Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Bulgaria to Bessarabia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            6 submarines moved from 42 Sea Zone to 36 Sea Zone
    

    Savegame

  • 2007 AAR League

    SZ 36, submerge your sub?


  • @akreider2 Yes submerge

  • 2007 AAR League

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            6 submarines moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 36 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 destroyer, 1 submarine and 6 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    3 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                ANZAC win, taking Malaya from Japanese, taking 36 Sea Zone from Neutral with 6 submarines remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 destroyer and 6 transports
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            2 bombers moved from Ukraine to Smolensk
            3 bombers moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Archangel
            2 mech_infantrys moved from Eastern Poland to Archangel
            2 bombers moved from Ukraine to Smolensk
            1 infantry moved from Rostov to Tambov
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Bryansk
            1 armour moved from Tambov to Volgograd
            1 mech_infantry moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/11 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 2 : 1/6 hits, 3,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 3 : 4/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Smolensk, round 2 : 4/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Smolensk to Ukraine
            4 bombers moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 armour moved from Finland to Norway
            1 armour moved from Finland to Novgorod
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Rostov to Volgograd
            2 armour moved from Rostov to Volgograd
            2 armour moved from Rostov to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 armour, 2 bombers and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -1,67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            2 fighters and 2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            4 infantry moved from Russia to Vologda
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major, 3x airfield, 4x factory_minor; Remaining resources: 34 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            4 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 bomber, 4 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
            1 bomber moved from Japan to Yunnan
            1 tactical_bomber moved from Japan to 22 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 7 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 7 artilleries, 2 fighters, 17 infantry and 5 mech_infantrys; Chinese defend with 1 infantry
                    AA fire in Yunnan : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 7 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 17/31 hits, 13,50 expected hits
                    Chinese roll dice for 3 aaGuns, 7 artilleries, 2 fighters, 18 infantry and 5 mech_infantrys in Yunnan, round 2 : 9/32 hits, 11,33 expected hits
                    5 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 infantry owned by the Chinese and 13 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 7 armour, 5 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 10/22 hits, 10,50 expected hits
                    Chinese roll dice for 7 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys in Yunnan, round 3 : 7/18 hits, 6,67 expected hits
                    5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 7 armour, 2 bombers, 4 fighters and 2 tactical_bombers in Yunnan, round 4 : 9/15 hits, 8,17 expected hits
                    Chinese roll dice for 6 artilleries and 2 fighters in Yunnan, round 4 : 4/8 hits, 3,33 expected hits
                    4 armour owned by the Japanese, 6 artilleries owned by the British and 2 fighters owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 4 armour, 9 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 7 artilleries, 2 fighters, 17 infantry and 5 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from 22 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 bomber moved from Yunnan to Anhwe
            1 bomber, 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,4,4,5,2,6,5,5,6,4,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,5
            Japanese collect 29 PUs (9 lost to blockades); end with 29 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -1,33
    Chinese : -1,33
    Japanese : 3,50
    

    Savegame

  • 2007 AAR League

    A 90 IPC swing from expected odds on Yunan. You are still in a lot of trouble with Japan though.

  • 2007 AAR League

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Korea to Kiangsu
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Jehol
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Jehol
                Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
                Americans win, taking 19 Sea Zone from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 3 carriers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Iraq
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            2 artilleries and 2 infantry placed in Eastern United States
            2 carriers and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    AA fire in Northern Italy : : -0.17
    AA fire in Kiangsu : : 0.83
    Japanese : 0.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Kweichow to Yunnan
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 aaGun and 3 armour
                    AA fire in Yunnan : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 3 : 1/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -0.17
    Chinese : 0.50
    Japanese : -1.50
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Korea to Kiangsu
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Jehol
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Jehol
                Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
                Americans win, taking 19 Sea Zone from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 3 carriers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Iraq
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            2 artilleries and 2 infantry placed in Eastern United States
            2 carriers and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Kweichow to Yunnan
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 aaGun and 3 armour
                    AA fire in Yunnan : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 3 : 1/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Tunisia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 carrier, 2 cruisers, 2 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 fighters and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in Borneo
            Battle in Celebes
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                British win, taking Borneo from Japanese, taking Celebes from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                 retreated to Caucasus
                Germans win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Northwest Persia
            6 infantry moved from Persia to Northwest Persia
            2 artilleries, 1 infantry and 5 mech_infantrys moved from India to Burma
            1 bomber moved from Northern Italy to Tunisia
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Celebes to 44 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 bomber and 1 infantry placed in Egypt
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            UK_Pacific collect 22 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -2.00
    Americans : 0.00
    AA fire in Yunnan : : -0.17
    AA fire in Northern Italy : : -0.33
    Chinese : 0.50
    AA fire in Kiangsu : : 0.83
    Japanese : -0.17
    

    Savegame


  • TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor, 11x factory_major; Remaining resources: 0 PUs; 
            Italians buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Romania to Germany
            1 armour moved from Bessarabia to Slovakia Hungary
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor, 11x factory_major; Remaining resources: 0 PUs; 
            Italians buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Romania to Germany
            1 armour moved from Bessarabia to Slovakia Hungary
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 tactical_bomber
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Paulau Island, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Paulau Island, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from New South Wales to 34 Sea Zone
            1 fighter moved from New South Wales to 34 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
            Battle in Caucasus
                French attack with 1 infantry
                Germans defend with 1 infantry
                    French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    French : -0.17
    ANZAC : -1.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Tambov
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 bomber moved from Ukraine to Tambov
            2 bombers moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Germany to Smolensk
            1 bomber moved from Germany to Smolensk
            1 bomber moved from Ukraine to Kazakhstan
            1 bomber moved from Ukraine to Kazakhstan
            1 fighter moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Samara
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Ukraine
            2 bombers and 1 fighter moved from Smolensk to Ukraine
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            3 bombers moved from Samara to Ukraine
            2 bombers moved from Kazakhstan to Ukraine
            1 aaGun, 5 armour, 4 infantry and 3 mech_infantrys moved from Volgograd to Rostov
            1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour moved from Novgorod to Eastern Poland
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Volgograd
            3 armour placed in Novgorod
            1 artillery, 2 bombers and 1 infantry placed in Western Germany
            Germans undo move 4.
            2 bombers placed in Germany
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -2,00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Samara to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Paulau Island to French Indo China
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to Siam
            1 bomber moved from French Indo China to Siam
            3 fighters moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Siam
                Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 4/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,4,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,3,3,6
            Japanese collect 12 PUs (15 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,67
    Japanese : -0,50
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Tunisia to Northern Italy
            1 bomber moved from Korea to Kiangsu
            1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Korea to Jehol
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 3 damage total. 
            Battle in Normandy Bordeaux
            Battle in Paulau Island
            Battle in Philippines
            Battle in Jehol
                Americans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Jehol
                Americans win, taking Normandy Bordeaux from Germans, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Jehol from Japanese with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 bomber moved from Kiangsu to Korea
            3 carriers, 4 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 armour moved from Iraq to Northwest Persia
            1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 carriers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Northern Italy : : -0.17
    AA fire in Kiangsu : : -0.17
    Japanese : -0.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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