• 2023 '22

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
            3 artilleries and 5 infantry moved from Spain to Southern France
            2 fighters moved from Spain to France
            3 fighters moved from Spain to Southern France
            3 fighters moved from Sumatra to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 42 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 3 destroyers, 2 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                2 submarines owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 destroyers and 2 transports
            Battle in Southern France
                Americans attack with 3 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Slovakia Hungary to Tsinghai
            6 fighters moved from 42 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 artilleries, 3 bombers and 3 infantry placed in Western United States
            Americans undo move 1.
            4 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -2,50
    Japanese : -1,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
            3 artilleries and 5 infantry moved from Spain to Southern France
            2 fighters moved from Spain to France
            3 fighters moved from Spain to Southern France
            3 fighters moved from Sumatra to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 42 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 3 destroyers, 2 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                2 submarines owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 destroyers and 2 transports
            Battle in Southern France
                Americans attack with 3 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Slovakia Hungary to Tsinghai
            6 fighters moved from 42 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 artilleries, 3 bombers and 3 infantry placed in Western United States
            Americans undo move 1.
            4 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 6 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            3 armour and 2 mech_infantrys moved from India to Shan State
            1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys moved from Burma to Yunnan
    
        Combat - British
            Battle in Shan State
                British attack with 3 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 armour and 2 mech_infantrys in Shan State, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 7/20 hits, 5,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from West India to Burma
            4 artilleries and 1 fighter moved from West India to India
            3 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to France
            4 fighters moved from Normandy Bordeaux to France
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            3 armour placed in Persia
            3 armour placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 2,50
    Americans : -2,50
    Chinese : 0,50
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
                  Italians take Greater Southern Germany from Russians
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                1 submarine owned by the Japanese Submerged
                ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 46 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                1 submarine owned by the Japanese Submerged
                ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 46 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
            1 mech_infantry moved from Northern Italy to Germany
            2 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 2 armour and 6 mech_infantrys
                French defend with 1 infantry; Russians defend with 3 aaGuns, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans roll dice for 2 armour and 6 mech_infantrys in Yugoslavia, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits
                    2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/6 hits, 2.67 expected hits
                    2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yugoslavia
                Russians win with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for Germans: 2 armour and 6 mech_infantrys
                Casualties for Russians: 3 aaGuns
            Battle in Germany
                Germans attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                Russians defend with 11 armour, 9 artilleries, 1 factory_minor and 9 mech_infantrys
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Germany, round 2 : 2/9 hits, 2.17 expected hits
                    Russians roll dice for 11 armour, 9 artilleries and 9 mech_infantrys in Germany, round 2 : 8/29 hits, 11.50 expected hits
                    2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Germany
                    Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 11 armour, 9 artilleries and 7 mech_infantrys in Germany, round 3 : 15/27 hits, 10.83 expected hits
                    1 armour owned by the Germans lost in Germany
                Russians win with 11 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -29
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 4.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany
            4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany
            6 armour moved from Romania to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Novosibirsk to Olgiy
                  Russians take Olgiy from Japanese
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy
                    Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits
                    Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy
                Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Russians: 4 armour and 1 infantry
                Casualties for Italians: 1 armour and 3 mech_infantrys
            Battle in Greater Southern Germany
                Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits
                    Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 armour moved from Volgograd to Tsinghai
            3 armour moved from Ukraine to Volgograd
            5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
            7 armour moved from Russia to Novosibirsk
            3 armour moved from Novgorod to Smolensk
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 bomber moved from Northern Italy to Volgograd
            1 tactical_bomber moved from Northern Italy to Turkey
            1 fighter moved from Northern Italy to Turkey
            1 fighter moved from Northern Italy to Turkey
    
        Place Units - Russians
            3 armour placed in Volgograd
            4 armour, 5 bombers and 1 fighter placed in Russia
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 64 PUs; end with 64 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,67
    Russians : -3,50
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 10 armour, 5 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            11 armour, 9 artilleries and 7 mech_infantrys moved from Germany to Greater Southern Germany
            4 armour and 1 mech_infantry moved from Poland to Greater Southern Germany
            6 armour moved from Romania to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Novosibirsk to Olgiy
                  Russians take Olgiy from Japanese
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 6 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 5,50 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 3 mech_infantrys owned by the Italians and 3 armour owned by the Russians lost in Northern Italy
                    Russians roll dice for 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,83 expected hits
                    Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Northern Italy
                Russians win, taking Northern Italy from Italians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Russians: 4 armour and 1 infantry
                Casualties for Italians: 1 armour and 3 mech_infantrys
            Battle in Greater Southern Germany
                Russians attack with 15 armour, 9 artilleries and 8 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 15 armour, 9 artilleries and 8 mech_infantrys in Greater Southern Germany, round 2 : 13/32 hits, 13,17 expected hits
                    Italians roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Italians with 15 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 armour moved from Volgograd to Tsinghai
            3 armour moved from Ukraine to Volgograd
            5 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
            7 armour moved from Russia to Novosibirsk
            3 armour moved from Novgorod to Smolensk
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 bomber moved from Northern Italy to Volgograd
            1 tactical_bomber moved from Northern Italy to Turkey
            1 fighter moved from Northern Italy to Turkey
            1 fighter moved from Northern Italy to Turkey
    
