• TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Japanese
            3 armour and 2 mech_infantrys moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            3 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
            1 armour moved from Yakut S.S.R. to Timguska
            1 artillery moved from Amur to 5 Sea Zone
            7 infantry moved from Amur to 5 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 5 transports moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Shantung to Japan
            1 fighter moved from Shantung to Japan
            7 infantry moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from Shantung to Anhwe
            2 tactical_bombers moved from Shantung to Anhwe
            1 fighter moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            3 artilleries moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Kazakhstan to Caucasus
            5 armour moved from Samara to Caucasus
            2 bombers moved from Kazakhstan to Persia
            1 artillery and 3 infantry moved from Samara to Vologda
                  Japanese take Vologda from Russians
            1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Combat - Japanese
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports
                ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports in 6 Sea Zone, round 2 : 2/9 hits, 4,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    1 transport owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
            Battle in Japan
                Japanese attack with 2 fighters, 7 infantry and 2 tactical_bombers
                ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 2/11 hits, 3,50 expected hits
                    ANZAC roll dice for 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Japan
                Japanese win, taking Japan from ANZAC with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 artillery and 4 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/11 hits, 4,83 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 4 infantry
            Battle in Caucasus
                Japanese attack with 5 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 5 mech_infantrys
                    Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 3,83 expected hits
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Caucasus
                    Japanese roll dice for 5 armour and 1 tactical_bomber in Caucasus, round 3 : 3/6 hits, 3,17 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 5 mech_infantrys
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Kansu to Novgorod
            2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
            2 tactical_bombers moved from Anhwe to Shantung
            3 fighters moved from Anhwe to Shantung
            2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Kiangsu to Shantung
            1 tactical_bomber moved from Caucasus to Russia
            1 bomber moved from Persia to Russia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,2,1,4,5,5,1,3,3,5,4,3,1,6,5
            Japanese collect 30 PUs (14 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0,67
    ANZAC : -0,83
    Chinese : -0,67
    Russians : -0,67
    Japanese : -5,67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour, 6 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Guam to 6 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 fighters and 4 submarines
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers and 4 fighters in 6 Sea Zone, round 4 : 5/7 hits, 4,00 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 103
                Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 armour moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from 110 Sea Zone to Norway
            3 fighters moved from 110 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            2 bombers moved from 6 Sea Zone to Guam
            2 fighters moved from 6 Sea Zone to Guam
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            3 infantry placed in Southern France
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
            EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            3 infantry placed in Southern France
            3 armour placed in Normandy Bordeaux
            2 armour and 1 mech_infantry placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            Americans undo move 6.
            Americans undo move 5.
            Americans undo move 3.
            1 armour and 2 infantry placed in Finland
            1 armour, 1 infantry and 1 mech_infantry placed in Southern France
            1 armour and 2 mech_infantrys placed in Norway
            Americans undo move 6.
            Americans undo move 5.
            Americans undo move 4.
            Americans undo move 3.
            2 armour and 1 mech_infantry placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            3 armour placed in Normandy Bordeaux
            3 infantry placed in Southern France
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Chahar to Anhwe
            3 artilleries and 3 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
                 retreated to Kwangtung
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 2 artilleries and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 4/7 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
                    Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 3 : 3/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Hunan
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour, 6 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Guam to 6 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 fighters and 4 submarines
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers and 4 fighters in 6 Sea Zone, round 4 : 5/7 hits, 4,00 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 103
                Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 armour moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from 110 Sea Zone to Norway
            3 fighters moved from 110 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            2 bombers moved from 6 Sea Zone to Guam
            2 fighters moved from 6 Sea Zone to Guam
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            3 infantry placed in Southern France
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
            EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            3 infantry placed in Southern France
            3 armour placed in Normandy Bordeaux
            2 armour and 1 mech_infantry placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            Americans undo move 6.
            Americans undo move 5.
            Americans undo move 3.
            1 armour and 2 infantry placed in Finland
            1 armour, 1 infantry and 1 mech_infantry placed in Southern France
            1 armour and 2 mech_infantrys placed in Norway
            Americans undo move 6.
            Americans undo move 5.
            Americans undo move 4.
            Americans undo move 3.
            2 armour and 1 mech_infantry placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            3 armour placed in Normandy Bordeaux
            3 infantry placed in Southern France
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Chahar to Anhwe
            3 artilleries and 3 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
                 retreated to Kwangtung
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 2 artilleries and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 4/7 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
                    Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 3 : 3/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Hunan
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 39 PUs; 
            British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 infantry moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 artilleries moved from 99 Sea Zone to Greece
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            3 fighters moved from Southern France to Holland Belgium
            2 mech_infantrys moved from Hunan to Kwangsi
            2 mech_infantrys moved from Kwangsi to Kwangtung
            1 bomber moved from Burma to Kwangtung
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in Greece
                British attack with 2 artilleries and 2 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                    British roll dice for 2 artilleries and 1 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
                    British roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Holland Belgium
                British attack with 4 fighters and 4 infantry
                Germans defend with 4 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
                    Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in Kwangtung
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry moved from Persia to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 aaGun, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Holland Belgium to Southern France
            1 aaGun moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Burma to Yunnan
            2 infantry moved from Hunan to Anhwe
            3 aaGuns moved from Hunan to Anhwe
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,67
    Americans : 3,33
    Chinese : 1,50
    Japanese : -3,33
    

    Savegame


  • @Enigma hvaaaa… Hvad var dine odds i den kamp ved Japan?


