Title: Whoa, a german fleet!
Date: 3/13/09
Special Rules: 1941 with Tech but not Nos
Victor: Allies Victory > Axis Concession
Game Length: 5 full rounds
Bias: Slight Allied advantage.
Description:
Allies: Mostly go after Europe, build some forces in Pacific. Allies go after Italy hard first, then focus on Germany.
Axis: Japan tries to squash Russia, then ends up helping Germany/Italy. Germany builds carrier and later a battleship and destroyer.
3/13/2009 1941 with Tech but not Nos General Strategy: Attack Europe
Ger Russia Japan UK Italy USA
1 33 29 29 35 10 40
2 37 27 34 32 10 40
3 35 28 40 29 10 38
4 32 34 43 28 9 38
5 27 32 45 31 15 Game Conceeded
Major Events
1 Garmany builds carrier, sinks UK Battleship, Japan does not take Philipes, US gets long range Air
2 UK holds egypt, sinks Italian fleet with bombers, Germany and Russia trade territories, Japan IC in Manchuria
3 Germany buys more fleet, Japan takes India, Philipenes, UK/UK combine fleets in atlantic
4 Germans lose in Libya, Russia takes Norway and Finland, Stalemate in Poland, Japan sends planes to Europe
5 UK Sinks german fleet, USA invades NE Europe and destroys 6 fighters and bomber there, USA sinks most of Japan fleet
Economic Breakdown
G J It
1 33 29 10 72
2 37 34 10 81
3 35 40 10 85
4 32 43 9 84
5 27 45 15 87
Axis 164 191 54 409
R UK US
1 29 35 40 104
2 27 32 40 99
3 28 29 38 95
4 34 28 38 100
5 32 31 38 101
Allies 150 155 194 499
Commentary:
This game had a slight Allied bias in terms of skill. However on another table we had a similar setup, but with a slight Axis bias in terms of skill. Their game the Allies still won, but it took 9 turns. Too early to tell in my opinion to make a definitive conclusion, but I’d say it’s looking like with NOs 1941 has an Axis bias. Without NOs a slight Allied bias for 1941. Can anyone say “variable N.O. value bid system”?
Sample Allies Bid: “I play allies and I’ll give you 40% N.Os” (this means All IPCs worth 2 IPCs instead of 5 IPCs, with the 10 IPC Russian One being with 4 IPCs)