@cwglee51 Moved your guys to rhodesia.
L20 #1 trulpen (X) vs crockett36 (A+10) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Samara to Volgograd 4 armour and 3 mech_infantrys moved from Bryansk to Volgograd Russians take Rostov from Italians 1 tactical_bomber moved from Russia to Volgograd 5 fighters moved from Russia to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Tambov 2 infantry moved from Bryansk to Tambov 2 artilleries moved from Russia to Tambov 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Russia to Smolensk 9 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery moved from Russia to Vologda 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Bryansk to Smolensk 6 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 5 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 4 armour, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys AA fire in Volgograd : 2/6 hits, 1.00 expected hits 2 fighters owned by the Russians lost in Volgograd Russians roll dice for 4 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/21 hits, 6.33 expected hits Germans roll dice for 2 aaGuns, 12 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 11/19 hits, 8.33 expected hits 1 mech_infantry owned by the Russians, 10 infantry owned by the Russians, 2 aaGuns owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 mech_infantrys owned by the Russians and 4 armour owned by the Russians retreated to Rostov Germans win with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Russians: 2 fighters, 10 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns, 1 infantry and 2 mech_infantrys Battle in Smolensk Russians attack with 7 artilleries and 10 infantry Germans defend with 1 artillery Russians roll dice for 7 artilleries and 10 infantry in Smolensk, round 2 : 5/17 hits, 5.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 aaGuns moved from Russia to Smolensk 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 2.33 AA fire in Volgograd : : 1.00 Russians : -2.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 2 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Zealand 2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Novosibirsk 1 bomber moved from Kweichow to Novosibirsk 1 bomber moved from Anhwe to Novosibirsk 1 fighter moved from Kweichow to Shensi 1 battleship moved from 46 Sea Zone to 63 Sea Zone Combat - Japanese Battle in Western Australia Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Western Australia from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Queensland Battle in New Zealand Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 1/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking Queensland from ANZAC, taking New Zealand from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Novosibirsk Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 31 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 7/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 3 : 3/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from New Zealand to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from New Zealand to 63 Sea Zone 2 carriers moved from 49 Sea Zone to 63 Sea Zone 1 destroyer moved from 49 Sea Zone to 63 Sea Zone 1 destroyer moved from 49 Sea Zone to 63 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 5 fighters and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Malaya to 54 Sea Zone 2 destroyers moved from 46 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Shan State to Burma 3 artilleries moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai 1 bomber moved from Novosibirsk to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Hunan to Yunnan 2 infantry moved from Yunnan to Burma 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 bomber moved from Novosibirsk to Suiyuyan 1 fighter moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 armour and 1 mech_infantry moved from Shantung to Kweichow 2 infantry moved from Sakha to Amur 1 infantry moved from Buryatia to Amur 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 1 transport placed in 37 Sea Zone 1 armour and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 78 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Americans : -0,33 Chinese : 0,33 Russians : 0,67 Japanese : 3,17 -
So I’ll resign. Not interested in continuing. So I believe in the league you play best out of three. So switch sides?
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Or bid again?
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
So I’ll resign. Not interested in continuing. So I believe in the league you play best out of three. So switch sides?
That’s fine, gg.
You may play up to best out of three, but it’s not compulsory. If both play many games there’s a higher number.
We can switch sides, but then you should have a higher bid. How about 16?
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Will you post the result in the “Post League Results” thread?
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Yes i will post. Can we go back to plain vanilla? I want to play extensively against the computer before I do that again. Between writing a book, war room, family, Jesus and the backyard I’m pretty booked.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
Yes i will post. Can we go back to plain vanilla? I want to play extensively against the computer before I do that again. Between writing a book, war room, family, Jesus and the backyard I’m pretty booked.
Thanks!
(Just have to add a link in the post, I think.)
We can certainly go back to vanilla. Lets play a casual game?
I’m not sure about what tier you are, but the league rules state that you won’t get an official one until you’ve played 3 league games.
Unfortunately I therefore have to avoid playing tier 2 and 3 in order to try for the playoffs. I wish there was en Elo-system implemented instead.
If you play two other guys and end up in tier 1 or higher, we may continue our league endeavour.
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Hey so I’m a little confused. Is it a best out of three? If it is, we can switch sides in BM? I thought I read that.
I would like to play a friendly game but am trying to understand.
By way do you have any sea lion games that I could peep at?
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It’s not about the limit, but the mechanism for tiers.
I do Sea Lion eventually, but only when Germany is strong enough on the waters. Never do it early, like G3-5. I think it’s one of the worst ideas there are.
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I do wanna start a g40 for fun. Bid?
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Btw can you suggest a league opponent?
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Perhaps one that likes g40 vanilla
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I know @AndrewAAGamer was looking for an OOB-game.





