@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 bombers moved from Amur to Urals Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Spain Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 cruiser placed in 101 Sea Zone 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 6 infantry moved from India to Burma 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 1 armour moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 1 artillery moved from Greece to Turkey 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 2 infantry moved from Greece to Turkey 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Iraq to Turkey 1 artillery and 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Greece 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Turkey British attack with 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 3.33 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 2/11 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 infantry Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 1 armour, 1 artillery and 6 infantry Japanese defend with 1 armour, 2 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 6 infantry in Burma, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 3 : 0/7 hits, 1.83 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 4 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 5 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 6 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Turkey to Greece 1 infantry moved from Trans-Jordan to Syria 1 armour and 1 infantry moved from 91 Sea Zone to Spain Place Units - British 1 transport placed in 106 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 38 PUs (2 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -2.50 Germans AA : -0.17 Neutral_True regular : -4.67 British regular : -3.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Yugoslavia to Albania 1 armour moved from Yugoslavia to Albania 2 fighters moved from Southern Italy to Bulgaria 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Combat - Italians Battle in Bulgaria Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Albania Italians attack with 1 armour and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Albania, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -1.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 artillery moved from South Australia to Western Australia 1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia 1 mech_infantry moved from New South Wales to Western Australia 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in Java Battle in 25 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 bomber and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 artillery moved from South Australia to Western Australia 1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia 1 mech_infantry moved from New South Wales to Western Australia 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in Java Battle in 25 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 bomber and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 2 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Smolensk to Urals Germans take Vologda from Russians 4 tactical_bombers moved from Smolensk to Urals 21 armour, 3 artilleries and 8 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Vologda 3 armour moved from Ukraine to Belarus 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Germany to Western Germany 1 armour moved from Yugoslavia to Albania 4 infantry moved from Norway to 112 Sea Zone 2 artilleries moved from Finland to Karelia 2 bombers moved from Ukraine to Western Germany 1 infantry moved from Volgograd to Samara Germans take Samara from Russians Combat - Germans Battle in Urals Germans attack with 1 armour and 4 tactical_bombers Americans defend with 4 bombers Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 4 bombers in Urals, round 2 : 0/4 hits, 0.67 expected hits 2 bombers owned by the Americans lost in Urals Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 2 bombers in Urals, round 3 : 0/2 hits, 0.33 expected hits 2 bombers owned by the Americans lost in Urals Germans win, taking Urals from Russians with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Americans: 4 bombers Non Combat Move - Germans 4 tactical_bombers moved from Urals to Archangel 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 4 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 2 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 2.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 cruiser and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from Americans 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 transports moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 armour moved from Yunnan to Burma 2 mech_infantrys moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 tactical_bombers moved from Shan State to Burma 2 bombers, 3 fighters and 1 tactical_bomber moved from Szechwan to Burma 1 armour moved from Sikang to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Sikang to Szechwan 1 fighter moved from Kiangsu to Japan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 3 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 2.83 expected hits Americans roll dice for 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 3 infantry Casualties for Americans: 3 infantry Casualties for ANZAC: 2 fighters Battle in Burma Japanese attack with 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 artillery and 3 infantry Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/14 hits, 7.33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 4/5 hits, 1.83 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Shan State 1 infantry moved from Malaya to Shan State 3 armour moved from Chahar to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 1 battleship, 1 cruiser and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 2.83 UK_Pacific regular : 2.17 ANZAC regular : 0.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 bomber moved from Eastern United States to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States Combat - Americans Battle in 112 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74 Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports Casualties for Americans: 1 carrier and 1 destroyer Non Combat Move - Americans 2 tactical_bombers could not land in 112 Sea Zone and were removed 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 armour and 7 infantry placed in Western United States Americans undo move 1. 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 cruiser placed in 10 Sea Zone 3 armour and 4 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -0.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 bomber moved from Eastern United States to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States Combat - Americans Battle in 112 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74 Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports Casualties for Americans: 1 carrier and 1 destroyer Non Combat Move - Americans 2 tactical_bombers could not land in 112 Sea Zone and were removed 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 armour and 7 infantry placed in Western United States Americans undo move 1. 