@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Classic Bretters vs Captain Napalm
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to East Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from Germany to East Europe Combat - Germans Battle in East Europe Germans attack with 1 bomber and 4 infantry British defend with 2 infantry Germans roll dice for 1 bomber and 4 infantry in East Europe, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 2 infantry in East Europe, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the British lost in East Europe Germans roll dice for 1 bomber and 4 infantry in East Europe, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from East Europe to Germany Place Units - Germans 1 armour and 3 infantry placed in Germany 1 armour and 3 infantry placed in South Europe Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : -1.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7 Purchase Units - British British buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 6 transports moved from Baltic Sea Zone to North Sea Zone 4 armour and 4 infantry moved from United Kingdom to North Sea Zone 4 armour, 4 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 4 armour and 4 infantry moved from Baltic Sea Zone to East Europe 5 armour and 12 infantry moved from Karelia S.S.R. to East Europe Combat - British Battle in East Europe British attack with 9 armour and 16 infantry Germans defend with 4 infantry British roll dice for 9 armour and 16 infantry in East Europe, round 2 : 8/1 hits, 7.17 expected hits Germans roll dice for 4 infantry in East Europe, round 2 : 1/1 hits, 1.33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the British lost in East Europe British win, taking East Europe from Germans with 9 armour and 15 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt Place Units - British 4 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Madagascar to West Compass Sea Zone 1 infantry moved from Madagascar to West Compass Sea Zone 2 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Syria Jordan 1 infantry moved from Red Sea Zone to Syria Jordan 1 carrier moved from East Compass Sea Zone to Red Sea Zone 1 battleship moved from East Compass Sea Zone to Red Sea Zone 1 armour, 1 fighter and 4 infantry moved from India to Persia Japanese take Persia from British 1 armour moved from French Indo China to Persia 1 armour moved from French Indo China to Persia 1 armour moved from French Indo China to Persia 1 fighter moved from Persia to Syria Jordan 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour moved from Manchuria to Sinkiang 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from China to India 1 armour moved from China to India 1 armour moved from China to India 1 infantry moved from New Zealand to New Zealand Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan Sea Zone to Manchuria 1 armour moved from Japan Sea Zone to Manchuria 1 armour moved from Japan Sea Zone to Manchuria 1 fighter moved from French Indo China to India 1 fighter moved from East Compass Sea Zone to Red Sea Zone 1 fighter moved from Manchuria to Japan Sea Zone 1 fighter moved from Manchuria to Japan Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands Sea Zone to Caroline Islands Combat - Japanese Battle in Syria Jordan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Syria Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Syria Jordan Japanese win, taking Syria Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Syria Jordan to Red Sea Zone Place Units - Japanese 1 factory placed in India 3 infantry placed in French Indo China 1 submarine and 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters moved from Karelia S.S.R. to Syria Jordan 1 infantry moved from Anglo Sudan Egypt to Syria Jordan Combat - Americans Battle in Syria Jordan Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Syria Jordan, round 2 : 2/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Syria Jordan Americans win, taking Syria Jordan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Syria Jordan to Anglo Sudan Egypt 6 infantry moved from Libya to Anglo Sudan Egypt 1 aaGun and 5 infantry moved from Algeria to Libya 2 armour moved from Algeria to Anglo Sudan Egypt 6 transports moved from West Spain Sea Zone to East Canada Sea Zone 3 armour and 4 infantry moved from West Canada to East Canada Sea Zone 3 armour, 4 infantry and 6 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 armour and 4 infantry moved from West US to West Canada 3 armour and 4 infantry moved from West Spain Sea Zone to Algeria 1 infantry moved from Caucasus to Russia Place Units - Americans 2 bombers placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour and 15 infantry moved from Novosibirsk to Kazakh S.S.R. 2 armour moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 6 armour and 15 infantry Japanese defend with 1 infantry Russians roll dice for 6 armour and 15 infantry in Kazakh S.S.R., round 2 : 5/1 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 6 armour and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 5 infantry moved from Ukraine S.S.R. to East Europe 5 infantry moved from Karelia S.S.R. to East Europe Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 5 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Non Combat Move - Germans 2 armour and 9 infantry moved from West Europe to Germany 3 armour and 13 infantry moved from South Europe to Germany Place Units - Germans 5 armour placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
