Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 artillery moved from Persia to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 fighter moved from Tobruk to Tunisia 1 armour moved from Egypt to Tobruk 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from Greece to 100 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Northern Italy to Southern France 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 1 armour moved from Rostov to Tambov Combat - Italians Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tambov Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Tunisia to Libya Place Units - Italians 2 armour placed in Egypt 3 infantry placed in Northern Italy 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : 0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 4x factory_major; Remaining resources: 64 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Bryansk to Smolensk 2 armour moved from Bryansk to Smolensk 3 mech_infantrys moved from Bryansk to Smolensk 2 armour moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Ukraine to Tambov 6 armour moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Smolensk 1 artillery moved from Karelia to Finland 1 mech_infantry moved from Karelia to Finland 2 armour moved from Karelia to Finland 2 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Finland 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Baltic States to Finland 2 infantry moved from Denmark to Western Germany 1 fighter moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Tambov 4 infantry moved from Southern France to Spain 5 infantry moved from Normandy Bordeaux to Spain 2 artilleries moved from Southern France to Spain 5 artilleries moved from Normandy Bordeaux to Spain 4 armour moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from France to Spain 5 armour moved from France to Spain 1 artillery moved from France to Southern France 3 bombers moved from France to Spain 2 fighters moved from France to Spain 1 tactical_bomber moved from France to Spain 1 fighter moved from Normandy Bordeaux to Spain 3 infantry moved from Holland Belgium to France 1 armour moved from Slovakia Hungary to Belarus Combat - Germans Battle in Finland Germans attack with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 3,83 expected hits Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Battle in Smolensk Germans attack with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 9/15 hits, 6,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Spain Germans attack with 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 4 fighters; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 6 infantry and 4 mech_infantrys Germans roll dice for 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 14/34 hits, 14,00 expected hits Americans roll dice for 1 armour, 1 artillery, 10 fighters, 6 infantry and 4 mech_infantrys in Spain, round 2 : 13/22 hits, 10,83 expected hits 4 artilleries owned by the Germans, 9 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the British and 4 mech_infantrys owned by the Americans lost in Spain Germans roll dice for 9 armour, 3 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 7/21 hits, 10,33 expected hits Americans roll dice for 8 fighters in Spain, round 3 : 5/8 hits, 5,33 expected hits 3 artilleries owned by the Germans, 5 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Spain Germans roll dice for 9 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Spain, round 4 : 7/16 hits, 8,67 expected hits Americans roll dice for 1 fighter in Spain, round 4 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Spain Germans win, taking Spain from Americans with 8 armour, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for Germans: 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 6 infantry and 4 mech_infantrys Casualties for British: 4 fighters Non Combat Move - Germans 3 fighters moved from Spain to France 1 tactical_bomber moved from Spain to France 3 bombers moved from Spain to France 1 fighter moved from Finland to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Smolensk to Belarus Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd Germans undo move 1. 2 armour and 1 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 3 artilleries, 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1,83 Americans : 2,17 Russians : 0,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Yenisey Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 7 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese 1 infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Jehol to Anhwe Combat - Russians Battle in Yenisey Russians attack with 1 armour Japanese defend with 1 mech_infantry Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 1 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 artilleries and 8 infantry moved from Kweichow to Anhwe 6 armour moved from Shantung to Anhwe 6 fighters and 2 tactical_bombers moved from Hunan to Chahar 1 armour moved from Yunnan to Sikang 2 bombers moved from Szechwan to India 1 infantry moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 6 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Borneo Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 6 destroyers British defend with 1 battleship; ANZAC defend with 1 cruiser, 2 destroyers and 2 submarines Japanese roll dice for 2 battleships, 2 cruisers and 6 destroyers in 37 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the British ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers and 5 destroyers in 37 Sea Zone, round 3 : 5/9 hits, 4,00 expected hits ANZAC roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 44 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 submarines Casualties for British: 1 battleship Battle in Chahar Japanese attack with 6 fighters and 2 tactical_bombers Russians defend with 7 infantry Japanese roll dice for 6 fighters and 2 tactical_bombers in Chahar, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 2,33 expected hits 2 fighters owned by the Japanese and 5 infantry owned by the Russians lost in Chahar Japanese roll dice for 4 fighters and 2 tactical_bombers in Chahar, round 3 : 2/6 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 3 fighters Casualties for Russians: 7 infantry Battle in Anhwe Japanese attack with 6 armour, 3 artilleries and 8 infantry Russians defend with 3 infantry Japanese roll dice for 6 armour, 3 artilleries and 8 infantry in Anhwe, round 2 : 1/17 hits, 5,83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 6 armour, 3 artilleries and 6 infantry in Anhwe, round 3 : 5/15 hits, 5,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 6 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Chahar to Kweichow 2 bombers moved from India to Szechwan Place Units - Japanese 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Japanese undo move 1. 