@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (X) vs Aldoraine (L) BM3 g1
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 2 fighters and 3 tactical_bombers moved from Belarus to Ukraine Combat - Germans Battle in Crete Battle in Ukraine Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 3 aaGuns, 9 armour, 7 artilleries, 24 infantry and 5 mech_infantrys moved from Belarus to Bryansk 7 infantry moved from Novgorod to Belarus 4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry EDIT: Turning off Edit Mode 1 destroyer placed in 110 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 1 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : -0.33 -
@AldoRaine hope you had a great xmas!
Managed to miss the walkover in tambov in the CM segment…hope you don’t mind the edit. If you want to disallow it then please do.
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No problem. Unfortunately I am still out of town. I won’t be able to post a move until the 2nd. Please let me know if this is an issue.
Thanks again for the fun game.
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@AldoRaine No worries…enjoy your new year fun!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 5 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 6 infantry Germans defend with 1 mech_infantry Russians roll dice for 6 infantry in Vologda, round 2 : 0/6 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Vologda, round 3 : 2/6 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Italians with 6 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 submarine moved from 104 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : -1.67 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 5 infantry moved from Kweichow to Shensi 2 artilleries moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Shensi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 5 infantry moved from Kweichow to Shensi 2 artilleries moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Shensi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 2 artilleries, 2 bombers and 7 infantry Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers and 7 infantry in Shensi, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Shensi 1 aaGun moved from Yunnan to Szechwan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow 1 infantry moved from Kweichow to Szechwan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 harbour placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 6 bombers moved from New Zealand to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 6 bombers moved from 55 Sea Zone to India 2 fighters moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 2 bombers moved from Eastern United States to New Zealand 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : -1.67 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 6 bombers moved from New Zealand to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 6 bombers moved from 55 Sea Zone to India 2 fighters moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 2 bombers moved from Eastern United States to New Zealand 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 bomber moved from Trans-Jordan to 99 Sea Zone 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 99 Sea Zone British attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Burma British attack with 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/32 hits, 7.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to Northwest Persia 4 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 bomber moved from 99 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Persia to Eastern Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Eastern Persia 1 bomber moved from Trans-Jordan to Eastern Persia Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 destroyer placed in 71 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : -1.17 Americans : -1.67 Japanese : -0.17 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone -
@AldoRaine scramble sz 92?
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no scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters and 3 submarines British defend with 1 destroyer and 1 transport Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 9 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Archangel to Bryansk 2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 infantry moved from Albania to Greece Place Units - Italians 2 transports placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -2.33 British : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Tsinghai to Burma 1 infantry moved from India to Burma 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 2 aaGuns and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Tsinghai to Burma 1 infantry moved from India to Burma 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 2 aaGuns and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 2 fighters and 3 tactical_bombers moved from Bryansk to Smolensk -
@AldoRaine scramble sz110?
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no scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 2 fighters and 3 tactical_bombers moved from Bryansk to Smolensk Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 1/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Bryansk to Tambov 5 infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Rostov 3 infantry moved from Southern France to France 2 bombers moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Bryansk 1 fighter moved from 110 Sea Zone to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 destroyer and 1 submarine placed in 112 Sea Zone Germans undo move 2. 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 fighter placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -1.50 Americans : 0.67 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov 12 infantry moved from Novosibirsk to Samara 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Russians Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 12 infantry Germans defend with 1 mech_infantry Russians roll dice for 12 infantry in Samara, round 2 : 4/12 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Samara 6 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 2.33





