TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Finally no more French litter on the board! :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 41 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
3 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 41 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
3 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 artilleries moved from Rostov to Volgograd
16 infantry moved from Rostov to Volgograd
Combat - Germans
Combat Hit Differential Summary :
Scramble?
Yes. Send up three British fighters.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 artilleries moved from Rostov to Volgograd
16 infantry moved from Rostov to Volgograd
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Volgograd
Germans attack with 10 artilleries and 19 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 10 artilleries and 19 infantry in Volgograd, round 2 : 10/29 hits, 8,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 2 armour and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
British defend with 2 carriers, 1 destroyer, 7 fighters and 5 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9,67 expected hits
Combat Hit Differential Summary :
Germans : 2,17
British : -0,50
Russians : 0,00
Keep a cr or a des?
Nvm, missed that you could sink an ac.
Keep one destroyer for now.
Yes, sink the AC is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 artilleries moved from Rostov to Volgograd
16 infantry moved from Rostov to Volgograd
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Volgograd
Germans attack with 10 artilleries and 19 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 10 artilleries and 19 infantry in Volgograd, round 2 : 10/29 hits, 8,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 2 armour and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
British defend with 2 carriers, 1 destroyer, 7 fighters and 5 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 0/6 hits, 1,00 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 9 transports in 110 Sea Zone, round 2 : 5/15 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the Germans
6 submarines owned by the Americans, 1 destroyer owned by the British, 2 carriers owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/17 hits, 9,67 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 9 transports in 110 Sea Zone, round 3 : 3/13 hits, 7,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans, 4 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 10/17 hits, 9,67 expected hits
Americans roll dice for 5 fighters and 9 transports in 110 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
1 destroyer owned by the Germans, 1 transport owned by the British, 2 fighters owned by the Americans, 4 transports owned by the Americans and 3 fighters owned by the British lost in 110 Sea Zone
4 transports owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 bombers, 1 carrier, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 213
Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
Casualties for British: 2 carriers, 1 destroyer, 7 fighters and 5 transports
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
8 artilleries and 20 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Rostov to Iraq
4 armour moved from Rostov to Northwest Persia
4 aaGuns moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Smolensk to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Archangel
2 carriers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 factory_minor placed in Iraq
3 infantry placed in Ukraine
3 artilleries placed in France
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,17
British : -0,50
Americans : -11,00
Russians : 0,00
Well, that’s game!
Well played. I just couldn’t keep up with you once the Axis engine got going.
Thanks! Hard fought!