Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Hopei to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Borneo to Philippines
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Manchuria
2 infantry placed in Chahar
2 infantry placed in Sikang
2 infantry placed in Kansu
1 infantry placed in Shensi
Chinese undo move 4.
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Manchuria
2 infantry placed in Chahar
2 infantry placed in Sikang
2 infantry placed in Kansu
1 infantry placed in Shensi
Chinese undo move 4.
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 destroyer and 4 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to 39 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Syria to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from Egypt to 98 Sea Zone
5 mech_infantrys moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Eastern Persia
British attack with 1 fighter and 6 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 6 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Persia
British attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 2 submarines; Italians defend with 1 submarine and 1 transport
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northwest Persia
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 infantry moved from India to West India
1 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 aaGun moved from Kweichow to Shensi
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Alexandria to Iraq
Place Units - British
1 destroyer and 4 submarines placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,6,2,6
British collect 30 PUs (4 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
British : -3.50
Italians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
2 battleships moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 2 artilleries moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 4 artilleries, 2 fighters and 3 infantry
British defend with 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Italians roll dice for 3 battleships and 2 cruisers in Alexandria, round 2 : 4/5 hits, 3.00 expected hits
Italians roll dice for 1 armour, 4 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 4/10 hits, 3.83 expected hits
British roll dice for 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Alexandria, round 2 : 7/10 hits, 3.67 expected hits
5 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour and 2 fighters in Alexandria, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 2 armour in Alexandria, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Italians and 2 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 4 artilleries, 1 fighter and 3 infantry
Casualties for British: 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 2 transports placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in Queensland
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in Queensland
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Kazakhstan to Turkey
6 mech_infantrys moved from Caucasus to Turkey
2 tactical_bombers moved from Caucasus to Turkey
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Turkey
1 fighter moved from Caucasus to Turkey
3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries moved from Baltic States to 115 Sea Zone
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 battleships moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 1 mech_infantry moved from 114 Sea Zone to Sweden
1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
4 bombers moved from Western Germany to Spain
1 tactical_bomber moved from Southern Italy to Turkey
2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
1 artillery moved from Southern France to Spain
1 fighter moved from Southern Italy to Turkey
Combat - Germans
Battle in Spain
Germans attack with 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys in Spain, round 2 : 6/15 hits, 5.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 artilleries, 4 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Turkey
Germans attack with 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 8/15 hits, 6.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sweden
Germans attack with 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 2 battleships in Sweden, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Sweden, round 2 : 6/17 hits, 6.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 6 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Sweden to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Southern France to France
4 bombers moved from Spain to Western Germany
1 bomber moved from Turkey to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Northwest Persia to Russia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
3 tactical_bombers moved from Turkey to Caucasus
2 fighters moved from Turkey to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Normandy Bordeaux
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Germany
1 fighter placed in Germany
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.67
Neutral_True : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Americans
Combat - Japanese
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 artilleries moved from 104 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Spain
3 fighters moved from 104 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
Americans roll dice for 2 battleships and 2 cruisers in Spain, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.50 expected hits
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.00 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Germans: 3 artilleries, 4 infantry and 2 mech_infantrys
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 infantry moved from British Guiana to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from British Guiana to Brazil
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 destroyers moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
4 infantry moved from Shensi to Kansu
3 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Kiangsu
2 infantry placed in Shantung
2 infantry placed in Sikang
2 infantry placed in Kiangsi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 artilleries moved from 104 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Spain
3 fighters moved from 104 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
Americans roll dice for 2 battleships and 2 cruisers in Spain, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.50 expected hits
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.00 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Germans: 3 artilleries, 4 infantry and 2 mech_infantrys
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 infantry moved from British Guiana to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from British Guiana to Brazil
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 destroyers moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
4 infantry moved from Shensi to Kansu
3 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Kiangsu
2 infantry placed in Shantung
2 infantry placed in Sikang
2 infantry placed in Kiangsi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
Purchase Units - British
British buy 2 artilleries; Remaining resources: 25 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 3 cruisers, 7 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry and 4 mech_infantrys moved from Tsinghai to Kazakhstan
Combat - British
Battle in Gibraltar
Battle in Morocco
Battle in Kazakhstan
British attack with 1 armour, 4 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/9 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Gibraltar from Italians, taking Morocco from Italians, taking Kazakhstan from Germans with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Shensi to Tsinghai
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from Iraq to Egypt
3 fighters moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 infantry moved from India to West India
2 infantry moved from India to West India
3 mech_infantrys moved from India to Eastern Persia
2 armour moved from Persia to Eastern Persia
Place Units - British
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4,1,2,3,4,1,4,3
British collect 34 PUs (4 lost to blockades); end with 59 PUs
Place Units - UK_Pacific
1 artillery and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Americans : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Tobruk to Syria
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 0/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
British win with 2 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Battle in Syria
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Syria to Turkey
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 battleships, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Rostov to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -4.00
British : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 cruiser and 2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in Queensland
1 cruiser and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Germans
Germans buy 5 armour, 7 artilleries, 1 bomber, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Normandy Bordeaux to Spain
3 artilleries moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
1 artillery and 2 infantry moved from Southern France to Spain
2 bombers moved from Western Germany to 81 Sea Zone
1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from British
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
3 artilleries and 1 mech_infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
3 bombers moved from Western Germany to Spain
1 fighter moved from Southern Italy to Spain
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser and 1 transport
Battle in Iraq
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 infantry and 4 mech_infantrys
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/16 hits, 6.50 expected hits
British roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits, 2.83 expected hits
2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Kazakhstan
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 10/14 hits, 6.17 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 4 mech_infantrys
Battle in Spain
Germans attack with 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Spain, round 2 : 7/15 hits, 6.50 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 4 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Germans
3 bombers moved from Spain to Western Germany
2 fighters and 1 tactical_bomber moved from Spain to France
1 artillery, 1 infantry and 1 mech_infantry moved from France to Southern France
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 2 mech_infantrys moved from Sweden to Karelia
1 artillery and 1 infantry moved from Sweden to Finland
4 artilleries moved from Sweden to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
4 artilleries, 2 battleships, 1 destroyer, 2 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
1 artillery and 1 mech_infantry moved from Sweden to Finland
1 mech_infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Volgograd to Kazakhstan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from 81 Sea Zone to Syria
1 armour moved from Turkey to Syria
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Western Germany to Syria
1 armour moved from Turkey to Syria
1 armour moved from Turkey to Syria
1 tactical_bomber moved from Kazakhstan to Northwest Persia
Place Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 1 bomber placed in Western Germany
2 infantry placed in Normandy Bordeaux
2 artilleries placed in Southern France
1 submarine placed in 93 Sea Zone
1 artillery placed in France
1 artillery placed in Normandy Bordeaux
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,2
Germans collect 75 PUs (4 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : -0.83
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Non Combat Move - Japanese
2 tactical_bombers moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :