@mikawagunichi Thanks for the game!
Pejon_88 (X) vs. AldoRaine (L +6) BM3
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Sorry for the delay no intercept.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry and 1 mech_infantry moved from Amur to Sakha 4 mech_infantrys moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Sakha 2 infantry moved from Shan State to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 2 fighters moved from 37 Sea Zone to India 3 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Amur to Sakha Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6 Battle in Sakha Japanese attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Russians defend with 2 aaGuns and 4 infantry AA fire in Sakha : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 3/10 hits, 2,83 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Sakha, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sakha Japanese roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/8 hits, 2,50 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns and 4 infantry Battle in Burma Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from India to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Burma to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 5 artilleries, 6 infantry and 1 marine moved from Shan State to Yunnan 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 armour moved from Timguska to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 2 submarines moved from 18 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to Kweichow 1 fighter moved from Philippines to Kweichow 1 fighter and 1 tactical_bomber moved from Sakha to Jehol 2 bombers moved from Japan to Kwangsi 2 bombers moved from India to Kwangsi 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 battleship and 2 submarines placed in 6 Sea Zone 1 bomber placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : -0,33 UK_Pacific : 0,67 AA fire in India : : 0,50 Russians : 0,67 Japanese : 2,33
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
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scramble and order of loss?
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Yes scramble all three fighters please.
- Damage battleship
- Damage 2 carriers
- All submarines
- Destroyer
- Cruiser
- Kill off the damaged carriers
- Tactical bomber
- 3 Fighters
- Damage and kill off the remaining carrier
- Left over fighters
- Battleship
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@Pejon_88 if you want it will be more fair to post the rolls as they go since you are not going full defense. I will do that for the first round and we can go from there. These big decisive battles can be fluid sometimes.
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I think that is a good idea in this instance, thank you!
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Siberia Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Americans attack with 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.83 Japanese : -0.33
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9 hits in sz 112. Let me know if you want to change the order or losses. Things are really heating up.
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Damage 2 carriers, then kill on of them, damage the battleship and kill all subs.
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@Pejon_88 Kill one of the carriers
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Siberia Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Americans attack with 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 5 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 1 fighter Casualties for Germans: 1 carrier and 5 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 7 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Western United States to United Kingdom 2 aaGuns, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 aaGun moved from 123 Sea Zone to Iceland 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone Place Units - Americans 6 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.83 Japanese : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium
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scramble in sz 112?
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Yes 3 fighters.
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Combat Hit Differential Summary :
Germans : -0.33 British : 0.83
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7 hits. order or loss?
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Save battleship and remaining fighters.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Siberia Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Americans attack with 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 5 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 1 fighter Casualties for Germans: 1 carrier and 5 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 7 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Western United States to United Kingdom 2 aaGuns, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 aaGun moved from 123 Sea Zone to Iceland 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone Place Units - Americans 6 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs Purchase Units - British British buy 2 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 3 cruisers owned by the British, 2 carriers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits Germans roll dice for 1 battleship, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 tactical_bomber owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 tactical_bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 23 Casualties for British: 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport Battle in Norway Battle in Burma British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Norway from Germans, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Burma to India 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Iraq to Northwest Persia 4 armour and 8 mech_infantrys moved from Eastern Persia to Persia 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 1 bomber and 2 fighters moved from India to Eastern Persia 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Italian Somaliland to Ethiopia 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 armour moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 harbour placed in Iceland 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 British collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,2,1,5,4,5,5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : 1.83 Japanese : 0.33