NL (X) vs The_Good_Captain (L)


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  • Hi Captain,

    You can take down my poor Italian warrior first. They have utterly proven te be useless historically.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Karelia S.S.R. to Belorussia
            2 fighters moved from Karelia S.S.R. to Belorussia
            2 bombers moved from Russia to Belorussia
            1 fighter moved from Russia to Belorussia
    
        Combat - Americans
            Battle in Belorussia
                Americans attack with 2 bombers, 3 fighters and 2 infantry
                Germans defend with 6 infantry; Italians defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits
                    Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia
                    Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia
                    Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Americans win with 3 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 2 bombers and 2 infantry
                Casualties for Germans: 6 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Belorussia to Norway
            1 aaGun moved from Archangel to 4 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to United Kingdom
            2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone
            2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone
            2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom
            1 transport moved from 2 Sea Zone to 6 Sea Zone
            9 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Western United States
            7 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Karelia S.S.R. to Belorussia
            2 fighters moved from Karelia S.S.R. to Belorussia
            2 bombers moved from Russia to Belorussia
            1 fighter moved from Russia to Belorussia
    
        Combat - Americans
            Battle in Belorussia
                Americans attack with 2 bombers, 3 fighters and 2 infantry
                Germans defend with 6 infantry; Italians defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits
                    Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia
                    Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia
                    Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Americans win with 3 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 2 bombers and 2 infantry
                Casualties for Germans: 6 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Belorussia to Norway
            1 aaGun moved from Archangel to 4 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to United Kingdom
            2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone
            2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone
            2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom
            1 transport moved from 2 Sea Zone to 6 Sea Zone
            9 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Western United States
            7 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Americans rolls : 0.00
    

    Savegame


  • ^ forgot to non-com the destroyer in SZ 7. all good now.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germans
            Rocket attack in Russia does 1 damage to factory owned by Russians
                Rockets in Poland roll: 1
            Rocket attack in United Kingdom does 4 damage to factory owned by British
                Rockets in Germany roll: 4
    
        Non Combat Move - Germans
            9 artilleries and 19 infantry moved from Baltic States to Belorussia
            1 fighter moved from Poland to East Poland
            7 armour moved from Poland to East Poland
            5 armour moved from Germany to East Poland
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 1x factory; Remaining resources: 18 PUs; 0 techTokens; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Urals
            1 fighter moved from Russia to Urals
            1 fighter moved from Caucasus to Urals
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
                Russians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Urals to Russia
            3 infantry moved from Caucasus to Russia
            1 infantry moved from Kazakh S.S.R. to Russia
            1 aaGun moved from Caucasus to Persia
            1 aaGun moved from Russia to Caucasus
            1 aaGun moved from Archangel to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            3 armour, 1 artillery and 2 infantry moved from India to Persia
                  Japanese take Persia from British
            2 armour moved from Burma to Persia
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            3 armour moved from Manchuria to Ningxia
            1 bomber, 1 fighter and 5 infantry moved from Burma to India
            2 transports moved from 37 Sea Zone to 49 Sea Zone
            2 armour and 2 infantry moved from Borneo to 49 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
            2 armour and 2 infantry moved from 37 Sea Zone to Burma
            2 fighters moved from Japan to 49 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 49 Sea Zone
            1 artillery and 2 infantry placed in India
            1 artillery placed in Japan
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : 0,00
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - British
            1 transport moved from 23 Sea Zone to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to French Madagascar
                  British take French Madagascar from Japanese
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Novosibirsk from Japanese to Russians
            EDIT: Turning off Edit Mode
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            3 infantry moved from Anglo-Egypt Sudan to Egypt
            2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            1 armour, 1 carrier, 3 destroyers and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 armour moved from 15 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Russia
            4 armour moved from Chinghai to Russia
            1 infantry moved from Karelia S.S.R. to Archangel
            2 fighters moved from United Kingdom to Russia
            1 fighter moved from Caucasus to Russia
    
        Place Units - British
            2 fighters placed in Union of South Africa
            1 armour placed in Egypt
            1 destroyer placed in 34 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 1/1 hits, 0,00 expected hits
            Italians removing all Technology Tokens after successful research.
            Italians discover Rockets Advance
    
        Activate Technology - Italians
            Italians activating Rockets Advance
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from East Poland to Baltic States
            1 artillery moved from East Poland to Eastern Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from France to Italy
            1 infantry moved from Italy to Balkans
            1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Rocket attack in Egypt does 4 damage to factory owned by British
                Rockets in Italy roll: 5
    
        Non Combat Move - Italians
            1 fighter moved from East Poland to Ukraine
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 armour, 1 artillery and 7 infantry moved from United Kingdom to 6 Sea Zone
            2 armour, 1 artillery, 7 infantry and 5 transports moved from 6 Sea Zone to 4 Sea Zone
            2 armour, 1 artillery and 7 infantry moved from 4 Sea Zone to Archangel
            4 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 carrier moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from Norway to Russia
            5 transports moved from 2 Sea Zone to 1 Sea Zone
            1 armour and 9 infantry moved from Eastern Canada to 1 Sea Zone
            1 armour, 9 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone
            1 armour and 9 infantry moved from 2 Sea Zone to United Kingdom
            3 armour moved from Western United States to Eastern Canada
            7 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern United States to United Kingdom
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            5 armour placed in Western United States
            5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            9 artilleries and 19 infantry moved from Belorussia to Russia
            12 armour and 1 fighter moved from East Poland to Russia
            1 bomber moved from Germany to Russia
    