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan Japanese undo move 2. 3 armour placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,33 AA fire in India : : -0,33 Japanese : -5,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Shantung 1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to 6 Sea Zone 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Shantung causes 3 damage total. Battle in 6 Sea Zone Americans attack with 3 cruisers, 3 destroyers and 2 fighters Japanese defend with 2 destroyers, 1 submarine and 2 transports Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 aaGun placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17 Americans : -2,67 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Shantung 1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to 6 Sea Zone 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Shantung causes 3 damage total. Battle in 6 Sea Zone Americans attack with 3 cruisers, 3 destroyers and 2 fighters Japanese defend with 2 destroyers, 1 submarine and 2 transports Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 aaGun placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 10x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 1 artillery, 3 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone 2 armour moved from Belgian Congo to Ethiopia 2 armour moved from Union of South Africa to Belgian Congo 1 armour moved from French Indo China to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Shan State to French Indo China 1 infantry moved from West India to India 1 fighter moved from Siam to 43 Sea Zone 1 fighter moved from India to Siam 1 fighter moved from West India to India 1 artillery moved from Burma to Shan State 1 artillery moved from India to Burma Combat - British Air Battle in Southern France British attacks with 1 units heading to Southern France Germans launches 1 interceptors out of Southern France Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 43 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Cleaning up after air battles Non Combat Move - British 1 fighter moved from 43 Sea Zone to Siam 1 bomber moved from Southern France to United Kingdom Place Units - British 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,1,3,4,5,5 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 AA fire in Shantung : : -0,17 Americans : -2,67 AA fire in Southern France : : -0,17 Attackers Fire, : : -0,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 91 Sea Zone to 101 Sea Zone 1 battleship moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 artillery moved from Tambov to Samara 2 infantry moved from Tambov to Samara 1 armour moved from Tambov to Samara 1 fighter moved from Iraq to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter moved from Libya to Egypt 1 armour moved from Tunisia to Tobruk 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Gibraltar to Tobruk 4 infantry moved from Southern France to Spain 5 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern France to Spain 1 fighter moved from Southern France to Spain Combat - Italians Battle in French West Africa Battle in 101 Sea Zone Italians attack with 1 battleship, 1 cruiser and 2 destroyers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports Italians roll dice for 1 battleship, 1 cruiser and 2 destroyers in 101 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 101 Sea Zone Italians roll dice for 1 battleship and 1 cruiser in 101 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Italians win, taking French West Africa from French, taking 101 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 24 Casualties for Italians: 2 destroyers Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports Battle in Samara Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from 99 Sea Zone to Syria Place Units - Italians 2 armour placed in Egypt 1 bomber, 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,50 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Northern Territory 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Malaya to Java Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 68 PUs; Germans buy 4 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from France to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 3 bombers moved from France to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 2 armour moved from Finland to Norway 5 armour moved from Smolensk to Russia 4 artilleries moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 4 mech_infantrys moved from Smolensk to Russia 1 armour moved from Belarus to Russia 1 infantry moved from Bryansk to Russia 2 armour moved from Volgograd to Russia 6 armour moved from Tambov to Russia 2 mech_infantrys moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 tactical_bomber moved from Baltic States to Russia 1 armour moved from Archangel to Russia 1 mech_infantry moved from Archangel to Russia 2 artilleries moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Vologda 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov 5 armour moved from Spain to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 5 artilleries moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 110 Sea Zone Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 battleship, 2 cruisers and 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits British roll dice for 1 battleship, 2 cruisers and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 1 transport owned by the British, 2 cruisers owned by the British and 1 battleship owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for British: 1 battleship, 2 cruisers and 2 transports Battle in Norway Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Norway, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Norway Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Norway Russians win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Vologda, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 armour, 1 artillery and 4 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3,67 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 5 artilleries, 4 infantry and 1 mech_infantry British defend with 2 infantry Germans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Russia Germans attack with 15 armour, 4 artilleries, 2 fighters, 2 infantry, 7 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 8 armour, 6 artilleries, 1 factory_major, 3 fighters and 13 infantry AA fire in Russia : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 15 armour, 4 artilleries, 2 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 15/33 hits, 