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 cruiser placed in 10 Sea Zone 3 armour and 4 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Turkey to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Ukraine 1 infantry moved from 100 Sea Zone to Ukraine 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Turkey to 99 Sea Zone 1 infantry moved from Turkey to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Ukraine 1 artillery moved from 100 Sea Zone to Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Greece to Bulgaria 1 fighter moved from Greece to Bulgaria 1 mech_infantry moved from Turkey to Bulgaria 1 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Turkey to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Turkey to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Turkey to Caucasus 1 mech_infantry moved from Turkey to Caucasus 1 infantry moved from Turkey to Caucasus 1 infantry moved from Turkey to Greece 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Turkey 1 mech_infantry moved from Persia to Caucasus Combat - British British creates battle in territory 106 Sea Zone Battle in Ukraine British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor British roll dice for 2 cruisers in Ukraine, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 infantry owned by the British lost in Ukraine British win, taking Ukraine from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 3 armour Battle in Burma British attack with 1 armour and 3 infantry Japanese defend with 2 armour British roll dice for 1 armour and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Bulgaria British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Caucasus British attack with 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 4 infantry British roll dice for 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/11 hits, 3.00 expected hits Germans roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/10 hits, 2.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 tactical_bomber moved from Caucasus to Turkey 1 aaGun moved from Greece to Turkey 1 tactical_bomber moved from Bulgaria to Turkey 1 fighter moved from Bulgaria to Turkey 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 109 Sea Zone 3 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 British collect 38 PUs (1 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.67 Japanese regular : -1.00 Germans regular : -1.00 British regular : -1.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Albania to Bulgaria 1 fighter moved from Northern Italy to Bulgaria 1 infantry moved from Albania to Greece 1 infantry moved from Albania to Greece 1 fighter moved from Northern Italy to Greece 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Greece Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 2 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 fighter moved from Bulgaria to Albania Place Units - Italians 3 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : 0.67 French regular : -0.67 Italians regular : 3.50 British regular : -1.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 1 cruiser and 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC submerged 1 submarine owned by the Japanese submerged ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship and 1 cruiser ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - ANZAC 1 bomber, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 fighter moved from Western Australia to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Western Australia to South Australia 1 artillery moved from Western Australia to South Australia 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 2.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 9 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 3 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Belarus to Archangel 3 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Archangel to Smolensk 1 infantry moved from Samara to Vologda 2 tactical_bombers moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 2 tactical_bombers moved from Archangel to Bryansk 1 artillery moved from Archangel to Smolensk 2 bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 2 artilleries moved from Karelia to Novgorod 3 infantry moved from Sweden to Norway 4 infantry moved from Sweden to Finland 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 7 armour, 5 infantry and 15 mech_infantrys moved from Western Germany to Germany 1 armour, 1 artillery and 3 mech_infantrys moved from France to Western Germany Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 2 bombers and 2 fighters British defend with 1 transport; Americans defend with 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser, 2 fighters and 11 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 11 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 91 Sea Zone 1 transport owned by the British, 10 transports owned by the Americans and 4 mech_infantrys owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 105 Casualties for Germans: 2 fighters Casualties for Americans: 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Vologda to Archangel 2 tactical_bombers moved from Bryansk to Archangel 2 bombers moved from 91 Sea Zone to Northern Italy 1 infantry moved from Germany to Western Germany Place Units - Germans 3 armour placed in Novgorod 1 armour and 9 mech_infantrys placed in Western Germany 4 armour placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Russians regular : 0.00 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery and 2 mech_infantrys moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 3 armour moved from Kwangtung to Yunnan 2 fighters, 1 infantry and 4 tactical_bombers moved from Shan State to Burma 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Wake Island to Hawaiian Islands 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 2 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 bombers and 2 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 armour and 2 infantry Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 6/17 hits, 7.83 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Battle in 10 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 3 cruisers, 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 3 cruisers, 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 cruisers, 1 destroyer and 1 transport Non Combat Move - Japanese 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Java to Malaya 2 fighters and 4 tactical_bombers moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 6 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Japan 2 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83 UK_Pacific regular : 0.83 ANZAC regular : -1.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans AA : -0.50 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 artillery moved from Caucasus to 100 Sea Zone 1 infantry moved from Ukraine to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Bulgaria 1 infantry moved from 100 Sea Zone to Bulgaria 1 mech_infantry moved from Turkey to Greece 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 tactical_bomber moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Ukraine 1 mech_infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Caucasus to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Caucasus to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 1 mech_infantry moved from Caucasus to Greece 1 mech_infantry moved from Caucasus to Greece 1 fighter moved from Turkey to Greece Combat - British Battle in Romania Battle in Greece British attack with 1 armour, 1 fighter and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 5/7 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece British win, taking Romania from Germans, taking Greece from Italians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Bryansk British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Bryansk British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Bulgaria British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 2 cruisers in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 aaGun moved from Turkey to Greece 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bulgaria to Ukraine 1 fighter moved from Greece to Turkey 1 tactical_bomber moved from Bulgaria to Turkey 1 mech_infantry moved from Persia to Turkey 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Turkmenistan 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys moved from India to West India Place Units - British 1 armour and 2 infantry placed in Persia 2 armour and 1 fighter placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 41 PUs (2 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 1.17 Germans AA : -0.50 Germans regular : 1.00 British regular : 4.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Albania to Southern Italy Non Combat Move - Italians Place Units - Italians 1 armour and 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Turkey 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17





