia
            3 fighters moved from India to Persia
            5 bombers moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 armour moved from India to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 fighter moved from 28 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to Persia
    
        Combat - British
            Battle in Persia
                British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya
            3 infantry moved from Union of South Africa to Kenya
            2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone
            1 infantry moved from Saudi Arabia to Trans-Jordan
            5 bombers moved from Persia to India
            1 tactical_bomber moved from Persia to 32 Sea Zone
            3 fighters moved from Persia to 32 Sea Zone
            1 fighter moved from Persia to India
            1 infantry moved from Himalaya to India
    
        Place Units - British
            6 artilleries and 6 infantry placed in India
            2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Japanese
                Japanese roll 6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to Himalaya
                  Japanese take Himalaya from British
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from Himalaya to China
            1 armour moved from French Indochina to China
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
            2 artilleries and 2 infantry moved from Manchuria to China
            2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
            2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
            6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
            6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            3 artilleries and 8 infantry placed in Japan
            1 factory placed in Manchuria
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Savegame

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