Mistergreen vs DizzKneeLand (allies+9) BM3 L20

  • '20 '16 '15 '14

    k. This whole game was ruined in the UK. :(

  • '20 '16 '15 '14

    Just sayin, don’t start justifying the rolls.

  • '20 '16 '15 '14

    I shouldn’t have said anything. Sorry.


  • No worries. :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            4 bombers moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            2 bombers and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            4 bombers moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            2 bombers and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour, 3 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 3 artilleries
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    3 artilleries owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 armour and 3 artilleries
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
            EDIT: Turning off Edit Mode
            1 fighter moved from Yunnan to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from West India to India
            1 armour moved from Scotland to 109 Sea Zone
            1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
    
        Place Units - UK_Pacific
            1 aaGun and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 4 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 3.33
    Americans : 0.50
    Chinese : -0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Slovakia Hungary to Poland
            2 fighters moved from Holland Belgium to Poland
            1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Western Germany to Gibraltar
    

    Savegame


  • OOL?
    I figure you will go with best defense since even then I’m a sliver ahead on the coin flip. But it never hurt to ask. :)

  • '20 '16 '15 '14

    yes max defense thx!


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Slovakia Hungary to Poland
            2 fighters moved from Holland Belgium to Poland
            1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Western Germany to Gibraltar
    
        Combat - Italians
            Battle in Poland
                Italians attack with 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Poland
                    Italians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Poland
                 retreated to Poland
                Russians win with 2 infantry remaining. Battle score for attacker is -16
                Casualties for Italians: 1 fighter and 2 infantry
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 armour; Americans defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,17 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                1 bomber owned by the Italians retreated
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 1 marine in Gibraltar, round 3 : 3/4 hits, 1,50 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 fighter moved from Poland to Slovakia Hungary
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 artillery moved from Kenya to Belgian Congo
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 carrier placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 marine placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 17 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,17
    Americans : 2,33
    Russians : 1,67
    

    Savegame


  • That’s it for me for tonight.

  • '20 '16 '15 '14

    The dice have been whacked in all my games tonight. Something weird is going to happen in the world soon.

    g’nite! ;)

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 3 fighters and 9 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    There’s just no way to come back from this. GG!

    Let me know if you’d like to play another. If so you can start the bidding again. :)


  • Good game. Another game would be great. I’ll bid 10 for the allies. :)

  • '20 '16 '15 '14

    I’ll do the sucker thing and bid 9 again lol.


  • You got it. What do you want? :)

  • '20 '16 '15 '14

    Let’s go marine NZ, artillery AES.

    GL and hf for game 2!

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