2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            3 infantry moved from Poland to Baltic States
            2 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            3 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Belarus
            6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Western Ukraine
                Germans attack with 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 18/42 hits, 11,00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 3/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 3 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Yugoslavia
            2 bombers moved from Tunisia to Southern Italy
            2 artilleries and 1 infantry moved from Holland Belgium to France
            1 infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 tactical_bombers moved from Alexandria to Southern Italy
            3 aaGuns moved from Eastern Poland to Western Ukraine
            7 infantry moved from Poland to Eastern Poland
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 bomber placed in Western Germany
            4 armour and 1 mech_infantry placed in Germany
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 9,17
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
            7 infantry moved from Amur to Korea
            10 infantry moved from Amur to Korea
            1 armour moved from Szechwan to Kwangsi
            1 mech_infantry moved from Szechwan to Kwangsi
    
        Combat - Russians
            Battle in Kwangsi
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangsi
                Russians win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 17 infantry in Korea, round 2 : 1/17 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 16 infantry in Korea, round 3 : 5/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            3 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 armour moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            2 mech_infantrys moved from Volgograd to Sikang
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            4 aaGuns, 3 artilleries and 24 infantry moved from Bryansk to Tambov
            4 infantry moved from Bryansk to Tambov
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            1 fighter placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,4,6,3
            Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.50
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to Kwangsi
            12 infantry moved from Manchuria to Korea
            2 tactical_bombers moved from Anhwe to Korea
            1 fighter moved from Anhwe to Korea
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            2 bombers moved from Caroline Islands to Korea
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Yunnan
                Japanese attack with 1 artillery and 4 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Korea
                Japanese attack with 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 15 infantry
                    AA fire in Korea : 2/6 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/18 hits, 5,67 expected hits
                    Russians roll dice for 2 aaGuns and 15 infantry in Korea, round 2 : 5/15 hits, 5,00 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Korea, round 3 : 3/13 hits, 4,83 expected hits
                    Russians roll dice for 11 infantry in Korea, round 3 : 1/11 hits, 3,67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 4 : 6/12 hits, 4,67 expected hits
                    Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 5 : 6/11 hits, 4,50 expected hits
                    Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 15 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Korea to Japan
            1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 56 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
            2 artilleries moved from Malaya to Shan State
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to Anhwe
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour placed in Japan
            2 armour and 1 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 1,00
    Chinese : 0,83
    Russians : -4,00
    Japanese : 0,17
    

    Savegame


  • @Basile_01 I count 4-5 times where Japan has had a 4+ hit rate. This time not so much, but Russians -4 kind of makes up for it. Pretty crazy


  • @Makalakalane The AA fire helped even the scales. But on the whole, Japan is being very lucky. Especially around Australia.

    That BB is some kind of super-hero.


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Would you like to scramble or use kamikaze?


  • @Maxiheimer I scramble my fighter and I use 6 Kamikaze, all on one of the ACs.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3,6
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 carrier and 4 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 fighters and 3 submarines remaining. Battle score for attacker is 35
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 10 Sea Zone to Western United States
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 2,00
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    AA fire in Yunnan : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,17 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2,17 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -0,17
    Chinese : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3,6
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 carrier and 4 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 fighters and 3 submarines remaining. Battle score for attacker is 35
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 10 Sea Zone to Western United States
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    AA fire in Yunnan : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,17 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2,17 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to 80 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 armour moved from 81 Sea Zone to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 11/20 hits, 7,00 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Persia to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 74 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 4,00
    Italians : -0,33
    Americans : 2,00
    AA fire in Yunnan : : -0,17
    Chinese : -0,17
    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 armour and 3 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour and 3 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Alexandria to Tobruk
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            4 infantry moved from Yugoslavia to Bulgaria
            1 aaGun moved from Yugoslavia to Romania
            1 bomber moved from Southern France to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            5 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Ukraine: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Baltic States to Archangel
            2 infantry moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Belarus
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Yugoslavia to Bryansk
            1 bomber moved from Western Germany to Bryansk
            7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 bombers moved from Southern Italy to 81 Sea Zone
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 81 Sea Zone
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 22
                Casualties for British: 1 destroyer and 2 transports
            Battle in Belarus
                Germans attack with 1 armour and 8 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour and 8 infantry in Belarus, round 2 : 1/9 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 7 infantry in Belarus, round 3 : 2/8 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Eastern Poland
            1 bomber moved from Bryansk to Eastern Poland
            7 infantry moved from Eastern Poland to Western Ukraine
            3 aaGuns moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            4 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 artilleries and 1 infantry moved from France to Northern Italy
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Southern Italy
            3 tactical_bombers moved from Southern Italy to Eastern Poland
            2 bombers moved from 81 Sea Zone to Tobruk
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 4 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Yugoslavia
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -0,33
    Russians : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            2 mech_infantrys moved from Sikang to Shensi
            1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
            1 armour moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Russia to Persia
            1 tactical_bomber moved from Russia to Persia
            1 fighter moved from Volgograd to Persia
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
    
        Place Units - Russians
            9 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane I forgot to send my units in java. I will redo the attack but give you a +1 damage in cae you don’t do 2 (you touched once in the battle with no troops).


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier, 1 fighter and 3 submarines
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Americans: 1 carrier, 1 fighter and 3 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Kwangsi to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 armour moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 infantry placed in Kwangtung
            3 fighters placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Americans : -0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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