wheatbeer (Axis) vs OwenToo (Allies +18) BM3

  • '17

    Since this will probably continue to make me paranoid, can you affirm that, unless you notify me otherwise in this thread, that no ANZAC planes are aboard any US carriers?

  • '21 '20 '19 '18 '17

    @wheatbeer I’ll try to remember that, but yes, the history shows that the ANZAC planes moved with their own carrier to SZ54 during ANZAC round 8

  • '17

    If your intent was to land ANZAC planes on US carriers, what would I see in the history then?

  • '17

    Would moving ANZAC fighters during NCM into a SZ that contains US carriers with spare landing spots but no ANZAC carrier guarantee they land on US carriers even if you subsequently NCM ANZAC carriers to the same SZ during the same turn’s NCM?

    I don’t know how tripleA decides this … I am used to players announcing it becase they fear tripleA won’t handle it the way they intended.

  • '21 '20 '19 '18 '17

    @wheatbeer I guess the history doesn’t make it clear. My intent was to keep them on the ANZAC carrier, and I am pretty sure the program defaults to that anyway unless there is no ANZAC carrier, in which case it puts them with the American carrier.

  • '17

    I can runs some tests I guess, if you wish to follow tripleA’s defaults.

  • '21 '20 '19 '18 '17

    @owentoo Earlier in the game they were indeed on the American CV, and then when the ANZAC CV was built and joined the fleet, the ANZAC fighters seemed to be with the ANZAC CV.

  • '21 '20 '19 '18 '17

    I did intentionally try to get them with the ANZAC CV, but I may have put them on the Caroline Islands for a turn to separate them from the Americans

  • '17

    @owentoo I did some testing and I couldn’t find a way to get non-US planes to land on a US carrier if they have the a carrier of their own with sufficient space in the same SZ at the end of NCM (at least with the version of tripleA I’m using, 2.5.22294).

    Are you using that version too?

  • '21 '20 '19 '18 '17

    @wheatbeer How do I see what version?

  • '21 '20 '19 '18 '17

    I do believe that what you tested and saw is the default. That is my understanding of how it works

  • '17

    @owentoo said in wheatbeer (Axis) vs OwenToo (Allies +18) BM3:

    @wheatbeer How do I see what version?

    When you open the game, before you click Play By Forum, it will have a list of stuff on the left side of the screen, one of which is “Engine Version”

  • '21 '20 '19 '18 '17

    @wheatbeer Yes, I am running 2.5.22294 also

  • '17

    Ok, thanks … just checking in case different versions handled differently.

  • '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from India to Szechwan
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Anhwe to Chahar
            1 tactical_bomber moved from Yunnan to Jehol
            1 bomber moved from Yunnan to Jehol
            1 bomber moved from Yunnan to Chahar
            1 fighter moved from Malaya to 41 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 marine moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters and 7 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Yunnan to Philippines
            1 armour and 4 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Chahar to Yunnan
            1 bomber moved from Jehol to Yunnan
            1 tactical_bomber moved from Jehol to Shantung
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from Szechwan to Yunnan
            1 tactical_bomber moved from Szechwan to Yunnan
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Malaya to Philippines
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 3 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in India
            3 infantry placed in Malaya
            Japanese undo move 4.
            2 infantry placed in Shantung
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 artilleries
            EDIT: Adding units owned by Japanese to Shan State: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Northwest Persia to Caucasus
            3 fighters moved from Iraq to Caucasus
            1 bomber moved from Syria to Caucasus
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 armour, 1 bomber and 3 fighters
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            3 fighters moved from Caucasus to Russia
            1 bomber moved from Caucasus to Russia
            1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
            1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western Australia to Queensland
            1 fighter moved from Wake Island to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 3.
            1 destroyer placed in 80 Sea Zone
            1 armour and 1 fighter placed in Iraq
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Northwest Persia to Caucasus
            3 fighters moved from Iraq to Caucasus
            1 bomber moved from Syria to Caucasus
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 armour, 1 bomber and 3 fighters
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            3 fighters moved from Caucasus to Russia
            1 bomber moved from Caucasus to Russia
            1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
            1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western Australia to Queensland
            1 fighter moved from Wake Island to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 3.
            1 destroyer placed in 80 Sea Zone
            1 armour and 1 fighter placed in Iraq
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Russia to Rostov
            1 armour moved from Northwest Persia to Rostov
            1 mech_infantry moved from Northwest Persia to Rostov
            6 fighters moved from Russia to Belarus
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - British
            Battle in Rostov
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 aaGun and 1 infantry
                    Germans roll AA dice in Rostov : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Rostov
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Belarus
                British attack with 6 fighters
                Germans defend with 1 aaGun; Italians defend with 1 fighter and 1 infantry
                    Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    British roll dice for 6 fighters in Belarus, round 2 : 1/6 hits, 3.00 expected hits
                    Germans roll dice for 1 aaGun, 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    1 aaGun owned by the Germans and 1 fighter owned by the British lost in Belarus
                    British roll dice for 5 fighters in Belarus, round 3 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Belarus
                British win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for British: 2 fighters
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 1 fighter and 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Belarus to Russia
            1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Northwest Persia to Volgograd
            4 artilleries, 7 infantry and 1 marine moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Syria to Iraq
            1 armour moved from Egypt to Iraq
            4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Place Units - British
            1 carrier and 1 fighter placed in 109 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : -0.67
    Japanese regular : 1.00
    Germans AA : -0.67
    Germans regular : -1.00
    British regular : -0.83
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 aaGun, 2 artilleries and 2 infantry moved from Denmark to Western Germany
            1 aaGun and 5 infantry moved from Northern Italy to Southern France
            1 infantry moved from Bessarabia to Ukraine
            1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
            1 armour and 2 mech_infantrys moved from Denmark to Western Germany
            1 bomber moved from Yunnan to Japan
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,3,1,3,4,5,5,2,2
            Italians collect 1 PU (12 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 marines moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 61
  • 16
  • 89
  • 60
  • 59
  • 198
  • 267
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.0k

Users

39.3k

Topics

1.7m

Posts