Initial test. First time tries.
Mainah (X) vs Stough (L) OOB
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Again I forget about the scramble. I’ll redo the Frenchies.
Also, I tried to edit my ANZAC to move my transport and destroyer to NZ/SZ63, but couldn’t figure out how to do it.
Would you edit those two units please.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turning on Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Volgograd 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33
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Again, if you could edit my ANZAC tran and des to SZ63, that would be great.
On to the Germans
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans win, taking 125 Sea Zone from Russians, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Poland 1 bomber moved from Archangel to Poland 2 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 5 tactical_bombers moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Archangel 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.67 Germans regular : 2.67 British regular : 0.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans win, taking 125 Sea Zone from Russians, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Poland 1 bomber moved from Archangel to Poland 2 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 5 tactical_bombers moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Archangel 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.67 Germans regular : 2.67 British regular : 0.33
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@Stough
Use latest/bottom file.
The edit was for your Anzac des/tt. -
Thanks man. The weekend for you?
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@Stough
Yes. Busy one with many projects at home - fortunately, i have 2 games going on. so i might have to take a break from chores to tend to those :grin: -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus
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@Stough
Perfect timing - almost started project number 1. :joy: -
How do I go back to my non combat move?
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Ugh. I’ll post my turn and then pick up after the combat move.
The fight in Belarus was 1-1 each, with 2 Russians remaining. -
@Stough
You can download the file you posted from the combat move. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 aaGun moved from Timguska to Kansu 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Russia to Vologda 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 infantry moved from Tambov to Bryansk 1 infantry moved from Timguska to Urals 10 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun moved from Timguska to Kansu 1 armour moved from Bryansk to Samara 1 fighter moved from Belarus to Bryansk 5 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 fighter moved from Bryansk to Kansu 1 tactical_bomber moved from Bryansk to Kansu Place Units - Russians 7 infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 2. 1 infantry placed in Ukraine 1 infantry placed in Volgograd Turning on Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00
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Sorry, still missed one, could you move my guy in the Cuac to Volgagrad please .
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Western Australia to 56 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 battleship moved from 56 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 2 cruisers moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Hopei 2 infantry moved from Manchuria to Jehol 2 bombers moved from India to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi Place Units - Japanese 1 bomber and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 3 armour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17 UK_Pacific AA : -0.33 ANZAC regular : -0.33
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone
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God Damnit. I forgot to do the battle in SZ Norway. I’d like to add that battle please.
Also, it doesn’t seem like the game is posting the combat results. Are you getting them via email?I tried to load the game from the combat move, ughhhhh, but then the thing froze up.
I’m going to reload from the saved game above. And do them all over?
Please advise.