TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 7 Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 harbour and 12 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Non Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 14 fighters, 2 marines, 7 submarines and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
5 fighters moved from 39 Sea Zone to Ceylon
5 tactical_bombers moved from French Indo China to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 bomber, 6 fighters and 2 tactical_bombers moved from French Indo China to Ceylon
2 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Hunan to Anhwe
2 artilleries moved from Kweichow to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
2 mech_infantrys moved from French Indo China to Shan State
1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Buryatia to Manchuria
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 aaGun, 3 armour and 6 infantry placed in Japan
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 harbour placed in Ceylon
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,4,2,6,5,2,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,3,3,4,4,1,6,5
Japanese collect 48 PUs (21 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 13 infantry and 7 transports; Remaining resources: 8 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to Iwo Jima
12 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Guam
Americans attack with 1 artillery, 12 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 12 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 7/15 hits, 7.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking 20 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Guam from Japanese with 1 artillery, 12 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Guam to 21 Sea Zone
8 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 6 destroyers moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 8 infantry moved from Morocco to Algeria
4 fighters moved from 110 Sea Zone to Gibraltar
2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Americans
7 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 4 damage total.
Non Combat Move - British
1 bomber moved from Southern Italy to Algeria
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 marine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
4 fighters moved from United Kingdom to Gibraltar
1 armour and 3 infantry moved from Egypt to Trans-Jordan
3 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 22 Sea Zone to 35 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,2,5,6,4,3,3,5,3,4,5,1,6,1,3,2,1,3,4,1,6,5,5,1,3,3,3,4,4,5,5,5,1,2,2,5,6,3,2,2,3,6,5,1,6,6,3,3,5,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -1.00
AA fire in Southern Italy : : -0.17
Japanese : -0.67
rather see my bomber get shot down then a worthless bombing like that!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,2,2,5,2,5,6,4,4
Italians collect 1 PU (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Philippines
Non Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
15 armour and 19 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 4 mech_infantrys moved from Caucasus to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 17 armour and 23 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 17 armour and 23 mech_infantrys in Iraq, round 2 : 13/40 hits, 12.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 17 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Germany to Southern Italy
3 armour, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers moved from Western Germany to Southern Italy
7 infantry moved from Western Germany to France
2 armour and 2 mech_infantrys moved from France to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 aaGun and 14 infantry moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Ukraine
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 71 PUs (5 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 infantry
EDIT: Adding units owned by Russians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 marines, 7 submarines, 8 tactical_bombers and 2 transports moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 76 Sea Zone to British Somaliland
Combat - Japanese
Battle in British Somaliland
Non Combat Move - Japanese
13 fighters moved from Ceylon to Iraq
2 bombers and 3 tactical_bombers moved from Ceylon to Iraq
3 infantry and 1 mech_infantry moved from Shan State to French Indo China
2 artilleries and 3 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,4,6,5,4,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,1,2,5,5,1,6,2,4,6
Japanese collect 34 PUs (32 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Game locked up so had to reload. Just edited off the loss of the sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Celebes
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Celebes from Japanese, taking Southern France from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber and 4 fighters moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 7 infantry moved from Morocco to 91 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
13 infantry and 7 transports moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
5 carriers, 1 cruiser, 4 destroyers, 8 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 aaGun and 7 infantry moved from Algeria to Morocco
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Americans
2 artilleries, 2 fighters and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 35 Sea Zone
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
3 infantry moved from Egypt to Alexandria
3 artilleries and 14 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 2 artilleries and 8 infantry moved from India to Burma
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Algeria to Gibraltar
1 aaGun, 3 artilleries and 9 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to French Equatorial Africa
1 fighter moved from 91 Sea Zone to French Equatorial Africa
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in Egypt
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Celebes
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Celebes from Japanese, taking Southern France from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber and 4 fighters moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 7 infantry moved from Morocco to 91 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
13 infantry and 7 transports moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
5 carriers, 1 cruiser, 4 destroyers, 8 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 aaGun and 7 infantry moved from Algeria to Morocco
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Americans
2 artilleries, 2 fighters and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 35 Sea Zone
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
3 infantry moved from Egypt to Alexandria
3 artilleries and 14 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 2 artilleries and 8 infantry moved from India to Burma
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Algeria to Gibraltar
1 aaGun, 3 artilleries and 9 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to French Equatorial Africa
1 fighter moved from 91 Sea Zone to French Equatorial Africa
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in Egypt
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
please use second file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 2x airfield; Remaining resources: 1 PUs;
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,5,6,5,4,1,3,3,1
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Battle in Borneo
Battle in Malaya
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
Place Units - ANZAC
3 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
16 armour and 23 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 20 armour and 26 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 26 mech_infantrys in Trans-Jordan, round 2 : 14/46 hits, 14.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 20 armour and 25 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
2 armour and 4 mech_infantrys moved from Caucasus to Iraq
6 bombers moved from Southern Italy to Timguska
6 bombers moved from Western Germany to Timguska
3 infantry moved from Novgorod to Karelia
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 12 infantry moved from France to Normandy Bordeaux
7 tactical_bombers moved from Southern Italy to Iraq
1 tactical_bomber moved from Ukraine to Iraq
1 fighter moved from Ukraine to Southern Italy
Place Units - Germans
1 artillery placed in Normandy Bordeaux
1 airfield placed in Timguska
1 armour and 6 bombers placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 73 PUs (5 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.67
Americans : -0.33
So I am sitting here going “Why did he move into the Pacific?” Frankly I thought you were doing a great job of putting pressure on stopping the Axis from taking Egypt or getting back a second VC somewhere else. So I was like why go after Japan? So I went back and looked at the BM3 rules and found that if the Axis loses Berlin or Tokyo they need an additional VC on the other side of the board to win. Very interesting. I guess I should have read the rules more closely.
I am going to say right off, and I know you had nothing to do with the BM3 Rules, I do not like that rule at all. It totally changes the entire game. One very important part of splitting the board into two victory conditions was so the Allies, who have a lot more money, cannot concentrate on one side of the board. This rule allows them to do that.
For this game, luckily, I am in a position to get further resources to Japan but that is pure luck. It was not planned in any way, shape or form. Obviously I should have bought 10 infantry last time in Japan instead of the 3 fighters.
Another thing I learned because you kept playing! Thank you!
I was out for a while and a thought popped into my head that maybe the rule about needing to control Berlin/Tokyo was a new rule and not an OOB rule. As soon as I got back I was going to make sure you aware but it never crossed my mind before that. Been 7 years since I have played OOB.
Personally I think its one of the best features of BM3. The fact that you can abandon half the game for a VC rush as axis is complete nonsense. Meanwhile allies have to technically get both Tokyo and Berlin.
OOB is so broken, I have no desire to ever play it again. Not sure how you keep getting games with bids in 30s. I doubt I would take less than 70.
Havent looked at german turn, let me know if you need to redo it.
You are still in good shape but far from the certainty you had if the rules werent what they are.
@ksmckay
Nope, Germany is good. I figured it out after taking Italy and before taking Germany.