Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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CaesarsGaul v. NovaSkyLand 2
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 13 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Persia 2 fighters moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Western Germany to Persia Combat - Italians Battle in 94 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 1 bomber moved from Persia to Iraq 1 armour and 2 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Egypt 10 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 3 fighters moved from New Guinea to Caroline Islands Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 3 fighters moved from New Guinea to Caroline Islands Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 6 artilleries and 20 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Novgorod to Vologda 1 bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Bryansk 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 armour moved from Finland to 127 Sea Zone 1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 4 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Nenetsia Battle in 110 Sea Zone Germans attack with 4 bombers, 1 cruiser and 2 fighters British defend with 1 destroyer Germans roll dice for 4 bombers, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans win, taking Nenetsia from Russians with 4 bombers and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 cruiser Casualties for British: 1 destroyer Battle in Bryansk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 6 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 20 infantry in Smolensk, round 2 : 7/26 hits, 6.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 aaGun, 2 armour and 2 mech_infantrys moved from Belarus to Smolensk 1 aaGun moved from Western Ukraine to Ukraine 4 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Ukraine to Romania 2 tactical_bombers moved from Vologda to Novgorod 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 battleship and 1 carrier moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 4 bombers moved from 110 Sea Zone to Western Germany 1 aaGun, 2 artilleries and 3 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 4 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Russia 1 mech_infantry moved from Volgograd to Russia 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov Non Combat Move - Russians Place Units - Russians 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Tsinghai to Volgograd 1 armour and 1 mech_infantry moved from Novosibirsk to Tambov Japanese take Samara from Russians 5 bombers moved from Tsinghai to Tambov 2 fighters and 2 tactical_bombers moved from Tsinghai to Volgograd 1 fighter and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 submarine moved from 40 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd Combat - Japanese Battle in 76 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 76 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for British: 1 cruiser Battle in 81 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Japanese attack with 1 armour, 5 bombers and 1 mech_infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 5 bombers and 1 mech_infantry in Tambov, round 2 : 4/7 hits, 4.00 expected hits Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov Japanese win, taking Tambov from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 3 bombers moved from Japan to Novosibirsk 3 artilleries, 2 infantry and 3 mech_infantrys moved from Novosibirsk to Samara 5 bombers moved from Tambov to Novosibirsk 3 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk 1 artillery and 2 infantry moved from Kazakhstan to Samara 4 armour moved from Tsinghai to Samara 2 artilleries and 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Timguska to Novosibirsk 1 infantry moved from Yenisey to Timguska 5 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone 5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry and 5 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 5 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 4 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 1.17 French : -0.33 Russians : -0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 armour moved from Morocco to 91 Sea Zone 3 artilleries moved from Morocco to 91 Sea Zone 10 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 armour moved from 91 Sea Zone to Spain 11 infantry moved from 91 Sea Zone to Spain 4 mech_infantrys moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 5 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Morocco to Spain 1 fighter moved from Morocco to Spain 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 6 bombers moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 6 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 tactical_bomber moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to United Kingdom 1 fighter moved from Spain to United Kingdom 1 bomber moved from Spain to United Kingdom 6 bombers moved from 104 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Brazil 1 artillery, 6 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 5.33 Neutral_True : 1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Kiangsi 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 armour moved from Morocco to 91 Sea Zone 3 artilleries moved from Morocco to 91 Sea Zone 10 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 armour moved from 91 Sea Zone to Spain 11 infantry moved from 91 Sea Zone to Spain 4 mech_infantrys moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 5 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Morocco to Spain 1 fighter moved from Morocco to Spain 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 6 bombers moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 6 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 tactical_bomber moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to United Kingdom 1 fighter moved from Spain to United Kingdom 1 bomber moved from Spain to United Kingdom 6 bombers moved from 104 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Brazil 1 artillery, 6 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Kiangsi 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from West India to Eastern Persia British take Eastern Persia from Japanese 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 3 infantry moved from Burma to Yunnan 3 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Union of South Africa to Rhodesia 1 carrier, 1 destroyer and 2 transports moved from 78 Sea Zone to 39 Sea Zone Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from India to West India 1 fighter moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 fighter moved from Yunnan to India Place Units - British 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs Place Units - UK_Pacific 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0.67 British : 1.83 Americans : 5.33 Neutral_True : 1.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 16 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from Iraq to Southern Italy Place Units - Italians 3 infantry placed in Egypt 10 infantry placed in Northern Italy 1 infantry placed in Southern France 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery moved from 41 Sea Zone to Sumatra 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 infantry placed in New South Wales 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery moved from 41 Sea Zone to Sumatra 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 infantry placed in New South Wales 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa French take French Equatorial Africa from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 1 armour moved from Smolensk to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Russia 5 armour, 6 artilleries, 20 infantry and 8 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Vologda to Russia 1 armour moved from Nenetsia to Russia 1 bomber and 3 tactical_bombers moved from Novgorod to Russia 2 bombers moved from Romania to Russia 8 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 12 armour, 2 artilleries, 1 factory_major, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/57 hits, 20.83 expected hits Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/55 hits, 21.17 expected hits 21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 6 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/33 hits, 16.83 expected hits Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/34 hits, 14.17 expected hits 2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 4 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 3 armour, 11 bombers and 3 tactical_bombers in Russia, round 4 : 7/17 hits, 10.83 expected hits Russians roll dice for 2 aaGuns, 12 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Russia, round 4 : 11/16 hits, 8.17 expected hits 4 armour owned by the Russians, 1 artillery owned by the Russians, 5 bombers owned by the Germans, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 6 bombers in Russia, round 5 : 4/6 hits, 4.00 expected hits Russians roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5.83 expected hits 4 armour owned by the Russians and 5 bombers owned by the Germans lost in Russia Germans roll dice for 1 bomber in Russia, round 6 : 1/1 hits, 0.67 expected hits Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/7 hits, 3.83 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -142 Casualties for Germans: 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers Casualties for Russians: 2 aaGuns, 9 armour, 2 artilleries, 36 infantry and 2 mech_infantrys Non Combat Move - Germans 1 battleship moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Northern Italy to Switzerland Germans take Switzerland from Neutral_True 1 aaGun moved from Northern Italy to France 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Nenetsia to Vologda 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Germans 3 armour placed in Ukraine 1 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Western Germany Germans undo move 3. 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Western Germany Germans undo move 4. Germans undo move 1. 2 armour and 1 mech_infantry placed in Ukraine Germans undo move 2. 1 armour and 2 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -2.17 Russians : 4.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 4 armour, 4 artilleries, 4 infantry and 3 mech_infantrys moved from Samara to Russia 1 armour moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 8 bombers, 7 fighters and 5 tactical_bombers moved from Novosibirsk to Russia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa Combat - Japanese Battle in Union of South Africa Battle in Russia Japanese attack with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber Japanese roll dice for 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 16/38 hits, 18.17 expected hits Russians roll dice for 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 1/10 hits, 4.67 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 2 fighters owned by the Russians and 3 armour owned by the Russians lost in Russia Japanese captures 6PUs while taking Russians capital Japanese converts factory_major into different units Japanese win, taking Union of South Africa from British, taking Russia from Russians with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 3 infantry, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 infantry Casualties for Russians: 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Turkey Japanese take Turkey from Neutral_True 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 aaGun, 2 artilleries and 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk 8 bombers, 7 fighters and 5 tactical_bombers moved from Russia to Samara Place Units - Japanese 1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians : -3.67 Japanese : -2.17