TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from Philippines to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 bomber moved from 26 Sea Zone to Japan
1 fighter moved from Midway to Hawaiian Islands
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
Chinese : 0.83
UK_Pacific : 0.17
Japanese : -1.83
Test summary from TripleA, engine version: 1.9, time: 9:18:57 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 submarines moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 99 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber and 7 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans retreated to 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 6 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 89 Sea Zone to 27 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 armour placed in Norway
3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 2.00
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -2.17
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 infantry placed in Yunnan
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 submarines moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 99 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber and 7 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans retreated to 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 6 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 89 Sea Zone to 27 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 armour placed in Norway
3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 infantry placed in Yunnan
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 aaGun moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 aaGun moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hopei
5 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from India to Yunnan
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 2.00
British : 1.33
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -3.50
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Syria to Persia
Italians take Iraq from British
Italians take Persia from British
1 infantry moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
1 battleship and 1 transport moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 1 artillery and 4 mech_infantrys
Russians defend with 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys
Germans roll dice for 8 armour, 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 5.17 expected hits
Russians roll dice for 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/26 hits, 9.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 8 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win with 4 armour, 14 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -59
Casualties for Germans: 8 armour, 1 artillery and 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 aaGuns moved from Karelia to Finland
1 aaGun moved from Bessarabia to Romania
Place Units - Germans
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,5
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Urals to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour and 1 artillery moved from Novgorod to Baltic States
3 infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Italians
1 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
Russians take Greater Southern Germany from Germans
Combat - Russians
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Evenkiyskiy to Vologda
3 infantry moved from Bryansk to Belarus
2 armour, 2 fighters, 4 infantry and 2 tactical_bombers moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Yugoslavia
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour
EDIT: Adding units owned by Russians to Belarus: 3 armour
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
Japanese : -0.67