• @Panther thank you. I didn’t know this, but I’ve seen other people do it.

  • Customizer

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 armour and 1 infantry moved from Korea to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Amur, round 2 : 2/14 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Amur from Russians with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            5 fighters moved from Shantung to Jehol
            2 tactical_bombers moved from Shantung to Jehol
            3 tactical_bombers moved from Yunnan to Jehol
            2 bombers moved from Kwangsi to Kiangsu
            1 artillery and 5 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 artillery moved from Chahar to Suiyuyan
            2 artilleries and 2 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 aaGun moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 carrier and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Russians : -0.33
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Western United States
            1 tactical_bomber moved from 10 Sea Zone to Western United States
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 bomber moved from Central America to Hawaiian Islands
            4 mech_infantrys moved from Central United States to Western United States
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            4 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Western United States
            1 tactical_bomber moved from 10 Sea Zone to Western United States
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 bomber moved from Central America to Hawaiian Islands
            4 mech_infantrys moved from Central United States to Western United States
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            4 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 factory_minors; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            1 bomber moved from United Kingdom to 88 Sea Zone
    
        Combat - British
            Battle in 88 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 88 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 88 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 88 Sea Zone to French West Africa
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 armour moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry moved from Suriname to Brazil
            1 artillery moved from 88 Sea Zone to Suriname
            1 infantry moved from 88 Sea Zone to Suriname
            1 fighter moved from French West Africa to Egypt
            1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 artilleries moved from Ethiopia to 76 Sea Zone
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 artilleries moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from Kenya to Egypt
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            2 infantry moved from Shan State to Burma
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            4 mech_infantrys moved from India to Burma
            2 fighters moved from India to Burma
            2 fighters moved from United Kingdom to French West Africa
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 factory_minor placed in Iraq
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,00
    Chinese : -0,17
    Japanese : 0,00
    

    Savegame


  • @jim010 damn it - I could’ve held Yunnan! I just forgot about the Anzac Fighters… :/ :D Well you would’ve won, but with the loss of 28 units, it’s usually not something Japan goes for this early… Damn it. Japan gets a little free time ;)

  • Customizer

    I am not that experienced with the Pacific end of things, but I wanted the option to hit a Yunnan stack or a Russian stack. I figured I would lose alot of planes in Yunnan but still win if you stacked, but you would lose everything and not have a followup. That was my thinking.


  • @jim010 true, but the amount of planes you would lose (around 10-11 according to Batlecalculator), would be pretty crippling for Japan - US are still very much present in the east and UK Pacific are kind of rich, compared to what they’re used to. They can buy 10 inf next turn. Of course China would be emptied out, but they are always able to put in 5 inf somewhere :p

  • Customizer

    Perhaps. But China and india emptied takes alot of options off the table for you. I would have done it, even with your Japan first tactic.


  • @jim010 it’s all ifs now ;) Anyway, India wouldn’t have been emptied. As I said I could have put in 10 Infantry, giving me enough to build a meaningful defense, so Japan would have had to spend at least 3-4-5 rounds getting ready for the India battle. I could send new planes from the middle east. England are the second most annoying nation after CHina haha :D

  • Customizer

    That destroyer by crete is so well hidden, I almost missed it.

  • Customizer

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 88 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Algeria
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
            Battle in 88 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win, taking Gibraltar from British, taking Morocco from French with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Algeria
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Greece to Bulgaria
            1 bomber moved from 99 Sea Zone to Tobruk
            3 aaGuns moved from Northern Italy to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 cruisers moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : -0.67
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            5 infantry moved from Romania to Eastern Poland
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            3 artilleries and 11 infantry moved from Poland to Eastern Poland
            6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            3 armour and 5 infantry moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 10/36 hits, 10.00 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Eastern Poland
            10 artilleries moved from Germany to Poland
            10 armour moved from Western Germany to Poland
            1 artillery moved from Southern France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 tactical_bombers moved from Western Germany to Tobruk
            3 fighters moved from Western Germany to Tobruk
            3 aaGuns moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
    
        Place Units - Germans
            9 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -2.17
    

    Savegame

  • Customizer

    Wonderful … forgot to move the Germans in the north … whatever …

    My biggest complaint of playing online is that I always miss something because I’m only ever looking at a small section at a time. And panning out doesn’t help.


  • @jim010 just edit it. that’s basically houserules on this webpage :) For me the limit is that you edit forgotten things either right before you post or as fast as possible after. This is 2 mins, so just edit it :) Might had been different if I had been 15-20 minutes into my turn :p

  • Customizer

    That’s ok. Thanks for the offer. Its just a friendly game. You missed Yunnan, I missed Karelia. All good. Makes a difference in my advance, but whatever. Until I improve my Pacific play, not sure I’ll make it.


  • @jim010 alright no problems :) I also missed the british cruiser that’s just chilling east of Africa for no good reason :p Shit happens. Nothing crucial.

  • Customizer

    I was tempted to try my luck and hit those transports. Hit it with Italy, and then try with the German bomber. I really wanted to! That cruiser would have certainly put a stop to that.

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