samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 fighters and 3 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
            1 bomber moved from India to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 17 Sea Zone from Japanese with 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 5 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            10 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            4 fighters and 3 tactical_bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to 27 Sea Zone: 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Brazil to French Guiana
                  British take French Guiana from Neutral_Axis
    
        Combat - British
            Battle in Burma
                British attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 6/9 hits, 3.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Burma to India
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from French Central Africa to Belgian Congo
            1 infantry moved from French West Africa to French Central Africa
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from Kenya to Belgian Congo
            1 transport moved from 83 Sea Zone to 85 Sea Zone
    
        Place Units - British
            1 aaGun and 2 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 submarine placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    British : 2.33
    Americans : -0.50
    Chinese : 0.00
    Japanese : 1.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Syria to Iraq
                  Italians take Iraq from British
            1 armour moved from Iraq to Persia
            1 artillery and 3 infantry moved from Syria to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from 98 Sea Zone to Persia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                British defend with 1 aaGun, 1 factory_minor and 2 infantry
                    AA fire in Persia : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 4/7 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Tobruk to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.33
    Italians : 1.50
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Iwo Jima to 17 Sea Zone
            1 cruiser and 1 marine moved from 17 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Iwo Jima to 17 Sea Zone
            1 cruiser and 1 marine moved from 17 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 artillery and 2 infantry moved from Belarus to Smolensk
            1 artillery and 3 infantry moved from Belarus to Novgorod
            1 armour and 2 mech_infantrys moved from Belarus to Novgorod
            5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys moved from Belarus to Eastern Poland
            1 infantry moved from Vyborg to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Norway to Finland
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            4 bombers moved from Western Germany to Finland
            5 bombers moved from Egypt to Ukraine
            1 bomber moved from Western Germany to Ukraine
            2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/7 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Bessarabia
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 tactical_bomber
            Battle in Finland
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 aaGun and 1 artillery
                    AA fire in Finland : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 bombers and 2 infantry in Finland, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 aaGun and 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 aaGun and 1 artillery
            Battle in Ukraine
                Germans attack with 6 bombers
                Russians defend with 1 factory_minor and 3 mech_infantrys
                    Germans roll dice for 6 bombers in Ukraine, round 2 : 5/6 hits, 4.00 expected hits
                    Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians and 3 bombers owned by the Germans lost in Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is -24
                Casualties for Germans: 3 bombers
                Casualties for Russians: 3 mech_infantrys
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/29 hits, 9.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Ukraine to Romania
            2 bombers and 1 fighter moved from Bessarabia to Romania
            1 fighter moved from Egypt to Romania
            1 armour and 2 mech_infantrys moved from Germany to Romania
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            4 bombers moved from Finland to Western Germany
            2 aaGuns moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Novgorod
    
        Place Units - Germans
            1 bomber placed in Western Germany
            6 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    AA fire in Finland : : -0.50
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Bryansk to Nenetsia
            3 artilleries and 7 infantry moved from Russia to Smolensk
            4 armour, 8 artilleries, 46 infantry and 4 mech_infantrys moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Nenetsia, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 fighter
            Battle in Smolensk
                Russians attack with 3 artilleries and 7 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 artilleries and 7 infantry in Smolensk, round 2 : 3/10 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Belarus
                Russians attack with 4 armour, 8 artilleries, 46 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 8 artilleries, 46 infantry and 4 mech_infantrys in Belarus, round 2 : 13/62 hits, 14.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 4 armour, 8 artilleries, 46 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Nenetsia to Urals
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 aaGun and 2 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,3,2,6,2,6,4,3,1,3,1,1,3,2,3,6,5,4,5,5,6,4,6,5,6,3,4,5,5
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Yunnan to Burma
            4 bombers moved from French Indo China to Burma
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            5 infantry and 4 marines moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 4 marines moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 4 bombers and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 4 bombers and 3 infantry in Burma, round 2 : 1/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 bombers and 3 infantry in Burma, round 3 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 9 fighters, 5 infantry, 4 marines and 6 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Korea : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 5 infantry, 4 marines and 6 tactical_bombers in Korea, round 2 : 15/25 hits, 11.17 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 9 fighters, 2 infantry, 4 marines and 6 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Korea to Japan
            6 fighters and 6 tactical_bombers moved from Korea to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            2 infantry moved from Malaya to Shan State
            3 infantry moved from French Indo China to Yunnan
            4 bombers moved from Burma to French Indo China
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            4 infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1.00
    UK_Pacific : -1.00
    Russians : -1.00
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Celebes
            Battle in 34 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            4 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            2 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Celebes
            Battle in 34 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            4 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            2 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/9 hits, 3.67 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Burma to India
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from French Equatorial Africa to Belgian Congo
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from French Guiana to Brazil
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
    
        Place Units - British
            1 armour, 1 bomber and 1 fighter placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -1.17
    Chinese : -0.17
    Japanese : -1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour moved from Persia to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
                  Italians take French Madagascar from Neutral_Axis
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            3 fighters moved from Caroline Islands to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            3 fighters moved from Caroline Islands to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Urals
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Romania to Western Ukraine
            4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                  Germans take Bessarabia from Russians
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            5 bombers moved from Romania to Sikang
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Urals
                Germans attack with 5 bombers
                Russians defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 5 bombers in Urals, round 2 : 2/5 hits, 3.33 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 bombers owned by the Germans lost in Urals
                    Germans roll dice for 3 bombers in Urals, round 3 : 2/3 hits, 2.00 expected hits
                    Russians roll dice for 1 fighter in Urals, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Urals
                Germans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 3 bombers
                Casualties for Russians: 2 fighters and 1 tactical_bomber
            Battle in Western Ukraine
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Germans attack with 5 bombers
                Chinese defend with 1 fighter and 2 infantry
                    Germans roll dice for 5 bombers in Sikang, round 2 : 5/5 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    2 bombers owned by the Germans, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Germans win with 3 bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 2 bombers
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Urals to Nenetsia
            1 infantry moved from Novgorod to Archangel
            6 mech_infantrys moved from Baltic States to Bessarabia
            1 mech_infantry moved from Romania to Ukraine
            3 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns and 9 artilleries moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Baltic States
            1 armour and 2 mech_infantrys moved from Novgorod to Poland
            1 artillery moved from Novgorod to Karelia
            6 armour and 4 mech_infantrys moved from Germany to Romania
            3 bombers moved from Sikang to Caucasus
            1 aaGun moved from Novgorod to Karelia
            2 fighters moved from Western Ukraine to Romania
    
        Place Units - Germans
            2 bombers placed in Western Germany
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Chinese : 0.67
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Archangel
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Smolensk to Vologda
            2 artilleries and 8 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 aaGun and 1 infantry moved from Volgograd to Tambov
            6 infantry moved from Tsinghai to Novosibirsk
            1 aaGun moved from Belarus to Smolensk
            1 aaGun, 4 armour, 38 infantry and 4 mech_infantrys moved from Belarus to Bryansk
    
        Place Units - Russians
            2 artilleries, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            4 marines moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            2 bombers moved from French Indo China to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 artillery moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 2 battleships, 5 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 31 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 cruiser, 7 fighters and 7 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 34 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win, taking Midway from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from 34 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            7 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Burma to French Indo China
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 fighter and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 48 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Americans : 1.50
    UK_Pacific : 0.33
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 5 fighters and 2 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines
            EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Philippines: 1 marine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.00
    

    Savegame

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