Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            8 artilleries and 41 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 8 artilleries and 41 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 artilleries and 41 infantry in Belarus, round 2 : 13/49 hits, 10,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 8 artilleries and 41 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Archangel to Belarus
            1 mech_infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            5 infantry moved from Russia to Bryansk
            3 armour moved from Russia to Belarus
            1 fighter moved from Western Ukraine to Russia
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Suiyuyan to Central Mongolia
            1 armour and 4 mech_infantrys moved from Smolensk to Novosibirsk
            2 infantry moved from Novosibirsk to Timguska
            5 infantry moved from Korea to Amur
    
        Place Units - Russians
            1 bomber placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,4
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : 2,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 7 armour and 2 artilleries; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 cruiser moved from 37 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            2 fighters moved from Malaya to 46 Sea Zone
            2 carriers moved from 37 Sea Zone to 46 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            2 artilleries moved from Anhwe to Chahar
            1 armour moved from Kiangsu to Chahar
            1 artillery moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery, 1 infantry and 3 mech_infantrys moved from Manchuria to Amur
            2 fighters moved from Japan to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            5 artilleries moved from Kwangtung to Kiangsi
            4 mech_infantrys moved from Kwangtung to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 armour moved from Malaya to 37 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            3 infantry moved from Kwangtung to Kiangsi
            1 artillery moved from Malaya to 37 Sea Zone
            4 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 armour moved from 20 Sea Zone to Kiangsi
            4 infantry moved from 20 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
                Russians defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Amur, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 5 infantry in Amur, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Amur, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports in 46 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 46 Sea Zone, round 3 : 7/12 hits, 6.83 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 2 transports in 46 Sea Zone, round 3 : 6/7 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 fighters owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
                    2 transports owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
            Battle in Chahar
                Japanese attack with 1 armour and 2 artilleries
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys in Kiangsi, round 2 : 6/23 hits, 7.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 9 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Amur to Manchuria
    
        Place Units - Japanese
            1 armour and 2 artilleries placed in Malaya
            3 armour placed in Kwangtung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    Russians : 1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 125 Sea Zone to Normandy Bordeaux
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 4,17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 battleship, 2 carriers and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 109 Sea Zone
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Solomon Islands to Queensland
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            2 fighters moved from 30 Sea Zone to Queensland
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            Americans undo move 2.
            1 artillery and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in Western Germany : : -0,17
    Americans : -1,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            4 artilleries and 12 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 125 Sea Zone to Normandy Bordeaux
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 4,17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 battleship, 2 carriers and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 109 Sea Zone
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Solomon Islands to Queensland
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            2 fighters moved from 30 Sea Zone to Queensland
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            Americans undo move 2.
            1 artillery and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            4 artilleries and 12 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Guiana: 2 infantry
            EDIT: Adding units owned by Americans to Brazil: 2 infantry
            EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Persia to Anglo Egyptian Sudan
            2 fighters moved from Persia to 80 Sea Zone
            1 tactical_bomber moved from Persia to 80 Sea Zone
            1 tactical_bomber moved from India to 80 Sea Zone
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in 80 Sea Zone
                British attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 cruiser and 2 submarines
                2 submarines owned by the Germans Submerged
                    British roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Germans roll dice for 1 cruiser in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British and 1 cruiser owned by the Germans lost in 80 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 cruiser
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 5 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                British attack with 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/11 hits, 4,17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            1 bomber moved from Anglo Egyptian Sudan to Rhodesia
            2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
            2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Shan State
            5 infantry and 2 mech_infantrys moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 aaGun, 2 fighters and 7 infantry moved from India to Burma
            2 fighters moved from Burma to Shan State
            1 transport moved from 75 Sea Zone to 71 Sea Zone
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Persia
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,6
            British collect 36 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -2,67
    AA fire in Western Germany : : -0,33
    Americans : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour moved from Northwest Persia to Iraq
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from Egypt to Iraq
            4 infantry moved from 81 Sea Zone to Egypt
            2 aaGuns moved from 81 Sea Zone to Egypt
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            3 artilleries placed in Egypt
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Persia
            2 artilleries and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma de briter der blir da ved med at skyde huller i luften. Ret vildt. -2,67 i sidste runde, efter alle de andre runder. Det er helt vildt, mand.



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Persia
            2 artilleries and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Spiller du Tyskland i aften?


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 9x factory_major; Remaining resources: 55 PUs; 
            Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour moved from Novgorod to Finland
                  Germans take Finland from British
            2 mech_infantrys moved from Novgorod to Finland
            5 infantry moved from Novgorod to Archangel
            1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            4 infantry moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Germany to Holland Belgium
            6 armour moved from Germany to Western Germany
            1 battleship moved from 81 Sea Zone to 71 Sea Zone
    
        Combat - Germans
            Battle in Morocco
            Battle in 71 Sea Zone
                Germans attack with 1 battleship
                British defend with 1 transport
                    1 transport owned by the British lost in 71 Sea Zone
                Germans win, taking Morocco from French, taking 71 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 6 bombers and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 6 bombers and 3 infantry in Normandy Bordeaux, round 2 : 2/11 hits, 5.50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 6 bombers in Normandy Bordeaux, round 3 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 6 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 5 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            5 infantry moved from Slovakia Hungary to Germany
            1 aaGun moved from Western Germany to Germany
            6 bombers moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Germany
            1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 aaGun moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 infantry placed in France
            9 infantry and 1 mech_infantry placed in Western Germany
            2 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 0.33
    Americans : 2.00
    Russians : -0.33
    

    Savegame


  • @Enigma ser først din besked nu. Men ja, har lige spillet dem. Ved ik om det var smart :D Ka mærke jeg måske er ved at miste overblikket i Europa, men lad os nu se. Det er nok ik der sejren skal hives hjem, haha.


  • @Makalakalane Spiller Rusland nu


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            10 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 infantry moved from Korea to Amur
            2 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            3 armour moved from Belarus to Archangel
            2 armour moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Belarus to Archangel
            2 infantry moved from Belarus to Novgorod
            2 fighters moved from Russia to Eastern Poland
            1 bomber and 1 fighter moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 16 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 16 infantry in Novgorod, round 2 : 3/16 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 5 armour, 2 infantry and 1 mech_infantry
                Germans defend with 5 infantry
                    Russians roll dice for 5 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 3,00 expected hits
                    Germans roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 5 armour, 1 infantry and 1 mech_infantry in Archangel, round 3 : 3/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 5 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Germans: 5 infantry
            Battle in Amur
                Russians attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Northwest Persia: 2 armour and 3 mech_infantrys
            EDIT: Changing ownership of Northwest Persia from Italians to Russians
            EDIT: Turning off Edit Mode
            1 infantry moved from Central Mongolia to Suiyuyan
            1 armour and 4 mech_infantrys moved from Novosibirsk to Suiyuyan
            2 infantry moved from Timguska to Olgiy
            2 armour and 3 mech_infantrys moved from Volgograd to Caucasus
            2 infantry moved from Ukraine to Western Ukraine
            2 aaGuns and 5 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Baltic States to Western Ukraine
            1 bomber moved from Baltic States to Western Ukraine
            2 fighters moved from Eastern Poland to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 armour
            EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 bomber placed in Russia
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 2.
            2 armour and 1 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Russians : 2,50
    Japanese : 0,67
    

    Savegame


  • @Enigma Kører vi runden færdig?


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Chahar to Anhwe
            1 mech_infantry moved from Amur to Korea
                  Japanese take Korea from Russians
            2 armour moved from Kiangsu to Anhwe
            1 armour moved from Chahar to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Manchuria
            1 armour moved from Kiangsu to Anhwe
            3 armour moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kiangsi to Kwangsi
            4 mech_infantrys moved from Kiangsi to Kwangsi
            4 armour and 4 mech_infantrys moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            4 artilleries moved from Kiangsi to 20 Sea Zone
            4 infantry moved from Kiangsi to 20 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            4 artilleries moved from 36 Sea Zone to French Indo China
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            3 fighters moved from 46 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 3 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 1 artillery in Anhwe, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 battleships and 2 carriers moved from 46 Sea Zone to 35 Sea Zone
            2 fighters moved from Manchuria to 36 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.17
    

    Savegame


  • @Enigma jeg blir nødt til at sove nu. :D Sov godt. Blir jo nok afgjort imorgen :)


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Morocco
            2 fighters moved from 110 Sea Zone to Morocco
            1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
                Americans attack with 1 artillery, 4 fighters and 5 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 5 infantry in Morocco, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            4 fighters moved from Morocco to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            2 carriers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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