  • @Makalakalane De var gode nok - to i overtal og kunne smide mine carriers. Ellers havde Anzac rigeligt med muskler til at gøre det færdigt.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma tja, den fejl kommer sgu nok til at koste det i sidste ende. Havde jeg ik lavet den kunne jeg jo ha oprustet flåden og købt et par ture.


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 battleships, 1 carrier and 2 transports; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 battleship and 2 transports placed in 54 Sea Zone
            1 battleship and 1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 33 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 battleships, 1 carrier and 2 transports; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 battleship and 2 transports placed in 54 Sea Zone
            1 battleship and 1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 33 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma jeg gir op. Kan ik se hvordan jeg nogensinde skulle kunne få de allierede ud igen, holde japan OG komme 1 skridt tættere på Egypten. Den er done.


  • @Makalakalane Lidt specielt, for jeg kan ikke se, hvordan jeg skulle få hul på alle de tropper i Italien og Tyskland… Men klart, Egypten falder ikke lige nu og her, så langt spil hvis aksen skulle tage den. Jeg ville heller ikke tro på det. Selvom Japan ikke havde fejlet var det alligevel gået den vej.
    Tak for spillet 👍
    Godt spillet!


  • @Enigma det er jo bare et spørgsmål om tid. USA har 4 fabrikker i europa og 5 om lidt med Novo-whatever den hedder øst for skandinavien. Tyskland bliver nødt til at bruge alle penge i tyskland og vest-tyskland i hver tur, mens indtædgten bare vil blive mindre. Japan kan ikke holde England fra at brage ind fra Mellemøsten. Om 2 runder vil det måske være mere tydeligt at se, men de allierede undlader jo bare at tage Moskva og Paris tilbage og kommer til at tjene 100 ipc pr næse.
    Det er helt ligegyldigt om jeg så bruge hver en ipc på mænd og fly i tyskland, så vil det bare være overstået om 25 runder i stedet for 5. Hvis Japan ikke var faldet, tænker jeg at Tyskland kunne have ventet 1 tur med at ta Moskva, lade Japan bløde dem op og tage den meget mere overlegent. Havde jeg haft en god hær tilbage, der kunne gå syd på, så havde det set meget anderledes ud. Så var det bare et spørgsmål om at holde Berlin og Rom og gå all in på Egypten.
    Men det var da også et elendigt sats at købe 2 små fabrikker i øst europa. Jeg gør det anderledes næste gang.


  • @Enigma hvis ikke Rom skulle falde om et par ture, så var jeg nødt til at gå ind med halvdelen af mine tropper i Nord Italien. I næste tur kunne du bare angribe med alt du har først med England og bagefter med USA og ta Vest-Tyskland. Selvom jeg måske ku ta det tilbage igen, så ku du gøre det samme turen og efter og til sidst kunne holde det. Jeg kan trods alt kun sætte 10 enheder ind i Berlin pr tur. Det er kun et spørgsmål om tid, når de allierede har fået lov til at komme så langt ind i Europa. Hvis Tyskland skal have en chance for at vinde spillet, så må de allierede ikke stå med så stor en flåde ved Normandiet og bare ku hælde enheder ind.
    Medmindre USA fuldstændigt negligerer Europa, så tror jeg ikke på, at Tyskerne kan vinde spillet uden at investere i en flåde, der, som minimum, kan udskyde de allieredes dominans i Atlanterhavet. Alternativt skal de have terningerne så meget med sig, at Moskva falder i runde 5-6 stykker, så kan de muligvis klare den. Jeg forstår SLET ik hvordan de kan spille med op til 25 ipc i bid til de allierede i turneringerne på den hjemmeside (suger Bjergmose). Japan skal have den vildeste tur i den, hvis ikke Tyskland bliver nødt til at investere i flåde. Jeg er bare ikke god nok til aksen endnu.


  • @Makalakalane Jeg er enig i meget, men ikke det hele. Tyskerne kan sagtens være mere aggressive i vest og holde alliancen fra fadet nogle flere runder. Der var du nok lidt for afventende, hvis jeg skal sige noget fra min side af brættet. Flåde kan være fint, men man er nødt til at bruge langt de fleste ressourcer på Rusland. Det gjorde du sådan set også i dette spil og kombineret med Japans indsats mod Rusland var du lige ved at få overtaget.
    godt spil - det bedste du har spillet mod mig. Og enig, de to fabrikker var dårligt givet ud. De 8 infanteri du kunne have fået i stedet havde betydet alverden.


  • @Enigma jeg syns bare, at hver gang min strategi har været at slå alliancen ud af normandiet og/eller Holland/BElgien, så har det endt med at de er blevet meget stærkere end tyskerne hurtigere.


  • @Enigma anyways, skal vi ta en revanche med omvendte fortegn?


  • @Makalakalane Tager lige en pause igen, det fylder meget i mit hoved med disse spændende spil…🤔. Men du har vel gang i 4-5 andre spil…😂.
    Jeg skal nok give lyd/når hvis jeg finder tid til en revanche 👍.
    Take it easy😊

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