Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -2,50 Japanese : -1,33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 6 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 3 armour and 2 mech_infantrys moved from India to Shan State 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Shan State British attack with 3 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour and 2 mech_infantrys in Shan State, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 7/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from West India to Burma 4 artilleries and 1 fighter moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to France 4 fighters moved from Normandy Bordeaux to France Place Units - British 1 mech_infantry placed in Union of South Africa 3 armour placed in Persia 3 armour placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 2,50 Americans : -2,50 Chinese : 0,50 Japanese : -1,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 mech_infantry moved from Southern Italy to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Germany 2 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 2 armour and 6 mech_infantrys French defend with 1 infantry; Russians defend with 3 aaGuns, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 2 armour and 6 mech_infantrys in Yugoslavia, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 3 aaGuns, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/6 hits, 2.67 expected hits 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yugoslavia Russians win with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Germans: 2 armour and 6 mech_infantrys Casualties for Russians: 3 aaGuns Battle in Germany Germans attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Russians defend with 11 armour, 9 artilleries, 1 factory_minor and 9 mech_infantrys Germans roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Germany, round 2 : 2/9 hits, 2.17 expected hits Russians roll dice for 11 armour, 9 artilleries and 9 mech_infantrys in Germany, round 2 : 8/29 hits, 11.50 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Germany Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 11 armour, 9 artilleries and 7 mech_infantrys in Germany, round 3 : 15/27 hits, 10.83 expected hits 1 armour owned by the Germans lost in Germany Russians win with 11 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -29 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00 Russians : 4.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians : 2,67 Russians : -3,50
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany 4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany 6 armour moved from Romania to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Novosibirsk to Olgiy Russians take Olgiy from Japanese Combat - Russians Battle in Northern Italy Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 4 armour and 1 infantry Casualties for Italians: 1 armour and 3 mech_infantrys Battle in Greater Southern Germany Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 armour moved from Volgograd to Tsinghai 3 armour moved from Ukraine to Volgograd 5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi 7 armour moved from Russia to Novosibirsk 3 armour moved from Novgorod to Smolensk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Northern Italy to Volgograd 1 tactical_bomber moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey 1 fighter moved from Northern Italy to Turkey Place Units - Russians 3 armour placed in Volgograd 4 armour, 5 bombers and 1 fighter placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 64 PUs; end with 64 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Poland: 2 bombers EDIT: Adding units owned by Russians to Russia: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,67 Russians : -3,50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kweichow to Yunnan 1 armour and 2 artilleries moved from Hunan to Yunnan 1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan 6 submarines moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 6 submarines Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits 3 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78 Casualties for Japanese: 5 fighters and 6 submarines Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits 2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55 Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys Casualties for British: 5 infantry and 3 mech_infantrys 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Japanese collect 46 PUs (4 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 4.33 Japanese : -3.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 1,67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from France to Switzerland Americans take Switzerland from Germans 1 infantry moved from France to Western Germany Americans take Western Germany from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans 1 bomber moved from Tsinghai to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Midway 6 fighters moved from Sumatra to Yunnan 3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Spain to 91 Sea Zone 2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Spain to Normandy Bordeaux Place Units - Americans 4 bombers and 4 infantry placed in Western United States 1 factory_minor and 1 harbour placed in Korea 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 8x factory_major, 2x airfield; Remaining resources: 37 PUs; British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 6 artilleries and 5 mech_infantrys moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Burma to Malaya 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 armour and 2 mech_infantrys moved from Shan State to Malaya 1 fighter moved from India to Malaya 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 fighters moved from France to Norway 4 fighters moved from France to Norway Combat - British Battle in French Indo China British attack with 1 armour, 6 artilleries and 5 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 1 armour, 6 artilleries and 5 mech_infantrys in French Indo China, round 2 : 3/12 hits, 4,17 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Norway British attack with 6 fighters and 4 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 4 infantry in Norway, round 2 : 7/10 hits, 3,67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Malaya British attack with 3 armour, 1 fighter and 4 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Malaya, round 2 : 4/8 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya British win, taking Malaya from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Malaya to Shan State 1 fighter moved from Shan State to Yunnan 5 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 mech_infantrys moved from West India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from 79 Sea Zone to West India 3 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 6 fighters moved from Norway to Western Germany 2 fighters moved from Slovakia Hungary to Western Germany Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 transports placed in 80 Sea Zone 1 infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0,33 British : 3,50 AA fire in Japan : : 1,67 Japanese : 0,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 12 PUs; Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 46 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Queensland to Marianas 1 fighter moved from Sumatra to Kwangsi Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 46 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Queensland to Marianas 1 fighter moved from Sumatra to Kwangsi Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - French French buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - French Non Combat Move - French 2 infantry moved from Burma to Shan State 1 infantry moved from Yugoslavia to Northern Italy Place Units - French 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - French French collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
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@Pejon_88 I’m sorry for not responding sooner! I have been very busy and I forgot about our game. That is victory for you is it not? You played a very good game.
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Do not worry about it. Yes, I believe so. If you enjoy this game you should take a look at the League. There are a lot of different ranked players so everyone can play competitively. Good luck!