        Combat - Germans
            Rocket attack in Norway does 2 damage to factory owned by British
                Rockets in Poland roll: 2
            Rocket attack in United Kingdom does 3 damage to factory owned by British
                Rockets in Germany roll: 3
            Battle in Russia
                Germans attack with 12 armour, 9 artilleries, 1 bomber, 1 fighter and 19 infantry
                British defend with 4 armour and 4 fighters; Americans defend with 3 fighters; Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 19 infantry in Russia, round 2 : 12/41 hits, 14,33 expected hits
                    Russians roll dice for 7 armour, 1 artillery, 9 fighters and 14 infantry in Russia, round 2 : 17/31 hits, 14,50 expected hits
                    12 infantry owned by the Russians and 17 infantry owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 2 infantry in Russia, round 3 : 12/24 hits, 10,33 expected hits
                    Russians roll dice for 7 armour, 1 artillery, 9 fighters and 2 infantry in Russia, round 3 : 12/19 hits, 10,50 expected hits
                    2 fighters owned by the Russians, 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 9 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 armour owned by the British lost in Russia
                    Germans roll dice for 11 armour and 1 bomber in Russia, round 4 : 7/12 hits, 6,17 expected hits
                    Russians roll dice for 7 fighters in Russia, round 4 : 6/7 hits, 4,67 expected hits
                    6 armour owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans win, taking Russia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 33
                Casualties for Germans: 7 armour, 9 artilleries, 1 fighter and 19 infantry
                Casualties for Russians: 3 armour, 1 artillery, 2 fighters and 14 infantry
                Casualties for British: 4 armour and 4 fighters
                Casualties for Americans: 3 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Caucasus
            1 armour moved from Germany to Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 4 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 5,33
    Germans regular : 0,17
    Russians AA : 0,67
    

    Savegame


  • @ozymandiac @hansworst @LederhosenMachtFrei well…good game fellas. I offer my concession, if you accept.

    If anyone declines, I don’t mind playing another round or so.


  • @Ozymandiac @hansworst @LederhosenMachtFrei also, if one, two, or all of you would like to do another, that would be great. I’m about to release a series on YouTube about this game and it would help sharpen up my presentation to run a few more games.

    No pressure though. I know these games are time consuming.


  • Hi Captain,

    I accept your concession. I feel that the fall of Moscow is a little too much to get back from, even though the infrastructure is good for UK & US. Income & production is a problem now.

    I really liked your aggressive first round build with the British, it took us a little off-guard. It surely commits a lot or Russian support to India and we didn’t bring ourselves in the position to have you choose between Moscow, Caucasus and India early on. I felt there was a moment you could have taken on Karelia with the Americans in a 50/50 1 or 2 rounds before you went for it. That little bit of pace could have made a difference, but I have no idea how it would have turned out.

    All in all I liked how you played the Allies. And I applaud the German and Jap. Good game everyone!

    As I have only been playing Italy, I can’t say it has been very time-consuming for me, so I am absolutely open for a rematch. I’m open for all formats, like a bid, flipping sides same rules, whatever. I will await my teammates’ decision about this :)


  • I am up for another. And like Hans I am open to all kinds of tweaks if desired.

    From a Japanese perspective it was great fun. You really had me on my toes. I am used as Japan to just cruise on the mainland up until Caucasus from whence I slowly prepare for the Moscow invasion. So to have an active resistance in the middle east really forced me to change my approach and to play more careful.

    So yeah. If Ozy is up for it I’d like to give it another go. And if Ozy is not up for it we can continue with three ;)


  • @lederhosenmachtfrei @Ozymandiac @hansworst okay cool. Although I appreciate using tech (that was my first time), I have no interest in using that optional rule again. Also, for the sake of the goal of my YouTube series, I would request ‘no bid’. If that’s cool with you fools, then just pick a side and I’m ready to roll.

    P.S. - you’ll be getting a brief shout-out in the series whether you like it or not, hah.


  • @the_good_captain And a good game to you, too!

    In the games I have played, Axis seem to have the advantage. So my compliments for keeping the Allies in play for as long as you did.

    With the Axis having advantage (in our games) it’s up to Allies to try different new strategies. We did try the Indian factory strategy a couple of times, but I discarded it as unlikely to succeed. However, this game has given me hope that there is a variation out there that can improve the Allies’ odds of winning.

    I don’t think I’m up for another game just now. I want to spend more time on other stuff at the moment. So feel free to start a new game without me.


  • @LederhosenMachtFrei @hansworst I’m not convinced that the axis have the advantage as long as NO’s are not employed and the “Dardanelles closed to sea movement” is employed.

    …and without 'splaining too much, I might now add to that: tech should be left out.

    But I can have my mind changed for sure. You guys wanna fire it up?


  • @The_Good_Captain Yes, let’s begin. And let’s ignore techs this round.

    I like to switch things up a bit between games, so I’d either play European Axis or Allies in this round. So if you want to play Axis, by all means do your first more and me and @hansworst will divide the allies.

    If you want to play allies again then let me know and I will post the German move

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