        Place Units - Russians
            3 armour placed in Volgograd
            4 armour, 5 bombers and 1 fighter placed in Russia
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 64 PUs; end with 64 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 67 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 73 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 102 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Poland: 2 bombers
            EDIT: Adding units owned by Russians to Russia: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 2,67
    Russians : -3,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 4 mech_infantrys moved from Kweichow to Yunnan
            1 armour and 2 artilleries moved from Hunan to Yunnan
            1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan
            6 submarines moved from 35 Sea Zone to 6 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters and 6 submarines
                Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports
                    Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits
                    3 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits
                    5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78
                Casualties for Japanese: 5 fighters and 6 submarines
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys
                British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits
                    Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits
                    2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan
                Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55
                Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys
                Casualties for British: 5 infantry and 3 mech_infantrys
                5 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Shantung
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Japanese collect 46 PUs (4 lost to blockades); end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 4.33
    Japanese : -3.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from France to Switzerland
                  Americans take Switzerland from Germans
            1 infantry moved from France to Western Germany
                  Americans take Western Germany from Germans
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Japan
                    AA fire in Japan : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Japan causes 0 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Korea
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 11 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Eastern United States to Midway
            6 fighters moved from Sumatra to Yunnan
            3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Spain to 91 Sea Zone
            2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States
            1 mech_infantry moved from Spain to Normandy Bordeaux
    
        Place Units - Americans
            4 bombers and 4 infantry placed in Western United States
            1 factory_minor and 1 harbour placed in Korea
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 1,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 factory_minor, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from France to Switzerland
                  Americans take Switzerland from Germans
            1 infantry moved from France to Western Germany
                  Americans take Western Germany from Germans
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Japan
                    AA fire in Japan : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Japan causes 0 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Korea
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 11 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Eastern United States to Midway
            6 fighters moved from Sumatra to Yunnan
            3 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Spain to 91 Sea Zone
            2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from 101 Sea Zone to Eastern United States
            1 mech_infantry moved from Spain to Normandy Bordeaux
    
        Place Units - Americans
            4 bombers and 4 infantry placed in Western United States
            1 factory_minor and 1 harbour placed in Korea
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 8x factory_major, 2x airfield; Remaining resources: 37 PUs; 
            British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            6 artilleries and 5 mech_infantrys moved from Yunnan to French Indo China
            1 armour and 2 mech_infantrys moved from Burma to Malaya
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            2 armour and 2 mech_infantrys moved from Shan State to Malaya
            1 fighter moved from India to Malaya
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from France to Norway
            4 fighters moved from France to Norway
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour, 6 artilleries and 5 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 6 artilleries and 5 mech_infantrys in French Indo China, round 2 : 3/12 hits, 4,17 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in Norway
                British attack with 6 fighters and 4 infantry
                Germans defend with 1 infantry
                    British roll dice for 6 fighters and 4 infantry in Norway, round 2 : 7/10 hits, 3,67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Malaya
                British attack with 3 armour, 1 fighter and 4 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Malaya, round 2 : 4/8 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Malaya to Shan State
            1 fighter moved from Shan State to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            3 mech_infantrys moved from West India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            3 armour moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 mech_infantry moved from 79 Sea Zone to West India
            3 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            6 fighters moved from Norway to Western Germany
            2 fighters moved from Slovakia Hungary to Western Germany
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 transports placed in 80 Sea Zone
            1 infantry placed in Persia
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 3,50
    AA fire in Japan : : 1,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 3 PUs; end with 3 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 46 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Marianas
            1 fighter moved from Sumatra to Kwangsi
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 46 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Marianas
            1 fighter moved from Sumatra to Kwangsi
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - French
            French buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Burma to Shan State
            1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - French
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - French
            French collect 20 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame


  • @Pejon_88 I’m sorry for not responding sooner! I have been very busy and I forgot about our game. That is victory for you is it not? You played a very good game.

  • 2023 '22

    Do not worry about it. Yes, I believe so. If you enjoy this game you should take a look at the League. There are a lot of different ranked players so everyone can play competitively. Good luck!

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