TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Baltic States
3 artilleries and 6 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 5 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Romania to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
2 armour moved from Western Germany to Poland
3 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Denmark
1 artillery moved from Western Germany to Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in Novgorod
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 9 artilleries and 24 infantry moved from Smolensk to Belarus
2 aaGuns, 2 armour, 7 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Urals
Place Units - Russians
1 armour placed in Volgograd
Russians undo move 1.
3 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kiangsu to 25 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 1 fighter
Americans defend with 8 submarines
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 1/8 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 8 submarines in 25 Sea Zone, round 3 : 0/8 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Americans roll dice for 7 submarines in 25 Sea Zone, round 4 : 2/7 hits, 1.17 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 4 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter could not land in Hawaiian Islands and was removed
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 fighter moved from Kwangtung to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 tactical_bomber moved from Kiangsu to Kwangtung
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : 0.00
Russians : -0.50
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Gibraltar to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 30 Sea Zone
2 submarines moved from 25 Sea Zone to 27 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Norway
1 submarine moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Gibraltar to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 30 Sea Zone
2 submarines moved from 25 Sea Zone to 27 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Norway
1 submarine moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 mech_infantrys moved from Yunnan to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
3 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.50
Americans : -0.33
AA fire in Northern Italy : : -0.17
Chinese : 1.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
4 armour and 1 mech_infantry moved from Poland to Belarus
1 armour and 1 artillery moved from Baltic States to Belarus
3 artilleries and 13 infantry moved from Novgorod to Belarus
3 tactical_bombers moved from Western Germany to Belarus
3 artilleries and 6 infantry moved from Karelia to Finland
3 fighters moved from Western Germany to Belarus
2 armour and 1 mech_infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 3 artilleries and 6 infantry in Finland, round 2 : 1/9 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 18 armour, 5 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 16 artilleries, 39 infantry and 2 mech_infantrys
AA fire in Belarus : 0/6 hits, 1.00 expected hits
Germans roll dice for 18 armour, 5 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 19/44 hits, 17.50 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 16 artilleries, 39 infantry and 2 mech_infantrys in Belarus, round 2 : 16/63 hits, 22.00 expected hits
15 infantry owned by the Russians, 1 artillery owned by the Germans, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 18 armour, 4 artilleries, 3 fighters and 3 tactical_bombers in Belarus, round 3 : 11/28 hits, 13.83 expected hits
Russians roll dice for 6 armour, 16 artilleries, 24 infantry and 2 mech_infantrys in Belarus, round 3 : 18/48 hits, 17.00 expected hits
11 infantry owned by the Russians, 4 artilleries owned by the Germans and 14 armour owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 3 fighters and 3 tactical_bombers in Belarus, round 4 : 6/10 hits, 5.50 expected hits
Russians roll dice for 6 armour, 16 artilleries, 13 infantry and 2 mech_infantrys in Belarus, round 4 : 12/37 hits, 13.33 expected hits
6 infantry owned by the Russians, 3 fighters owned by the Germans, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Belarus
Russians win with 6 armour, 16 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -122
Casualties for Germans: 18 armour, 5 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns and 32 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery moved from Germany to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns moved from Novgorod to Karelia
1 artillery moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 infantry placed in Novgorod
6 armour, 1 artillery and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 artillery placed in Western Germany
6 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.33
Russians : -6.67
AA fire in Belarus : : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Urals to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
4 armour, 14 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Urals
1 infantry moved from Russia to Vologda
2 armour moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to Belarus
Place Units - Russians
1 infantry placed in Ukraine
3 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from Philippines to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 bomber moved from 26 Sea Zone to Japan
1 fighter moved from Midway to Hawaiian Islands
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
Chinese : 0.83
UK_Pacific : 0.17
Japanese : -1.83
Test summary from TripleA, engine version: 1.9, time: 9:18:57 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 submarines moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 99 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber and 7 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans retreated to 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 6 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 89 Sea Zone to 27 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 armour placed in Norway
3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 2.00
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -2.17
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 infantry placed in Yunnan
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 submarines moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 99 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber and 7 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans retreated to 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 6 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 89 Sea Zone to 27 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 armour placed in Norway
3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 infantry placed in Yunnan
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 aaGun moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 aaGun moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hopei
5 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from India to Yunnan
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 2.00
British : 1.33
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -3.50
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Syria to Persia
Italians take Iraq from British
Italians take Persia from British
1 infantry moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
1 battleship and 1 transport moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :