Erinmores (Allies +14) vs jim010 (Axis) global OOB

  • Customizer

    @erinmores if I do that, then they are not available to hit Yunnan if I need to.


  • @jim010 well, you can attack Yunnan this round for sure

  • Customizer

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Libya
    
        Combat - Italians
            Italians creates battle in territory 91 Sea Zone
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 cruiser
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Greece to Romania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.50
    

    Savegame

  • Customizer

    Game wouldn’t let me pass through Gibraltar with my sub, even though it is legal. I had to edit it in. Lost anyways.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Siam
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Siam
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.17
    

    Savegame


  • @jim010 annoying when triple a doesn’t follow the rules. Big round coming up, USA is in the mix.

  • Customizer

    USA is not at war until the end of their build turn.


  • @jim010 USA is at war now. Top of Round 4. Per the rules, declared war at end of turn 3 and collected all bonuses. So JAPAN definitely wants to brace for attack - that’s why my ships are aligned to prevent any ship blocker moving in between Hawaii and SZ 6

  • Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 armour moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 6 infantry moved from Karelia to Novgorod
            19 armour, 4 artilleries, 24 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            6 armour and 1 mech_infantry moved from Poland to Belarus
            1 fighter moved from Southern France to Western Germany
            2 artilleries moved from Southern France to France
            1 artillery moved from Western Germany to France
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            3 fighters moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            4 aaGuns, 2 armour, 3 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            5 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 unit repaired.
            2 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Central Mongolia to Suiyuyan
            1 infantry moved from Central Mongolia to Suiyuyan
            1 artillery moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Yunnan
            2 artilleries moved from Hunan to Yunnan
            1 armour moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 armour moved from French Indo China to Yunnan
            2 bombers moved from Kwangsi to Siam
            3 artilleries, 7 fighters, 5 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
            2 tactical_bombers moved from 36 Sea Zone to Yunnan
            2 fighters moved from 36 Sea Zone to Yunnan
            3 armour moved from Kwangtung to Yunnan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Siam
                Japanese attack with 2 bombers
                ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 bombers in Siam, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Siam
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Yunnan
                Japanese attack with 4 armour, 5 artilleries, 9 fighters, 6 infantry and 8 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry; Chinese defend with 3 artilleries and 14 infantry
                    AA fire in Yunnan : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 4 armour, 5 artilleries, 9 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 12/32 hits, 15.33 expected hits
                    Chinese roll dice for 2 aaGuns, 1 armour, 5 artilleries, 1 fighter and 21 infantry in Yunnan, round 2 : 9/28 hits, 9.83 expected hits
                    6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 aaGuns owned by the British and 10 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 4 armour, 2 artilleries, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 8/23 hits, 12.50 expected hits
                    Chinese roll dice for 1 armour, 5 artilleries, 1 fighter and 11 infantry in Yunnan, round 3 : 6/18 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 3 armour owned by the Japanese, 4 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 9 fighters and 7 tactical_bombers in Yunnan, round 4 : 11/17 hits, 9.67 expected hits
                    Chinese roll dice for 1 armour, 5 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 2/10 hits, 3.83 expected hits
                    2 fighters owned by the Japanese, 2 artilleries owned by the British, 3 infantry owned by the British, 1 fighter owned by the British, 3 artilleries owned by the Chinese and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 3 armour, 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry
                Casualties for Chinese: 3 artilleries and 14 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Siam to Kwangsi
            2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Japan to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            5 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Amur to Sakha
            1 aaGun moved from Jehol to Manchuria
    
        Place Units - Japanese
            1 fighter and 4 submarines placed in 6 Sea Zone
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    AA fire in Yunnan : : -1.00
    Chinese : -3.50
    Japanese : -4.50
    

    Savegame

  • Customizer

    If you hit japan, put 1 kamikazi on each destroyer, cruiser and carrier. Use them all, but 1 each only.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from 101 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to 26 Sea Zone
            2 bombers moved from Midway to Queensland
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 bomber and 2 fighters placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Sikang
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from 101 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to 26 Sea Zone
            2 bombers moved from Midway to Queensland
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 bomber and 2 fighters placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Sikang
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Gibraltar to 119 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 119 Sea Zone to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            1 armour, 2 infantry and 3 mech_infantrys moved from India to Burma
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 bomber and 1 tactical_bomber moved from Eastern Persia to India
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 battleship moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - British
            3 fighters placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.17
    Americans : 0.50
    Chinese : -0.33
    Japanese : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Ukraine
                  Italians take Bessarabia from Russians
                  Italians take Ukraine from Russians
            1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Italians take Tobruk from ANZAC
            1 armour moved from Eastern Poland to Archangel
                  Italians take Archangel from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Algeria to Libya
            5 submarines moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Dutch New Guinea to New Guinea
            1 battleship and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 airfield placed in Java
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Dutch New Guinea to New Guinea
            1 battleship and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 airfield placed in Java
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 Challenging. Have not seen the German Panzer Strategy before. Combined with an equally aggressive Japanese force. Has me studying the board between moves.

Suggested Topics

  • 1
  • 50
  • 29
  • 115
  • 181
  • 149
  • 348
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.0k

Users

39.3k

Topics

1.7m

Posts