14,00 expected hits Russians roll dice for 2 aaGuns, 8 armour, 6 artilleries, 3 fighters and 13 infantry in Russia, round 2 : 13/30 hits, 12,33 expected hits 13 infantry owned by the Russians, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 2 fighters and 3 tactical_bombers in Russia, round 3 : 14/20 hits, 10,50 expected hits Russians roll dice for 8 armour, 6 artilleries and 3 fighters in Russia, round 3 : 9/17 hits, 8,00 expected hits 8 armour owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Russia Germans roll dice for 6 armour, 2 fighters and 3 tactical_bombers in Russia, round 4 : 6/11 hits, 6,00 expected hits Russians roll dice for 3 fighters in Russia, round 4 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 12 armour, 4 artilleries, 2 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 8 armour, 6 artilleries, 3 fighters and 13 infantry Non Combat Move - Germans 3 bombers moved from 110 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 2 fighters moved from 110 Sea Zone to France 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 infantry placed in France 2 infantry placed in Western Germany 1 artillery and 1 fighter placed in France 1 fighter placed in Spain 1 armour placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : 2,83 AA fire in Russia : : 0,00 British : -2,00 Russians : 3,67
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 2 fighters moved from Western Germany to France 2 tactical_bombers moved from Western Germany to France 1 artillery moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Holland Belgium to France 1 bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 infantry moved from Germany to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from Poland to Slovakia Hungary 1 armour moved from Poland to Romania 2 artilleries moved from Germany to Poland 9 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 3 armour moved from Greater Southern Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Germany to France 1 bomber moved from Germany to France 1 fighter moved from Norway to Western Germany Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 2 submarines owned by the Germans retreated to 104 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 106 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/14 hits, 4,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 5/11 hits, 3,50 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/3 hits, 0,50 expected hits Germans roll dice for 5 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 10/25 hits, 10,67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4,33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 7/23 hits, 10,33 expected hits French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 3 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from 115 Sea Zone to Finland Germans take Finland from Neutral_Axis 1 artillery moved from 115 Sea Zone to Finland 2 bombers moved from France to Western Germany 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 1 armour and 1 mech_infantry placed in Western Germany 1 armour, 1 artillery and 1 fighter placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -3,67 British : -1,00 French : -3,83 AA fire in France : : -0,50 Neutral_Allies : 1,00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 tactical_bomber moved from Russia to Yakut S.S.R. 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 infantry moved from Caucasus to Rostov Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 2 infantry moved from Jehol to Chahar 1 artillery moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Manchuria to Kiangsi 1 tactical_bomber moved from Manchuria to Kiangsi 1 mech_infantry moved from Manchuria to Chahar 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to Anhwe 2 tactical_bombers moved from Japan to Anhwe 1 artillery moved from Kwangsi to Hunan 2 bombers moved from Japan to Hunan 1 fighter moved from Formosa to Siam 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 2 bombers and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Hunan, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from 20 Sea Zone to Kiangsi 1 fighter moved from Japan to Kwangsi 2 bombers moved from Hunan to Kiangsi 1 fighter moved from Anhwe to Kiangsi 2 tactical_bombers moved from Anhwe to Kiangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,17
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TripleA Move Summary: Americans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 armour moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Hopei Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 armour moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone Non Combat Move - Americans Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Hopei Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 armour and 1 carrier; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 104 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 battleship moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Malaya to Shan State 5 infantry moved from India to Burma 1 fighter moved from Burma to India 1 tactical_bomber moved from 98 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 armour moved from 76 Sea Zone to Italian Somaliland 1 fighter moved from Scotland to 104 Sea Zone 2 infantry moved from Scotland to United Kingdom Combat - British Battle in 96 Sea Zone British attack with 2 fighters Italians defend with 1 destroyer and 1 transport British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Italian Somaliland British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 104 Sea Zone British attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters Germans defend with 2 submarines British roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 2 submarines owned by the Germans lost in 104 Sea Zone British win with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Malta Place Units - British 1 carrier placed in 109 Sea Zone 2 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,4,4 British collect 26 PUs (3 lost to blockades); end with 26 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 British : -1,17 Italians : 1,00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 2/5 hits, 2,00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Malta Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits, 1,00 expected hits 1 aaGun owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 aaGun, 1 fighter and 1 infantry Non Combat Move - Italians 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from Malta to Tobruk Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : -1,33 French : 1,00 AA fire in Malta : : -0,17
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :