• Never mind- I figured it out.

  • 2023 '20

    @Stough
    No scramble.


  • Got it;
    You’re up early.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 factory_minors, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 fighter moved from Syria to Iraq
            1 fighter moved from 97 Sea Zone to Iraq
            1 fighter moved from 97 Sea Zone to Iraq
            1 fighter moved from Malta to 95 Sea Zone
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 battleship moved from 79 Sea Zone to 72 Sea Zone
            1 infantry moved from Persia to Iraq
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery moved from 72 Sea Zone to Kenya
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 bomber; Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 2 : 2/4 hits, 1.17 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 13
                Casualties for British: 3 infantry
                Casualties for Germans: 1 bomber
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 95 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 aaGun moved from Burma to India
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 bomber moved from New Brunswick Nova Scotia to United Kingdom
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 factory_minor placed in Egypt
            1 factory_minor placed in Persia
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.17
    Japanese regular : -0.17
    Neutral_Axis regular : 1.00
    British regular : 1.67
    

    Production/PUs Summary :

    Germans : 44 / 52
    Russians : 37 / 38
    Japanese : 50 / 57
    Americans : 52 / 72
    Chinese : 6 / 12
    British : 32 / 37
    UK_Pacific : 10 / 12
    Italians : 10 / 6
    ANZAC : 10 / 13
    French : 8 / 0
    Dutch : 4 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Sorry, I forgot about my UK destroyer in SZ 80; would you place him in SZ81 Please?

  • 2023 '20

    @Stough
    No problem. Will be tonight.
    Yeah - I work M-F 530 am to 230pm east us time, with an hour comute. I can usually get, say ANZAC or Italy done before work - but not the big turns.


  • I’m good for the next 14 hours or so. But after that I’ll be flying from Bangkok to Beijing and then being processed for quarantine starting tomorrow at 9:30 PM and going until noon or so the next day. I think that translates as 9:30 AM Tuesday until after midnight for you.

  • 2023 '20

    TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            2 armour moved from Albania to Greece
            2 infantry moved from Albania to Greece
            1 bomber moved from Southern Italy to Greece
            2 fighters moved from Southern Italy to Greece
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            2 armour moved from Albania to Greece
            2 infantry moved from Albania to Greece
            1 bomber moved from Southern Italy to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 2/5 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Neutral_Allies regular : 1.33
    

    Savegame

  • 2023 '20

    @Stough
    That does not sound fun.
    Italy is struggling . . . .


  • I feel like the entire Axis team has to devout their entire existence to Italy just to get them to being close to 20 IPC’s.


  • TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 61 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 61 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 61 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from United Kingdom to Algeria
            1 infantry moved from Syria to Iraq
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Hold off on Germany , I forgot that French dude in Subsaharan Africa


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 61 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from United Kingdom to Algeria
            1 infantry moved from Syria to Iraq
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Ok. Germany can go. If there is some French scientist I forgot to move in Antartica I’m going to lose my mind.

  • 2023 '20

    @Stough
    Easy to forget that one - no french transports

  • 2023 '20

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Holland Belgium to 115 Sea Zone
            1 tactical_bomber moved from Romania to Bessarabia
            2 armour moved from Germany to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Romania to Bessarabia
            4 armour moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Bessarabia
            1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    

    Savegame

  • 2023 '20

    @Stough
    I am proceeding. Scramble in SZ 115 would be suicidal, and I will submerge sub.

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