Scramble from Rome?
BM3 Adam514 (Axis) vs ksmckay (Allies+11)
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ok done. thanks.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Crete Battle in Gibraltar Battle in Cyprus Non Combat Move - Italians 1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Alexandria to Libya 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Germany to Greece 1 aaGun and 1 infantry moved from Northern Italy to France 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@ksmckay Feel free to edit the Guam fighter if you forgot it.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Java to India 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone EDIT: 1 fighter moved from Guam to 26 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Bessarabia 3 artilleries and 2 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 5 artilleries and 22 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 6 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from 92 Sea Zone to Gibraltar 3 fighters and 3 tactical_bombers moved from Southern Italy to Gibraltar 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to Greece 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Baltic States to Western Germany 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 7 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Russia 8 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians : -0.33
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@ksmckay Sorry I didn’t notice before, but you aren’t allowed to take control of a friendly territory with only an AA gun (Dutch New Guinea). Edit however you prefer.
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pretty sure I read the rules pretty carefully, unless their is a faq/ruling that address it. Ill look.
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It came up a few years ago, but I’m certain of it. Not sure if it’s in the rulebook or in a FAQ though.
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100% its not in the latest rulebook. I thought they covered most things with the second edition. Havent seen a faq since that one was released.
If that is true, what about the NOs that include land unit? For example the US presence in North Africa?
I thought this was true as well and so combed through the rulebook and nothing in the rulebook says thats the case, I did a search on forum but didnt see anything but I didnt look super carefully in forum. A bunch of people have been doing it to me so I started doing it since I couldnt find a rule opposing it.
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I thought the loop hole for the indies and DNG is that they werent considered friendly neutrals.
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But either way its not a big deal to me, just people have been doing it to me so I included it. I am fine with disallowing it if I can swap it with an inf. I wouldnt have taken it to Java otherwise.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Russia 8 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 aaGun EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -0.33
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posted an edit but I still cant find anything that shows its not allowed. Friendly neutrals I agree with (though people do that to me as well) but the dutch territories are different (which is why air is allowed to land in them, unlike friendly neutrals).
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@ksmckay Can’t take control of a territory with a unit with no combat value, that’s the general rule.
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Im fine with that and it makes sense, its just not in the rules. Feels like a loophole so I am fine unofficially closing it. But they completely rewrote the rules for the second edition, and then came out with an errata and according to those rules/errata nothing excludes taking guardianship of the dutch territories with an AAA gun and it seems to be a typical play that people use so was just hoping for an official rule/ruling.
Hopefully you are ok with the edit.
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@ksmckay said in BM3 Adam514 (Axis) vs ksmckay (Allies+11):
100% its not in the latest rulebook. I thought they covered most things with the second edition. Havent seen a faq since that one was released.
If that is true, what about the NOs that include land unit? For example the US presence in North Africa?
I thought this was true as well and so combed through the rulebook and nothing in the rulebook says thats the case, I did a search on forum but didnt see anything but I didnt look super carefully in forum. A bunch of people have been doing it to me so I started doing it since I couldnt find a rule opposing it.
AAs count as a land unit for NOs that require a land unit. In China however, a Japanese AA gun does not stop guerrilla spawn.
I haven’t seen someone do that to me in the longest time. I remember people asking about this rule as well, and the ruling was you can’t take control of a territory with a unit that has no combat value.
Your edit is fine of course.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Yunnan to Shan State 1 infantry moved from Siam to French Indo China 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Yunnan to French Indo China 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 fighter moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 cruiser moved from 34 Sea Zone to 42 Sea Zone 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from Anhwe to Japan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 2 artilleries and 3 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Chinese : -0.33 UK_Pacific : -0.67 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Midway to 32 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Marshall Islands from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to United Kingdom EDIT: 1 aaGun moved from Eastern United States to Morocco 2 fighters moved from Midway to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Midway to Eastern United States Place Units - Americans 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 3. 1 submarine placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 infantry and 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Rhodesia 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Kenya Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/7 hits, 2.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Kenya from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Persia 5 fighters and 1 tactical_bomber moved from Egypt to Morocco 2 infantry moved from India to West India 1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 103 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Morocco 1 armour and 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 transport placed in 106 Sea Zone 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
British : -1.33 Americans : -0.67 AA fire in Caroline Islands : : -0.33 Chinese : 0.17 Neutral_Axis : 1.00 Japanese : -0.67
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if Iraq had gone better I wouldnt have complained but pretty great start for the axis through 3 rounds - certainly no gifts for the allies defensively. I have been trying something new with Z92 stack and UK but not sure I like how it turned out. Didnt want to waste 2 dds blocking but probably end up doing that (or more) anyway.