British AA : 0.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from East Europe to West Europe British take South Europe from Germans British take West Europe from Germans Combat - British Non Combat Move - British 6 transports moved from Baltic Sea Zone to North Sea Zone 4 armour and 4 infantry moved from United Kingdom to North Sea Zone 4 armour, 4 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 4 armour and 4 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from Karelia S.S.R. to East Europe Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 armour and 4 infantry moved from Persia to India 1 armour moved from Sinkiang to India 1 infantry moved from French Indo China to Sinkiang 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 armour moved from Manchuria to French Indo China 1 armour moved from Manchuria to French Indo China 1 armour moved from Manchuria to French Indo China 6 infantry moved from Manchuria to China 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 fighter moved from Japan Sea Zone to India 1 fighter moved from Japan Sea Zone to India 1 fighter moved from Red Sea Zone to India 1 fighter moved from Red Sea Zone to India 1 carrier moved from Red Sea Zone to French Indo China Sea Zone 1 transport moved from Red Sea Zone to French Indo China Sea Zone 1 battleship moved from Red Sea Zone to French Indo China Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 2 infantry and 1 transport moved from Caroline Islands Sea Zone to French Indo China Sea Zone 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 3 armour, 1 carrier, 1 submarine and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 3 armour moved from French Indo China Sea Zone to French Indo China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in India 2 fighters placed in French Indo China 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8 Research Technology - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 fighters EDIT: Adding units owned by Japanese to Germany: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Americans Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Syria Jordan to Persia British take Persia from Japanese Combat - Americans Non Combat Move - Americans 9 infantry moved from Anglo Sudan Egypt to Syria Jordan 2 fighters moved from Anglo Sudan Egypt to East Europe 1 aaGun and 5 infantry moved from Libya to Anglo Sudan Egypt 3 armour moved from Algeria to Anglo Sudan Egypt 4 infantry moved from Algeria to Libya 5 armour moved from Anglo Sudan Egypt to Syria Jordan 2 armour moved from Anglo Sudan Egypt to Syria Jordan 6 transports moved from West Spain Sea Zone to East Canada Sea Zone 4 armour and 4 infantry moved from West Canada to East Canada Sea Zone 4 armour, 4 infantry and 6 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 armour and 4 infantry moved from West Spain Sea Zone to Algeria 2 bombers moved from West US to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Russia to Novosibirsk Place Units - Americans 2 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Evenki National Okrug 2 armour moved from Kazakh S.S.R. to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 2 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from East Europe to South Europe Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Evenki National Okrug 2 armour moved from Kazakh S.S.R. to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 2 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from East Europe to South Europe Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 aaGun EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Germany to South Europe 1 armour moved from Germany to South Europe 1 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 armour Germans roll dice for 1 armour and 1 infantry in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour in West Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in West Europe Germans win, taking West Europe from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in South Europe Germans attack with 1 armour and 1 infantry British defend with 1 factory; Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in South Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in South Europe Germans win, taking South Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 7 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9 Purchase Units - British British buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 infantry moved from East Europe to South Europe Combat - British Battle in South Europe British attack with 2 fighters and 2 infantry Germans defend with 1 armour, 1 factory and 1 infantry British roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in South Europe British roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 armour in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Europe British win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 2 fighters moved from South Europe to East Europe 6 transports moved from Baltic Sea Zone to North Sea Zone 3 armour and 5 infantry moved from United Kingdom to North Sea Zone 3 armour, 5 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 5 infantry moved from Baltic Sea Zone to East Europe 1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan Place Units - British 1 armour and 12 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.50
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9 Purchase Units - British British buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 infantry moved from East Europe to South Europe Combat - British Battle in South Europe British attack with 2 fighters and 2 infantry Germans defend with 1 armour, 1 factory and 1 infantry British roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in South Europe British roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 armour in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Europe British win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 2 fighters moved from South Europe to East Europe 6 transports moved from Baltic Sea Zone to North Sea Zone 3 armour and 5 infantry moved from United Kingdom to North Sea Zone 3 armour, 5 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 5 infantry moved from Baltic Sea Zone to East Europe 1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan Place Units - British 1 armour and 12 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by British from Finland Norway: 1 aaGun EDIT: Adding units owned by British to Karelia S.S.R.: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.50