NL (X) vs The_Good_Captain (L)


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 armour, 1 artillery and 7 infantry moved from United Kingdom to 6 Sea Zone
            2 armour, 1 artillery, 7 infantry and 5 transports moved from 6 Sea Zone to 4 Sea Zone
            2 armour, 1 artillery and 7 infantry moved from 4 Sea Zone to Archangel
            4 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 carrier moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from Norway to Russia
            5 transports moved from 2 Sea Zone to 1 Sea Zone
            1 armour and 9 infantry moved from Eastern Canada to 1 Sea Zone
            1 armour, 9 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone
            1 armour and 9 infantry moved from 2 Sea Zone to United Kingdom
            3 armour moved from Western United States to Eastern Canada
            7 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern United States to United Kingdom
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            5 armour placed in Western United States
            5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            9 artilleries and 19 infantry moved from Belorussia to Russia
            12 armour and 1 fighter moved from East Poland to Russia
            1 bomber moved from Germany to Russia
    
        Combat - Germans
            Rocket attack in Norway does 2 damage to factory owned by British
                Rockets in Poland roll: 2
            Rocket attack in United Kingdom does 3 damage to factory owned by British
                Rockets in Germany roll: 3
            Battle in Russia
                Germans attack with 12 armour, 9 artilleries, 1 bomber, 1 fighter and 19 infantry
                British defend with 4 armour and 4 fighters; Americans defend with 3 fighters; Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 19 infantry in Russia, round 2 : 12/41 hits, 14,33 expected hits
                    Russians roll dice for 7 armour, 1 artillery, 9 fighters and 14 infantry in Russia, round 2 : 17/31 hits, 14,50 expected hits
                    12 infantry owned by the Russians and 17 infantry owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 2 infantry in Russia, round 3 : 12/24 hits, 10,33 expected hits
                    Russians roll dice for 7 armour, 1 artillery, 9 fighters and 2 infantry in Russia, round 3 : 12/19 hits, 10,50 expected hits
                    2 fighters owned by the Russians, 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 9 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 armour owned by the British lost in Russia
                    Germans roll dice for 11 armour and 1 bomber in Russia, round 4 : 7/12 hits, 6,17 expected hits
                    Russians roll dice for 7 fighters in Russia, round 4 : 6/7 hits, 4,67 expected hits
                    6 armour owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans win, taking Russia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 33
                Casualties for Germans: 7 armour, 9 artilleries, 1 fighter and 19 infantry
                Casualties for Russians: 3 armour, 1 artillery, 2 fighters and 14 infantry
                Casualties for British: 4 armour and 4 fighters
                Casualties for Americans: 3 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Caucasus
            1 armour moved from Germany to Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 4 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 5,33
    Germans regular : 0,17
    Russians AA : 0,67
    

    Savegame


  • @ozymandiac @hansworst @LederhosenMachtFrei well…good game fellas. I offer my concession, if you accept.

    If anyone declines, I don’t mind playing another round or so.


  • @Ozymandiac @hansworst @LederhosenMachtFrei also, if one, two, or all of you would like to do another, that would be great. I’m about to release a series on YouTube about this game and it would help sharpen up my presentation to run a few more games.

    No pressure though. I know these games are time consuming.


  • Hi Captain,

    I accept your concession. I feel that the fall of Moscow is a little too much to get back from, even though the infrastructure is good for UK & US. Income & production is a problem now.

    I really liked your aggressive first round build with the British, it took us a little off-guard. It surely commits a lot or Russian support to India and we didn’t bring ourselves in the position to have you choose between Moscow, Caucasus and India early on. I felt there was a moment you could have taken on Karelia with the Americans in a 50/50 1 or 2 rounds before you went for it. That little bit of pace could have made a difference, but I have no idea how it would have turned out.

    All in all I liked how you played the Allies. And I applaud the German and Jap. Good game everyone!

    As I have only been playing Italy, I can’t say it has been very time-consuming for me, so I am absolutely open for a rematch. I’m open for all formats, like a bid, flipping sides same rules, whatever. I will await my teammates’ decision about this :)


  • I am up for another. And like Hans I am open to all kinds of tweaks if desired.

    From a Japanese perspective it was great fun. You really had me on my toes. I am used as Japan to just cruise on the mainland up until Caucasus from whence I slowly prepare for the Moscow invasion. So to have an active resistance in the middle east really forced me to change my approach and to play more careful.

    So yeah. If Ozy is up for it I’d like to give it another go. And if Ozy is not up for it we can continue with three ;)


  • @lederhosenmachtfrei @Ozymandiac @hansworst okay cool. Although I appreciate using tech (that was my first time), I have no interest in using that optional rule again. Also, for the sake of the goal of my YouTube series, I would request ‘no bid’. If that’s cool with you fools, then just pick a side and I’m ready to roll.

    P.S. - you’ll be getting a brief shout-out in the series whether you like it or not, hah.


  • @the_good_captain And a good game to you, too!

    In the games I have played, Axis seem to have the advantage. So my compliments for keeping the Allies in play for as long as you did.

    With the Axis having advantage (in our games) it’s up to Allies to try different new strategies. We did try the Indian factory strategy a couple of times, but I discarded it as unlikely to succeed. However, this game has given me hope that there is a variation out there that can improve the Allies’ odds of winning.

    I don’t think I’m up for another game just now. I want to spend more time on other stuff at the moment. So feel free to start a new game without me.


  • @LederhosenMachtFrei @hansworst I’m not convinced that the axis have the advantage as long as NO’s are not employed and the “Dardanelles closed to sea movement” is employed.

    …and without 'splaining too much, I might now add to that: tech should be left out.

    But I can have my mind changed for sure. You guys wanna fire it up?


  • @The_Good_Captain Yes, let’s begin. And let’s ignore techs this round.

    I like to switch things up a bit between games, so I’d either play European Axis or Allies in this round. So if you want to play Axis, by all means do your first more and me and @hansworst will divide the allies.

    If you want to play allies again then let me know and I will post the German move


  • @lederhosenmachtfrei @hansworst after long and careful consideration (and thank you for being so generous btw), I have decided it would be best if I ran the allies once more…

    …I am braced for your G1.


  • @the_good_captain I will start my Japanese mindset and we’ll await Lederhosens German move :)


  • Posting the game by hand. I guess I entered the wrong credentials and the game has problem posting. First time starting a game myself, but I just copied the settings of the previous game (bar putting my email in the MARTI dice-email settings).
    @The_Good_Captain you should have the MARTI-emails if I did everything right besides that.
    2021-2-14-World-War-II-v3-1941.tsvg

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