Makalakalane (Axis) vs ErinmoreS (Allies +16)


  • @erinmores but that would mean, that it is Russia that has declared war on Japan and not the other way around, which mean that you don’t get all the bonus infantry from the neutral countries in North Asia


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
            EDIT: Removing units owned by Russians from Kazakhstan: 2 infantry
            EDIT: Adding units owned by Russians to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries moved from 5 Sea Zone to Amur
            4 fighters and 8 infantry moved from Manchuria to Amur
            2 fighters moved from Japan to Amur
            2 tactical_bombers moved from Jehol to Amur
            2 bombers moved from Kwangsi to Amur
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            2 artilleries moved from Hunan to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            2 armour moved from Hunan to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Hunan to Yunnan
            2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 artilleries moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 armour moved from Malaya to 37 Sea Zone
            1 armour moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Yunnan
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to Celebes
            2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour and 2 fighters in Java, round 3 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in French Indo China
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in French Indo China, round 2 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries and 3 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 6/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 : 9/22 hits, 8.33 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 7.50 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Amur, round 4 : 8/14 hits, 7.00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
            EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
            EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
            EDIT: Changing ownership of Dzavhan from Russians to Mongolians
            EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
            EDIT: Changing ownership of Olgiy from Russians to Mongolians
            EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
            EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
            EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Amur to Manchuria
            4 fighters moved from Amur to Japan
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            1 armour moved from Kiangsu to Jehol
            2 armour moved from Kiangsu to Kwangsi
            3 tactical_bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            2 fighters moved from Celebes to 42 Sea Zone
            2 tactical_bombers moved from Celebes to 42 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 factory_minor placed in Malaya
            2 armour and 1 mech_infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    ANZAC : 1.00
    Americans : -0.67
    Chinese : -1.33
    UK_Pacific : -0.67
    Russians : -2.33
    Japanese : 10.00
    

    Savegame


  • @Makalakalane its my understanding that the bonus only dies if you attack next to Mongolia. Russia can’t move into China at all? I would have read the rules on that again.


  • @erinmores you are right, I’m sorry. I just read the rules again - I was not aware of the detail about attacking a country bordering the mongolians territorries. I will open the savegame and edit the russians in again in the mongolian territorries. It is ok that I reconsider my move then? I don’t think it will change anything, though.
    You should be able to move into China once a state of war exists between Russia and Japan. So if you declare war in turn 1 you should’ve been able to move into China as I have edited for you.


  • @erinmores I mean round 4 :)


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
            EDIT: Removing units owned by Russians from Kazakhstan: 2 infantry
            EDIT: Adding units owned by Russians to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries moved from 5 Sea Zone to Amur
            4 fighters and 8 infantry moved from Manchuria to Amur
            2 fighters moved from Japan to Amur
            2 tactical_bombers moved from Jehol to Amur
            2 bombers moved from Kwangsi to Amur
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            2 artilleries moved from Hunan to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            2 armour moved from Hunan to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Hunan to Yunnan
            2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 artilleries moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 armour moved from Malaya to 37 Sea Zone
            1 armour moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Yunnan
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to Celebes
            2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour and 2 fighters in Java, round 3 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in French Indo China
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in French Indo China, round 2 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries and 3 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 6/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 : 9/22 hits, 8.33 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 7.50 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Amur, round 4 : 8/14 hits, 7.00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
            EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
            EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
            EDIT: Changing ownership of Dzavhan from Russians to Mongolians
            EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
            EDIT: Changing ownership of Olgiy from Russians to Mongolians
            EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
            EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
            EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Amur to Manchuria
            4 fighters moved from Amur to Japan
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            1 armour moved from Kiangsu to Jehol
            2 armour moved from Kiangsu to Kwangsi
            3 tactical_bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            2 fighters moved from Celebes to 42 Sea Zone
            2 tactical_bombers moved from Celebes to 42 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 factory_minor placed in Malaya
            2 armour and 1 mech_infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Buyant-Uhaa from Mongolians to Mongolians
            EDIT: Changing ownership of Buyant-Uhaa from Mongolians to Russians
            EDIT: Changing ownership of Ulaanbaatar from Mongolians to Russians
            EDIT: Changing ownership of Central Mongolia from Mongolians to Russians
            EDIT: Changing ownership of Dzavhan from Mongolians to Russians
            EDIT: Changing ownership of Tsagaan Olom from Mongolians to Russians
            EDIT: Changing ownership of Olgiy from Mongolians to Russians
            EDIT: Removing units owned by Mongolians from Olgiy: 2 infantry
            EDIT: Removing units owned by Mongolians from Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Mongolians from Ulaanbaatar: 1 infantry
            EDIT: Removing units owned by Mongolians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 infantry
            EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    ANZAC : 1.00
    Americans : -0.67
    Chinese : -1.33
    UK_Pacific : -0.67
    Russians : -2.33
    Japanese : 10.00
    

    Savegame


  • @erinmores ok, I edited the Mongolians back to Russian control and edited in Russian infantry. I didn’t change anything else and we can continue on from here. Ok with you?


  • @Makalakalane sure, that’s okay. Thanks. I’ll get a turn in shortly


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 transport moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 armour and 3 artilleries
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    2 artilleries owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 armour and 3 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 transport moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 armour and 3 artilleries
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    2 artilleries owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 armour and 3 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 cruiser moved from 81 Sea Zone to 76 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Siam to Shan State
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to Shan State
            1 armour moved from India to Shan State
            1 fighter moved from Malta to 98 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 1 transport
                Casualties for Germans: 1 transport
            Battle in Shan State
                British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in British Somaliland
                British attack with 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Belgian Congo to Ethiopia
            1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from Northwest Persia to Persia
            1 fighter moved from Shan State to India
            1 fighter moved from 41 Sea Zone to India
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 28 PUs (1 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -2.00
    Italians : 0.17
    Americans : 0.67
    Chinese : 1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 armour moved from 96 Sea Zone to Libya
            1 artillery moved from Tobruk to Libya
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 fighter moved from Southern Italy to Libya
            1 bomber moved from Greece to Anglo Egyptian Sudan
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
                    French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 3 : 2/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
                Italians win, taking Libya from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 2 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery and 1 bomber
                British defend with 1 fighter; French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery
                Casualties for British: 1 fighter
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Libya to Alexandria
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 bomber placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -1.00
    French : 1.00
    

    Savegame


  • @erinmores are you still up for the rest of the game or?


  • @Makalakalane yeah. sorry, honestly went from zero games to many all at once. and work got busy. will keep going.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane still up for rest of game here. Earlier delay was my fault. I am sorry.


  • @erinmores no problem - actually, the past 9 days is on me :D I missed out on the last 2 posts! Sorry. Will look in to it now.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Russia
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Western Germany to Belarus
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            5 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Algeria to Tunisia
                  Germans take Tunisia from French
            1 infantry moved from Algeria to Morocco
                  Germans take Morocco from French
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            15 artilleries moved from Eastern Poland to Western Ukraine
            18 infantry moved from Eastern Poland to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            2 bombers moved from Belarus to Western Ukraine
            1 armour moved from Poland to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 battleship moved from 94 Sea Zone to 91 Sea Zone
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Greece to Bulgaria
            2 bombers moved from Russia to Western Ukraine
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Jehol
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            2 mech_infantrys moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Central Mongolia
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            10 infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Ukraine to Bryansk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.50
    Japanese : -0.50
    

    Savegame

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